I was a big fan of MK9 and MKX but it seems everyone has forgotten what MK9 was like. There was so much wrong with that game despite it being a great game in my top 5.
I absolutely do not want MK12 to be like MK9. I have MK9 and don't need another besides NRS said they don't like copying previous titles.
The problems I've seen with MK11 isn't the mix or strike throw or even jump ins its:
- Micro transactions and RNG chests
- The limiting Variation System
- lack of comboabilty and character depth.
- No WiFi Filter and 150ms being the cutoff.
- TOT grind for cosmetics instead of ranked play for all skins.
I don't think everyone gives NRS credit for the amount of accomplishments they achieved in MK11:
- Characters have been drastically toned down compared to MK9 & MKX. No character in MK11 even comes close to the broken tools in 9/X.
- There poke system is actually good now if you understand the meta and France data.
- They put counters in almost everything so nearly every character can play the Strike/Throw meta and deal with even the strongest tools.
- they made MK11 more footsie based than the last MK. Despite the F Neutral tools in this game its worlds better than MKX where you slap 50/50's and armor turn steals with run button to stay glued on the defender hitting them with 50/50's on top of HTB's, Unblockable, and +20 to +30 on block cancel pressure that looped.
This game is about recognizing patterns and using counters or spacing/shimmys to beat your opponents. And the counters built in is actually beautifully implemented.
What I want fixed in 11 the most is Hitboxes and Hurtboxes and possibly even out the KB's across the cast. That alone would be a game changer.
I'd also be happy with Customs being legal in ranked but I fear they would tone down the moves I'd like.