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The most significant reason why people Rage in this Game.

ExpectFlames

Lord of embers
I don't wave dash not because I can't master it but because I main Jacqui, I believe I can do well and make to Elder God with a decent win ratio if I wanted to, and I can do it with any other character if I put the time. Flawless blocking anti airs takes practice to master but it's not as hard as you're making it sound & flawless blocking gaps it's even easier, it just takes practice.

Post like this scare me, reminds me of people complaining about SF4 1F links. It's the reason why we have SF5 which it's a guessing fest with minimal execution requirement. The future of fighting games scares me :(
Dude you main jaqui, but have the audacity to imply my thinking is nub? You kidding lol? Secondly FB gaps isnt what the technique is soly designed for, obviously in a strike throw meta FB should be do able for pokes it's not really in most instances your better off holding pressure. Thirdly FB some strings have the same frame data as regular blocking but that's not inconsistent either huh.
What scares me is the inconsistent highly irregular thinking of the current FGC Gods if you dont agree with a certain meathod or point out the holes in certain tech you want SFV for some reason. Totally ignorant of the fact that for all intents and purposes both franchises from the DEV point of view catered to the same crowd but you'll defend it as if its something different.
 

ExpectFlames

Lord of embers
People want a fighting game that tells u it is online but actually ur just playing vs ai and it lets you beat them relentlessly.

When I play vs some guy who favors some flow chart I can’t figure out the answer to... I immediately go lab it out after the set to see what the best solution would have been. Problem is, most people just would rather go on the internet and say “omg d2 broke nerf jade” etc
At this point all flow charts should be found out right? I still have zero idea what to do agaisnt kabal I've tried everything lol beating him feels more " that guy didnt b1 juml saw me to death"
 

Gooberking

FGC Cannon Fodder
in marvel and DBFZ whoever gets to touch you once gains the entire momentum of the match, either you guess right and take the momentum yourself or you die.
In MK11 this is frustrating because you have to be constantly guessing while they do small things, the biggests culprits of these are definitely d1/throws mixups and jump 3, you get better at dealing with them after but when they corner you it's pretty rough to deal with in general.
How would you compare the "constantly guessing" part in MK11 vs KI and DOA? I never got into playing KI, but it has a strong fan base, and aren't you constantly guessing even while being comboed?

I did play DOA for a couple months before MK11, it was very stressful initially, because you never get a break on either side. Unless someone is in the air, both players are at risk. I know it doesn't have much of a player base, but if there were one game I'm not playing that I would go back to, it's DOA.
 

scarsunseen

Miley Cyrax®
Duuuuuude fuuuuuck fatal blows. Nothing like going blow for blow then you get a small lead finally buuuut you've knocked them down low enough to where they have fatal blow, so at this point you no longer have the advantage.
I despise fatal blow. I hate that it recharges. I earned my win, let me keep it. My opponent pressing one button is super frustrating. I don't feel like I've earned my win pressing one button. Just not something I like.
 

appo

º°˜¨EU¨˜°º
ranked should be recalled to : just do it.
with a extra tutorial entry about how you can play just like a fucking retard all day as long as you keep the ping high enough which is 90% of the time the case....fuck whoever is in charge of ranked/comp online play at nr.
 

Dankster Morgan

It is better this way
I despise fatal blow. I hate that it recharges. I earned my win, let me keep it. My opponent pressing one button is super frustrating. I don't feel like I've earned my win pressing one button. Just not something I like.
I swear the only people that like FB use Kabal or Cetrion or one of the cheese ones.

Maybe it's the whole way meter and supers are handled in this game that just bugs the shit out of me. In previous MK games, X-Ray costed all three bars, and you then lose the ability to break combos, in MKX you also lose the ability to wake up. Injustice, it costs four bars, and you lose any potential leverage you had in a clash, as well as losing air escape and the ability to MB roll in Injustice 2. And of course you lose the ability to MB special in any of the games, and in Injustice 2 where meterless capture moves are few and far between, that is a big deal.

In this game, you only have to get your ass kicked to get a super for no resources. You could whiff a fatal blow, still be able to wake up, still have breakaway, still have meter for a combo. Fuck. That. MK11 prides its self on being more footsie based and eliminating some of the cheesy randomness, FB goes completely against this imo.
 

ExpectFlames

Lord of embers
I swear the only people that like FB use Kabal or Cetrion or one of the cheese ones.

