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The most significant reason why people Rage in this Game.

I dont know if there are any reasons to be in rage, but, lets give some common ones:

  • Hitbox crap
  • BREAKAWAY
  • STUPID 50/50 EVERYWHERE. NRSis really good at this.
  • Free jumps
  • Free wakeups up 3 (with fucked hitboxes too. Ive seen things that....gave my nightmares).
  • Fuck neutral with fucked up frame data. You go to trainning mode and realize "that shit is safe? HAHAHAHAHAAH"
  • WIFI WARRIORS
  • Locking shit behind modes that nobody gives a fuck
  • Crushing blows after pressing buttons
  • Jailings that...again....brings a new level of 50/50 that no company can do, except NRS (D1, beat...D1...throw, D1 back grab...D1...dy....d1...........d1......grab).
  • Intelligent fatal blows comming from intelligent and prudent people.
  • Geras, Cetrion, Subzzero online, Liu kang, Jaqui Briggs, Jax, Sonya....
Yes people rage....of course.
 
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CrimsonShadow

Administrator and Community Engineer
Administrator
I dont know if there are any reason to be in rage, but, lets give some common ones:

  • Hitbox crap
  • BREAKAWAY
  • STUPID 50/50 EVERYWHERE. NRSis really good at this.
  • Free jumps
  • Free wakeups up 3 (with fucked hitboxes too. Ive seen things that....gave my nightmares in this game).
  • Fuck neutral with fucked up frame data. You go to trainning mode and realize "that shit is safe? HAHAHAHAHAAH"
  • WIFI WARRIORS
  • Locking shit behind modes that nobody gives a fuck
  • Crushing blows after pressing buttons
  • Jailings that...again....brings a new level of 50/50 that no company can do, except NRS (D1, beat...D1...throw, D1 back grab...D1...dy....d1...........d1......grab).
  • Intelligent fatal blows comming from intelligent and prudent people.
  • Geras, Cetrion, Subzzero online, Liu kang, Jaqui Briggs, Jax, Sonya....)
Yes people rage....of course.
You have to be kidding about the 50/50 thing. Play any anime game and the mixups are 1000 times worse.

If you’re complaining about a throw or overhead that ends in 14% in a fighting game, rather than getting thrown into full combo or mixed for most of a lifebar like Marvel or DBFZ (or numerous other 2D fighting games), or hit with ambiguous crossup setups on oki like those games + the Street Fighter series, etc., I don’t know what to say.

MK11 can actually be one of the more difficult games to open people up in, which is why people rely so much on strike/throw.
 
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ExpectFlames

Lord of embers
Forgive me if this is a durrrrrp question, but what is a casual vs a noob or a casual vs a scrub?
I'm glad you asked!!! IMO a casual plays every so often maybe once or twice a week, a noob plays maybe 3 times but wants to get into it a scrub plays daily but is trash and doesnt want to get better. I would be that lol
 

ExpectFlames

Lord of embers
The only reason this is even partially true is that Kombat League is not functioning correctly as a ranked league. The relative meaninglessness of ranks causes players to face people regularly who are well beyond their skill level.

But outside of KL, it’s the same as any other competitive game — you mainly just play people around your skill level. So if you aren’t that good, you don’t need to flawless block, microcrouch, wavedash or tech throws to beat people, because your opponent isn’t either. That Cetrion you’re playing isn’t actually good at zoning and will make plenty of mistakes for you to capitalize on without a FB in sight.

You can have fun in pretty much every competitive game at some level if you’re playing against people who are roughly the same level as you are. And there are higher-level mechanics in every competitive game that casuals don’t care about, or even know about, and they still enjoy themselves.

Imo the only person it’s a pain in the butt for is the serious player who wants to reach a level where they can compete. But MK11 isn’t much different in that respect than most other games.
Can you elaborate on similar high lvl skills in other games? I know tekken has WD i am not as familiar with SFV.
 

Thingy

Retired account
I can't say why other people rage in this game, but the only thing that triggers me is the comeback mechanics like Krushing Blows and Fatal Blows. There have been so many matches where I have been outplaying people and still lose due to those mechanics. It doesn't make me "rage", it is just vexing at times. Even with FBs and KBs, I love this game. It is hard for me to understand those who say MK11 is not fun. I would understand if a casual said the game is not fun because getting bodied free all the time is never fun.
 

