Qwark28
Joker waiting room
MB, my brain defaults to outtake as that's the only one that's hell to play against.I'm talking about showstopper my dude.
But thanks for that write-up! Appreciate it.
Kotal is just a funny one as he's one of the few characters who can challenge cage on his own game
F24 is hard to counter with b34 as f24 has so much range it's crazy hard to whiff punish as it will basically always reach you with a wavedash. B34 is horrible if they jump or abuse kotals big backdash well.
My best counter to f24 is jumping on read. I find if I use b34 I just really need to make a hard read and know what he's guna do or catch him trying to back off.
TL/Dr main issue, f24 dominates me in neutral and I can only squeeze occasional forceball trades and some jumping whiff punishes. My cage is rusty these days I think. Cheers for the advice man. Think I mostly need to be more patient, adjust to f2 being a fair amount faster.
Helpful though man.
You don't counter F2 with B34, it's that you have a slight advantage once you're within both character's big button ranges.
Whiff punishing F24 is not as difficult as it sounds, you're supposed to punish the F2 and not let the 4 come out, since it's super slow. If you miss that window, you can try to FBL the 4 because you're not going to make that whiff as well unless the kotal player is throwing it from fullscreen or sth.
Kotal's backdash isn't that great actually, most of the casts isn't, but if they're backdashing it means they just read you as a player, not much to do with your buttons. IIRC B34 has a large enough window as a move that you can confirm whether B3 whiffed and choose to finish it or not, can't remember exactly.
Counters to F24 are your D4, D3 and forceballs. With showstoppers forceballs you can actually check kotal's F2 after he ducks a fireball with your pokes. Your D4 is again amazing, your D3 though has less recovery frames and is near impossible to catch since it's 21f total and F2 is 19, meaning that unless you press the buttons at the same time you won't get punished for spamming it.
If he's the kind to wavedash into F2 a lot you can bait it with your own backdash. Doing F24 into cage on block is a bad mistake I still sometimes do as well. It comes from your opponent being frustrated at neutral. It being -7 means you will always jail a S1 bc IIRC it takes 1 frame to crouch but lab that yourself just to be sure. So don't be afraid of F24, your pokes don't have a lot of commitment in neutral and your fireball is a great movement and F2 check, and you still get another poke check afterwards. Assuming the F24 is coming and there's nothing you can do, don't jump. He can convert from jumps and blocking a F24 is a very good situation for you.
Another thing you got going is that your S1 starters all beat FB U2, kotal can't FB U2 you at all unless he happens to FB a B34 in neutral.
In general, take advantage of all the checks you have in neutral and after moves on block, and don't be afraid to block. Non-buluc kotal will 99% of the time be point blank at - frames after anything he does, you have the priviledge of being either + or at a distance where not much is guaranteed.
edit: as for jumping, your S1 antiairs his JK clean if there's not much lag and you're sharp, cage is one of the very few chars that can do that, but you have to be 100% on point and preferrably offline.
That depends on the frametrap, distance and what kind of backdash your char has. And you can still fireball and punish most of the cast for trying that. And I've probably played this matchup on a high lvl offline more than you have hours as cage, up to you if you want to listen or not.Or , you know , backdash and block and be safe. But I guess knowing MUs also isn't a TYM thing.
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