Maybe it's the whole way meter and supers are handled in this game that just bugs the shit out of me. In previous MK games, X-Ray costed all three bars, and you then lose the ability to break combos, in MKX you also lose the ability to wake up. Injustice, it costs four bars, and you lose any potential leverage you had in a clash, as well as losing air escape and the ability to MB roll in Injustice 2. And of course you lose the ability to MB special in any of the games, and in Injustice 2 where meterless capture moves are few and far between, that is a big deal.

In this game, you only have to get your ass kicked to get a super for no resources. You could whiff a fatal blow, still be able to wake up, still have breakaway, still have meter for a combo. Fuck. That. MK11 prides its self on being more footsie based and eliminating some of the cheesy randomness, FB goes completely against this imo.
Completely agree
 

Gooberking

FGC Cannon Fodder
I swear the only people that like FB use Kabal or Cetrion or one of the cheese ones.

Maybe it's the whole way meter and supers are handled in this game that just bugs the shit out of me. In previous MK games, X-Ray costed all three bars, and you then lose the ability to break combos, in MKX you also lose the ability to wake up. Injustice, it costs four bars, and you lose any potential leverage you had in a clash, as well as losing air escape and the ability to MB roll in Injustice 2. And of course you lose the ability to MB special in any of the games, and in Injustice 2 where meterless capture moves are few and far between, that is a big deal.

In this game, you only have to get your ass kicked to get a super for no resources. You could whiff a fatal blow, still be able to wake up, still have breakaway, still have meter for a combo. Fuck. That. MK11 prides its self on being more footsie based and eliminating some of the cheesy randomness, FB goes completely against this imo.
There wasn't any real point in X-Rays for that reason. Most of the time using them was a waste of resources.

They don't really bother me. I'd be fine with them if they weren't so "Why Not?" Like nerfing the armor startup seems to not address much of anything and almost all of the why not is still there. Making them easier to punish, and regen only between rounds would go a long way to forcing more mindful use of them as a resource without really changing anything about what the characters can do. I'd like to see how the game plays like that VS just going full in on the "you get one shot at it" idea.

I wouldn't be surprised if they did do a big season style shift where they make larger adjustments than what they have done, but I think they are baked enough into the game that they aren't just going to disappear.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Um, how can one play the game daily but not want to get better? Why the everyday then?
Two reasons.
  1. Because I love Mortal Kombat, in spite of how lackluster I think this game has been so far. So, I keep trying.
  2. Because I'm relatively sure that it will get better, once it gets it's eventual MKXL/last Injustice 2 patch sized balance update that every NRS game eventually gets.
Destiny 2 is the only other game I've played consistently the last few years, and the leap from how full as drying paint it was in Year One to what it's become between Forsaken and Shadowkeep was life saving.
My hope is that MK11 eventually does the same. So, in the meantime, I will keep up on Noob and Joker as best as I can until that day comes.
 

Dankster Morgan

It is better this way
There wasn't any real point in X-Rays for that reason. Most of the time using them was a waste of resources.

They don't really bother me. I'd be fine with them if they weren't so "Why Not?" Like nerfing the armor startup seems to not address much of anything and almost all of the why not is still there. Making them easier to punish, and regen only between rounds would go a long way to forcing more mindful use of them as a resource without really changing anything about what the characters can do. I'd like to see how the game plays like that VS just going full in on the "you get one shot at it" idea.

I wouldn't be surprised if they did do a big season style shift where they make larger adjustments than what they have done, but I think they are baked enough into the game that they aren't just going to disappear.
I would argue that spending meter on things other than x ray usually being the best call is better. You actually had to make a decision instead of it passively being given to you and having to watch the same animation every match. X ray wasn't used every match and that is a good thing. A 30% plus combo that is unbreakable being a relevant thing in every match isnt a good thing to me. X Rays were actually cool when they did happen.

I do agree that they can be made better than they are as of now but I still prefer the way meter used to be handled.
 