ExpectFlames

Lord of embers
But if a person wouldn't they just go play something they care about? It doesn't make sense to sink so much time into something you don't want to get better at
With age you begin to realize that very few things in life actually carry meaning. Tons of things I do on a daily I could care less about
 
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I can't say why other people rage in this game, but the only thing that triggers me is the comeback mechanics like Krushing Blows and Fatal Blows. There have been so many matches where I have been outplaying people and still lose due to those mechanics. It doesn't make me "rage", it is just vexing at times. Even with FBs and KBs, I love this game. It is hard for me to understand those who say MK11 is not fun. I would understand if a casual said the game is not fun because getting bodied free all the time is never fun.
Its definitely a fun game, for sure. I have tons of fun. with the chars, skins, fatal and brutals, the backgrounds....dude the game is amazing.
 
You have to be kidding about the 50/50 thing. Play any anime game and the mixups are 1000 times worse.

If you’re complaining about a throw or overhead that ends in 14% in a fighting game, rather than getting thrown into full combo or mixed for most of a lifebar like Marvel or DBFZ (or numerous other 2D fighting games), or hit with ambiguous crossup setups on oki like those games + the Street Fighter series, etc., I don’t know what to say.

MK11 can actually be one of the more difficult games to open people up in, which is why people rely so much on strike/throw.
You said "14%¨"....Are you talking about damage? Please confirm this....maybe I did not understand what you said.
Man, saying that there are other games that are worse is not an excuse to accept that big amount of shit on MK11 and put up with.
When you say cross up....which game are you talking about? Street fighter? That is fine....you just have to learn how to defend it, and listen.....they have anti airs. One stupid jump and a 3 frame shoryuken explodes in the ass of the reckless bastard hahah. Im talking about SF4 by the way.

ANd the last sentence in your post is like.....you are not playing the same game as me. It cant be. Seriously.
The reason why people rely on throws is not that "is to difficult to pen up the opponent". Is the priority of the grab + fucked up frame data on the grabs and the normals, which makes the game a spam D1 fest + 50/50 after that.50/50s are not only overhead and lows. MKX and 11 tought me that very well. When you do d1 on hit in this game, is another 50/50 situation....for example. I do that shit with liu kang all the time.....is ridiculous.
 

Eddy Wang

Skarlet scientist
You have to be kidding about the 50/50 thing. Play any anime game and the mixups are 1000 times worse.

If you’re complaining about a throw or overhead that ends in 14% in a fighting game, rather than getting thrown into full combo or mixed for most of a lifebar like Marvel or DBFZ (or numerous other 2D fighting games), or hit with ambiguous crossup setups on oki like those games + the Street Fighter series, etc., I don’t know what to say.

MK11 can actually be one of the more difficult games to open people up in, which is why people rely so much on strike/throw.
in marvel and DBFZ whoever gets to touch you once gains the entire momentum of the match, either you guess right and take the momentum yourself or you die.
In MK11 this is frustrating because you have to be constantly guessing while they do small things, the biggests culprits of these are definitely d1/throws mixups and jump 3, you get better at dealing with them after but when they corner you it's pretty rough to deal with in general.
 

ExpectFlames

Lord of embers
I feel like Fatal Blows help train you to be careful and thoughtful
More often than not they are spammed on wake up/ heavy block stun and pushback which doesnt make them advantage cause most are negative but very difficult to punish in most instances. It's kinda free damage at no cost.
 

M2Dave

Zoning Master
Sooooooooooo do people want a game with only normals?
I highly doubt people know what they actually want. Most of the gameplay aspects that people complain about in this thread also exist in other modern fighting games. Critical Arts and V-Triggers are certainly as prevalent as fatal and krushing blows are in terms of comeback mechanics. Even Tekken has rage arts and rage drives along with supers for the 2D characters. The strike / throw meta is as prevalent in Street Fighter 5 as it is in Mortal Kombat 11. In fact, the strike / throw meta represents the basis of the mix up for all characters in both games.

