scrubjesus111
Mortal
Obviously this is years from happening, but I thought since so many are dissatisfied with core aspects of MK11 that this question could serve as a useful framework for brainstorming ways to improve MK. So, when we're given a whole new game with a brand new design, what would you hope to see?
My Mk12 wishlist:
Do away with the variation system entirely
Deepen every moveset in the game to make this the most "dimensional" roster yet; every character should feel like a "complete" character, and more so than in any MK to date.
Avoid repeating mkx mixfest meta or mk11 strike/throw meta and please god no Injustice zoning meta; make something new!
Make the game just a little bit faster
Zoning capabilities not handed out like candy to every member of the cast
No S tier. No Sonyas/Cetrions that have the best tools/traits from every archetype.
The roster is more representative of archetypes in general; characters should feel more distinct.
My Mk12 wishlist:
Do away with the variation system entirely
Deepen every moveset in the game to make this the most "dimensional" roster yet; every character should feel like a "complete" character, and more so than in any MK to date.
Avoid repeating mkx mixfest meta or mk11 strike/throw meta and please god no Injustice zoning meta; make something new!
Make the game just a little bit faster
Zoning capabilities not handed out like candy to every member of the cast
No S tier. No Sonyas/Cetrions that have the best tools/traits from every archetype.
The roster is more representative of archetypes in general; characters should feel more distinct.
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