Stanlos

Noob
Two reasons.
  1. Because I love Mortal Kombat, in spite of how lackluster I think this game has been so far. So, I keep trying.
  2. Because I'm relatively sure that it will get better, once it gets it's eventual MKXL/last Injustice 2 patch sized balance update that every NRS game eventually gets.
Destiny 2 is the only other game I've played consistently the last few years, and the leap from how full as drying paint it was in Year One to what it's become between Forsaken and Shadowkeep was life saving.
My hope is that MK11 eventually does the same. So, in the meantime, I will keep up on Noob and Joker as best as I can until that day comes.
I would assume that because yi love MK you would work to get better and your continued playing would naturally cause some improvement. What confuses me about the definition given for scrub is that it says they play a lot but do not want to get better. I find that weird
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I would assume that because yi love MK you would work to get better and your continued playing would naturally cause some improvement. What confuses me about the definition given for scrub is that it says they play a lot but do not want to get better. I find that weird
It's not a guarantee -- there are lots of people who love games and play them, but aren't motivated to grind, but in work in practice, learn all the tools for high level play, etc. Maybe they want to get better in small way, but don't take the big steps they need to truly level up.

There are plenty of people who are happy playing Overwatch for hours and hours in Silver just because it's fun, etc. That's just how it goes.

I personally prefer 'casual' over 'scrub', since scrub implies something really negative, like people who ragequit and send hatemail because they were zoned, etc.
 

NaCl man

Welcome to Akihabara
The 50/50 talk needs to stop. Every fg has 50/50s. The 50/50 issue that Mkx had was SAFE 50/50 overhead/low mixups and a run button. Staggers, frametraps and overhead/low ( or in my world mid/low) mixups are ok as long as there is a risk for the attacking player. An option that can be punished if the defender guesses correctly.
 

Thingy

Retired account
Duuuuuude fuuuuuck fatal blows. Nothing like going blow for blow then you get a small lead finally buuuut you've knocked them down low enough to where they have fatal blow, so at this point you no longer have the advantage.
The best way to fix Fatal Blows is to make it a one time use even if it does not successfully land. That would improve this game BIG TIME.
 

Braindead

I want Kronika to step on my face
Reasons I rage in this game:
  • Fatal blows
  • Krushing blows
  • Throws
  • Jumping
  • Mixups
  • Chip damage
  • Blocking
  • Strings
  • Normals
  • Special moves except slide
I want all characters to have only walking dashing and a slide

I want Divekick, but with slide
 

Gooberking

FGC Cannon Fodder
Reasons I rage in this game:
  • Fatal blows
  • Krushing blows
  • Throws
  • Jumping
  • Mixups
  • Chip damage
  • Blocking
  • Strings
  • Normals
  • Special moves except slide
I want all characters to have only walking dashing and a slide

I want Divekick, but with slide
Have you given "One strike" a gander?
 

Stanlos

Noob
Dependant on what I trying to flawless block I'm fairly consistent. As long as I make the right read and connection is good usually able to FB most things I intend to.
I need help with that. I still trying to get the hang of the more advanced techniques available in the game. Right now I have only just begun using the Getup Attacks and Hop Attacks. Flawless Blocking, Block Attacks, Getup Rolls, and Throw Escapes still elude me. I do them in the tutorial but in a match online #Nope
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The 50/50 talk needs to stop. Every fg has 50/50s. The 50/50 issue that Mkx had was SAFE 50/50 overhead/low mixups and a run button. Staggers, frametraps and overhead/low ( or in my world mid/low) mixups are ok as long as there is a risk for the attacking player. An option that can be punished if the defender guesses correctly.
The other thing that annoyed people was that the overheads/lows could be autopilot BnB/pressure string starters and also that some of them could hit/advance from a mile away. Nothing like getting hit by a half-screen low or OH into combo, or into a string that then gets cancelled into additional pressure/another mixup if you blocked correctly.

The reason no one cared about throws in MKX is that you could so easily lock people down/open them up through other means.
 

xKMMx

Banned
I need help with that. I still trying to get the hang of the more advanced techniques available in the game. Right now I have only just begun using the Getup Attacks and Hop Attacks. Flawless Blocking, Block Attacks, Getup Rolls, and Throw Escapes still elude me. I do them in the tutorial but in a match online #Nope
Flawless blocking is all about rhythm....go into practice mode against a character you seem to struggle with and record the A.I. doing a string or special or whatever it is your trying to learn how to flawless block. Look for visual cues or audible cues. Or just get the feel for the timing. You will still need to make the reads cause sometimes there is a mixup involved but at least you will be able to flawless block and punish if you make the right read. Probably one of the only things I still find fun in this game is FB and then blowing someone up with the U2 counter.
All that other stuff will come with repetition. Especially throw teching. Practice, practice, practice.