Besides, NRS have been listening and doing what people have been requesting by changing fatal blows, krushing blows, throws, low pokes, etc. little by little every patch. The game is unlikely to receive a drastic overhaul in a short period of time so people's list of 20 changes is probably falling on deaf ears.
 

thlityoursloat

kick kick
I highly doubt people know what they actually want. Most of the gameplay aspects that people complain about in this thread also exist in other modern fighting games. Critical Arts and V-Triggers are certainly as prevalent as fatal and krushing blows are in terms of comeback mechanics. Even Tekken has rage arts and rage drives along with supers for the 2D characters. The strike / throw meta is as prevalent in Street Fighter 5 as it is in Mortal Kombat 11. In fact, the strike / throw meta represents the basis of the mix up for all characters in both games.

Besides, NRS have been listening and doing what people have been requesting by changing fatal blows, krushing blows, throws, low pokes, etc. little by little every patch. The game is unlikely to receive a drastic overhaul in a short period of time so people's list of 20 changes is probably falling on deaf ears.
I think the main frustration stems from the fact that it's been almost an entire friggin year and bs like fatal blows triggering a stage transition on block exists.
 

DeftMonk

Noob
You have to be kidding about the 50/50 thing. Play any anime game and the mixups are 1000 times worse.

If you’re complaining about a throw or overhead that ends in 14% in a fighting game, rather than getting thrown into full combo or mixed for most of a lifebar like Marvel or DBFZ (or numerous other 2D fighting games), or hit with ambiguous crossup setups on oki like those games + the Street Fighter series, etc., I don’t know what to say.

MK11 can actually be one of the more difficult games to open people up in, which is why people rely so much on strike/throw.
Quote for truth. Games like blaz blu and marvel can reset you in the fuckin air mid juggle forcing you to guess a mixup in the middle of the combo.
 

DeftMonk

Noob
I highly doubt people know what they actually want. Most of the gameplay aspects that people complain about in this thread also exist in other modern fighting games. Critical Arts and V-Triggers are certainly as prevalent as fatal and krushing blows are in terms of comeback mechanics. Even Tekken has rage arts and rage drives along with supers for the 2D characters. The strike / throw meta is as prevalent in Street Fighter 5 as it is in Mortal Kombat 11. In fact, the strike / throw meta represents the basis of the mix up for all characters in both games.

Besides, NRS have been listening and doing what people have been requesting by changing fatal blows, krushing blows, throws, low pokes, etc. little by little every patch. The game is unlikely to receive a drastic overhaul in a short period of time so people's list of 20 changes is probably falling on deaf ears.
People want a fighting game that tells u it is online but actually ur just playing vs ai and it lets you beat them relentlessly.

When I play vs some guy who favors some flow chart I can’t figure out the answer to... I immediately go lab it out after the set to see what the best solution would have been. Problem is, most people just would rather go on the internet and say “omg d2 broke nerf jade” etc
 
I wanted to start this off by saying how much of a blast I have been having with the joker this week,Over 350 games super deep tech maaad fun. I also wanted to point out what should have been super obvious from the onset but was somewhat hidden under a veil of balance.
The chief most reason people rage in this game, is it DEMANDS HIGH level strats or skills to even be realativly decent. For instance- in order to stop cetrions Qauke ideally is the Flawless block it. I cannot stress enough how unreasonable it is to ask a casual to lab that technique. Contrary to popular opinion it does not come with practice or matchup knowledge. I am nub but I wouldnt consider myself a "casual" I typically run 2 or 3 hours a day typically and I'll FB on luck only.
Now we could debate back and forth Fblock right so I'll give you another instance of a high tier strat requirement coming from the player. Wave dashing, it is 100% required to play this game free. If your opponent can WD And you cant it's over just dashboard. I shouldn't have to elaborate that point to much so I'll just say people get triggered because the game is attempting to squeeze to much skill from the player. Obviously there are other issues such as randomness hitboxes ext, but I think feeding the weak to the strong is why everyone hatemails about killing our family's all the time.
I dont have a solution just an observation.


Play joker lol
I don't wave dash not because I can't master it but because I main Jacqui, I believe I can do well and make to Elder God with a decent win ratio if I wanted to, and I can do it with any other character if I put the time. Flawless blocking anti airs takes practice to master but it's not as hard as you're making it sound & flawless blocking gaps it's even easier, it just takes practice.

Post like this scare me, reminds me of people complaining about SF4 1F links. It's the reason why we have SF5 which it's a guessing fest with minimal execution requirement. The future of fighting games scares me :(