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How can Mk12 be better than Mk11?

Metin

Ermac & Smoke Main
- i do prefer more characters instead of variation system.

- Be done with the weird requirements for brutalities or krushing blows etc.

- Just accept that the towers of time and tower konsumeables are stupid ideas and they have to be completely forgotten.

- Krypt, forget it. New ideas please.

- Poke game should be like MK9. And the throw meta of course. And the game speed..

- No DLC announcements in two weeks after the main game is released. Pls let me play the main game first. But at the same time you May need to balance the main game instead of making dlcs immediately. Money money money, get rid off this stupid idea.
 

MKF30

Fujin and Ermac for MK 11
I won't mention names but always amusing how there's that one guy who critiques others actually contributing to the thread and people's ideas instead of actually contributing with "great ideas" themselves.:rolleyes:

they shouldn't have deleted popular ninjas for lames like kollector and cetrion. honestly sonya can stay gone though. the kids have never been good replacement. all i ever hear is those damn kombat kids with cassie being the best one.
lol kombat kids. I would probably say out of all of the kombat kids, I like Takeda and Cassie the most out of all the new guys. Kung Jin, Jacqui are meh kind of dull imo. But yeah I mean hopefully we get back the ninjas, all of them in MK 12.
 

xWildx

What a day. What a lovely day.
I believe when people say “complete” characters, or no variations, they aren’t directly comparing the amount of specials/normals to previous iterations of characters, but to how the specials and normals were designed to compliment each other.

It is incredibly (read: almost impossible) to design a base moveset of normals and specials that can coexist with every possible archetype of gameplay without resulting in things that are completely unbalanced (Sonya, Geras).

I think many people would like to see NRS take a healthy step back, quit with the “you can play this character however you’d like!” gimmick of just giving them a million different special moves, and give us well-designed characters with specific strengths and weaknesses that allow fundamental differences in how each player controls them.
 

DeftMonk

Noob
Better animation and hit reactions

Ditch variations

Actual counterhit mechanics for ALL NORMALS (like different advantage on counterhit or a different hit reaction) not gimmicky krushing blow nonsense

More unique normals, more command normals

No more mobile gamey grind modes

Less guests, keep legacy characters with their legacy styles (ie dont turn Sub Zero from a defensive reactionary character to a brainless high low machine)

Lose the ez meter management for dummies mode and bring back normal meter mechanics
I honestly like the new meter system just because it makes stuff like that foreverking v whiteboi match not happen where forever king literally spammed batarang for the entirety of the match. In mk11 if your opponent is ducking full screen and u donnt have life lead spamming a projectile literally does zero for you. Also with how oppressive some character's rushdown has been in past mk games the meterbuild for something like run cancel liu kang was retarded.
 
  • Ninjas
  • Old meter system
  • This is going to be hated but I'd love a run mechanic that worked like Dark Fate Terminators. Instead of MKX Stamina, you have the same timing, or a slightly adjusted timing of the MK11 defense meter. You have 2 bars, but the first bar recovers faster than the second. (ie. 1st bar recovers in 10 seconds, 2 bar runs take 25 seconds to recover.) Every character has different options out of the run and you can cancel it early, AND MOSTLY IMPORTANTLY, instantly, for 2 run meter bars. No more MK11 -45 resource hungry pointless cancels. This only lets you get cancel pressure at key points in a match. Each archetype/character could have different runs and it wouldn't be as fuck neutral as MKX.
  • No KBs
  • FBs are ok to me but they HAVE to be death on block. I'm talking Skarlets V2 BF4 levels of death. No pushback and -40. Or make them all do different things. (Pressure + on block, armor, combo extender) aka rage drives from T7.
  • If you must do variations, make the base characters about as complex as Inj2 base movesets. Then add stuff on top to make characters feel strong again.
  • WiFi filter please god.
  • 50/50 throws are lame but as long as there isnt some abomination mechanic like KBs tied to throw break guessing, they are fine.
  • A button check feature in the character select options
  • Ft3 tournament standard again
  • Make skins and micro transactions to support a larger prize pool. Why was this dropped in MK11? How can you say you're "investing in your eSport" when 8th place out of 1100 contestants doesn't even make profit to outweigh their travel expenses? Absolutely disgraceful imo. Its 2019 NRS
 
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I honestly like the new meter system just because it makes stuff like that foreverking v whiteboi match not happen where forever king literally spammed batarang for the entirety of the match. In mk11 if your opponent is ducking full screen and u donnt have life lead spamming a projectile literally does zero for you. Also with how oppressive some character's rushdown has been in past mk games the meterbuild for something like run cancel liu kang was (soap bar in my mouth).
This was toned down a lot later in INJ2. I think the MK11 meter system has too many negatives.
 

