Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
This is the most disappointing FG I've ever played, especially with the upward trajectory of improvements Netherrealm had in every game since MK9 up to this one. It feels like a step back from the things they did right in Inj2, while they doubled down on things people hated about Inj2, while also going back on things we hated about MKX.
I've been a jerk over this game and I shouldn't have been. It's hard though, with a game like this that has IMO, significantly crippled characters in the same game as perfect characters, a super scrubby scramble intensive poke system, tons of comeback/mistake fix factors (FB's, Breakaway), really arbitrary differentials between characters (KB accessibility, pokes not being uniform, flawless block attacks not being uniform) that further incentivize the need to pick a top tier if you want to compete.
The games subtantially crippled neutral due to movement both being too good and there still being absolutely degenerate forms of keepaway that people bitched about in inj2 like Cetrion which means pure rushdown or pure zoning is king in the game while any character that does anything other than those gets pushed to the wayside.
Also the POORLY thought out variations. The horrific 21 frames of invincibility on wakeup shit, the throw tech system basically punishing you for having defense (50/50 tech AND a no block commit?)
The game also lacks defensive depth substantially. There should be more options against offense besides block or flawless block to give characters more nuance and strength and gameplay variety. I.E, Johnny Cages 124 and 34u3 should be fully duckable so he has to use the alternate strings to condition you.
I honestly think this game would need a complete back to formula restart. I want to like so many things about it, and it's fun in doses. The system, ON PAPER AND IN THEORY is great, but the implementation is all wrong and the balance feels sorely lacking. There's things that can be done to improve it but I'm afraid NRS might be too stubborn to admit they were wrong on a few things in this game to listen to us.
I've been a jerk over this game and I shouldn't have been. It's hard though, with a game like this that has IMO, significantly crippled characters in the same game as perfect characters, a super scrubby scramble intensive poke system, tons of comeback/mistake fix factors (FB's, Breakaway), really arbitrary differentials between characters (KB accessibility, pokes not being uniform, flawless block attacks not being uniform) that further incentivize the need to pick a top tier if you want to compete.
The games subtantially crippled neutral due to movement both being too good and there still being absolutely degenerate forms of keepaway that people bitched about in inj2 like Cetrion which means pure rushdown or pure zoning is king in the game while any character that does anything other than those gets pushed to the wayside.
Also the POORLY thought out variations. The horrific 21 frames of invincibility on wakeup shit, the throw tech system basically punishing you for having defense (50/50 tech AND a no block commit?)
The game also lacks defensive depth substantially. There should be more options against offense besides block or flawless block to give characters more nuance and strength and gameplay variety. I.E, Johnny Cages 124 and 34u3 should be fully duckable so he has to use the alternate strings to condition you.
I honestly think this game would need a complete back to formula restart. I want to like so many things about it, and it's fun in doses. The system, ON PAPER AND IN THEORY is great, but the implementation is all wrong and the balance feels sorely lacking. There's things that can be done to improve it but I'm afraid NRS might be too stubborn to admit they were wrong on a few things in this game to listen to us.