DOOM SLAYERI'm not talking about Kombat League Seasons or the average patch, I'm talking about something similar to games like Tekken 7 and their Seasons (1, 2, 3, etc), which brings major changes to the game. Modified or new mechanics, modes, stages, features, and options... and of course balance changes.
Personally I hope Season 2 (or whatever NRS would decide to call it) comes along side Kombat Pack 2. I think more characters is nice, but big changes to the entire game is what truly keeps things fresh. I mentioned Tekken, but other FGs like Street Fighter V, SoulCalibur 6, Killer Instinct, etc, have done this. And as an example, SFV has added things like new V-Triggers and V-Skills, while games like KI added new combat mechanics.
So if MK11 got this type of treatment, what would you add to the game? What would you change? How many Seasons do you want? Or would you prefer NRS to move on to the next game after the known DLC characters are done?
Personally, for the future I would like to see:
- More stages (kinda confirmed)
- Friendships (also kinda confirmed)
- Every character gets movelist changes, things like new properties on attacks.
- Tweak some variations, like Subby's Dead of Winter variation so it's more than just living or dying by the mix.
- Make hopping more useful somehow (maybe more Krushing Blows off of hop kicks?)
- Cross-play for all modes, and add PC to the player pool.
- A big minigame like Chess Kombat, or a bunch of small ones like Test Your Might, Sight, etc.
- Price drop-off for DLC characters -- basically, previous Kombat Packs are cheaper than the newest ones.
- Of course new characters beyond the ones we know off.
- Next-gen version of the game (PS5/XSX) with visual enhancements and cross-progression with the current gen version.
- All of this doesn't need to be added at once, of course. I personally would be fine with 3 seasons or so before NRS' next game.
I remember being very annoyed with them with the fact you couldn't counter poke as it should have been because most armored launchers were safe on block. It was a low risk-high reward thing and as Sektor I only had a reversal armor vs characters with armored launchers (Jax, Predator, Mileena, to name a few.) When they made all of armors as reversals it made them at least think of spending a bar to net only 10%-14% damage instead of a full combo.I mean you kinda still have that. Its reach but hear me out. Armor launchers were strong not because they plowed through everything they didnt. They were powerful because they denied counter poking or turn stealing. Now imgine a game where you combo someone and move for oki only to be comboed, now I know it's a reach but honestly its worst than armored launchers.
Exactly, they need to do that more.um... isn't that exactly what they have been doing so far?
or the whole thing in general and leave TOURNeY VAR. IN TOURNEY MODE ONLYYYYYYi just want to be able to kustomize in tournament play. at least allow us to switch out 1 kustom move and replace with what we want.
no i want to be able to kustomize in tournament play.or the whole thing in general and leave TOURNeY VAR. IN TOURNEY MODE
I read that wrong I thought you ment the ranked mode my badno i want to be able to kustomize in tournament play.
That's.....that's nothing like Armor moves in TekkenIf characters had a lariat style move that had 1 hit of armor into kd and was universal I wouldnt be upset. Similar to the armor moves in tekken.
She was leaked a very long time ago.Sheeva. They gave her an awesome design in the story mode.
Put her in the roster, you cowards!
It wasn't, though. Armor was a huge part of the nonsense, which is why they toned it down so severely.Initially armor was the stop gap for most of the nonsense in the game, it didn't disappear lol.
I agree with you but also acknowledge that mkx without armor is terrible to play fight an erma right now without pulling your teeth outIt wasn't, though. Armor was a huge part of the nonsense, which is why they toned it down so severely.
I didn't say it disappeared, but a big part of the XL 'savior' patch was toning down the effectiveness of armored moves. Meaning they either removed armor or the armor no longer launched, didn't combo, didn't lead to as much damage, etc. This was specifically in response to armor being way too strong in MKX.
Such drastic changes should happen early or not at all. The game had the armored launchers for more than a year, and after most majors ended and most people had moved on, the game was totally changed. Yes, the last version was better due to toned down 50/50s and armored launchers but the change came way too late when most players didn't care.It wasn't, though. Armor was a huge part of the nonsense, which is why they toned it down so severely.
I didn't say it disappeared, but a big part of the XL 'savior' patch was toning down the effectiveness of armored moves. Meaning they either removed armor or the armor no longer launched, didn't combo, didn't lead to as much damage, etc. This was specifically in response to armor being way too strong in MKX.
in tekken each one has its own properties...I was proposing just something baseline everyone could use.That's.....that's nothing like Armor moves in Tekken