Vhozite

Waiting on SF6
Keep in mind this is the first NRS game I've really dived into (from Street Fighter). Not in any particular order:

1. Alternative methods for unlocking cosmetics thru pvp please, preferably not RNG based.

2. Lose the auto regenning meter. I also prefer one larger meter too the the split system 11 has.

3. Fatal Blows gone. If we must have some MK12 equivalent it needs to cost meter like in basically every FG ever made.

4. Less ridiculously long animations. Less needlessly elaborate fatalities, faster fb's, no more nonsense like Erron Black's throw, etc.

5. Make variations people want to use or ditch the system. I.e. - there should be a reason to use Thin Ice sub other than access to a move in his default kit.

6. Less guests (pipe dream i know). If i can't have that I'll settle for less SF characters.
 

DeftMonk

Noob
variations in mkx seemed way more complete than the stuff here... I mean what is the % of variations that don’t even have a special that hit confirms into combo extension? Who would want to play tekken without juggles? Stupid design imo.
Also they need to stop being scared to allow characters to have dirt. Almost every single setup move in this game like dynamite, Shao kahn’s Taunt, kano’s Molotov etc all have a billion recovery frames. Wtf?
 

t3kwytch3r

Stone-Kold-Zoner
I would want them to either do away with the variation system, or make it more logical. Like 1 variation could be built to improve their normal attacks, one gives them easier combos / advantage, and one improves their zoning. This way the characters movesets will be largely the same in terms of buttons, but their applications per character change.

For example, subs first variation simply involves him getting extended range on his normals as he spawns icicles on his body in tandem with the attack animation, which doesnt change. 2nd variation could give him more advantage on hits he lands, with a cold effect on the opponent's character. Third variation could do neither of those but gives him classic zoning tools like the clone, or top down ice.

Another advantage to doing variations this way is that you can have a 'mode' where ALL variation options are active at once, either rebalanced slightly for competitive play or left entirely alone for casual fun.

I would also like to see them get rid of Dial combos and the stance switch button. Its a fighting game: Give us link combos and a button that actually does something.
 

GLoRToR

Positive Poster!
No variations
Viable, unique roster none of which are allowed to be so much better than the rest
No omnipotent ten-in-one advancing lowerheadmidlowhigh launcherspacingadvancing moves
Proper hit regions on hitboxes
Proper hurt regions on hurtboxes
No dumb shit
Actual promises made, kept
 
absolutely not. you can't just delete people's favorite characters on a whim. johnny being a very popular character.
Everyone has a favorite character. I adore Cetrion and virtually only played her for all the gazme life span, and she's probably the only one I'll play. Do yout hink they'll have the nerve of removing my favourite character on the next game? I have a feeling they'll do it
 

GLoRToR

Positive Poster!
Everyone has a favorite character. I adore Cetrion and virtually only played her for all the gazme life span, and she's probably the only one I'll play. Do yout hink they'll have the nerve of removing my favourite character on the next game? I have a feeling they'll do it
People are too fixated on characters and forget about game balance, though.
Nobody would give a damn about Cetrion if she wasn't worth playing in some capacity.
Like "omfg I want Mileena to be in the game". Yeah, and what if she's trash? Most people will drop him, loyalists will feel horrible.

I'm at the point about mk11 where I wish Jade just wasn't in it. She's so bad that I feel sorry she exists like this.
 
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Everyone has a favorite character. I adore Cetrion and virtually only played her for all the gazme life span, and she's probably the only one I'll play. Do yout hink they'll have the nerve of removing my favourite character on the next game? I have a feeling they'll do it
well your new favorite character is also a brand new addition and that sometimes doesn't work out for mk characters. you're talking about removing LEGACY characters. I don't think cetrion is even that popular. I don't care about her.
 

Syd Barrett Lives

Italian Psychopath
  • No variations whatsoever, just old school complete characters.
  • No 50/50s throws
  • Go back to the MKX meter system or at least make the bars recharge on action, not time.
  • FBs should be lost for the round on miss and just be a shorter cinematic move or two like Tekken 7, not this long.
  • No RNG random bullshit Krypt or unlocks, fixed Krypt for everyone and you unlock cosmetics by levelling every character with use (regardless of game modes).
  • Go deep with the cosmetics stuff, let's have a full piece by piece complete customization like Tekken 7.
  • No Auguments or any RPG style stuff that in the end is completely useless.
  • A well written "grounded" story, stop with these sci-fi end of world epics that don't fit the franchise.
  • Bring back minigames and/or a Konquest story mode.
  • Bring back stage fatalities and friendships.
  • Have some secret stuff. I know it's not like the old days and it will be discovered on day two but at least put something for the die hard fans, some secret character to fight or secret stuff to unlock.
  • Don't make promises you can't keep bordering on false advertising.
 
well your new favorite character is also a brand new addition and that sometimes doesn't work out for mk characters. you're talking about removing LEGACY characters. I don't think cetrion is even that popular. I don't care about her.
You didn't get my point. Honestly, I don't even like Jax, i don't think he's that popular. I don't care about him.
And anyway, i'm of the opinion of fuck legacy. I don't wanna play MK20 and have all the same characters, over an over. A Jhonny Cage reveal in 15 years. Fuck that. That's what Tekken is for, a game that changes so Little beyond interaction that if it was a full pc game you could follow its progress as patch notes over the same game. Never understood why people don't like change, never will. And more to the point so @MKF30 doesn't look bad at me:

  • Kustom variations are out.
  • Kreate a character is back, Works like in SC. You basically get to make your own char and use them as one of the real characters. Banned for kompetitive if it causes hitbox isues.
  • Keep variations, but limit them to 2, and make them so that one helps cover different matchups. I overall like the system, but I think it needs a better implementation.
  • Delete Liu Kang from the game.
  • Adventure mode like the one with Shujinko, but using your favourite character/kustom one.
  • Keep the krypt the same, but let you choose which character you use to explore it and limit the RNG to your character with an increased prize in the altar shrine.
  • Keep ToT, but remove temporal exclusive rewards and point based exclusive rewards. This makes them feel like a chore if you want the rewards, I like it more when i play them just cause i want to relax beating the AI.
  • Add more fatalities as free dlcs as time goes by. 2 gets old. Think about For Honor, they add a new execution for everyone in each patch.
 
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ismael4790

Stay focused or get Caged
  1. Not being a lootbox fest to begin with and stopping with the lame cash grab practices once and for all.
  2. Not rushing a release like half a year to meet a schedule and then launching an unfinished and unpolished game.
  3. Not confusing balance with taking away options from the players.
  4. Eliminating variations and designing complete characters again.
  5. Treating hitboxes with more care.
  6. Making characters for every archetype of fighting style, all styles being equally competent and having good synergy with the general design of the game.
  7. If a character shines at one aspect, it should always have weaknesses at others.
  8. A jack of all trades should be a master of none, meaning that a character that is good at many areas should never beat at its own game a character that is a specialist of one area.
  9. Eliminate fatal blows, or at least completely remove its armor and make them only usable once (they go away on hit, block or miss). Or make them cost meter, so they stop being a yolo mechanic.
  10. Bring back original breaker and the system that makes you earn your meter and not getting it for waiting.
  11. Single hitting armors are back. Defensive characters have a safe one, offensive characters have an unsafe one. This is the only type of armor in the game.
  12. Pushblock defensive mechanic is added.
  13. Maybe run is back, but much more regulated. Either it recharges much slower or costs more meter, so you can't cover the whole screen with it.
 

MKF30

Fujin and Ermac for MK 11
You didn't get my point. Honestly, I don't even like Jax, i don't think he's that popular. I don't care about him.
And anyway, i'm of the opinion of fuck legacy. I don't wanna play MK20 and have all the same characters, over an over. A Jhonny Cage reveal in 15 years. Fuck that. That's what Tekken is for, a game that changes so Little beyond interaction that if it was a full pc game you could follow its progress as patch notes over the same game. Never understood why people don't like change, never will. And more to the point so @MKF30 doesn't look bad at me:

  • Kustom variations are out.
  • Kreate a character is back, Works like in SC. You basically get to make your own char and use them as one of the real characters. Banned for kompetitive if it causes hitbox isues.
  • Keep variations, but limit them to 2, and make them so that one helps cover different matchups. I overall like the system, but I think it needs a better implementation.
  • Delete Liu Kang from the game.
  • Adventure mode like the one with Shujinko, but using your favourite character/kustom one.
  • Keep the krypt the same, but let you choose which character you use to explore it and limit the RNG to your character with an increased prize in the altar shrine.
  • Keep ToT, but remove temporal exclusive rewards and point based exclusive rewards. This makes them feel like a chore if you want the rewards, I like it more when i play them just cause i want to relax beating the AI.
  • Add more fatalities as free dlcs as time goes by. 2 gets old. Think about For Honor, they add a new execution for everyone in each patch.
lol dude I won't judge you for your own opinion everyone here has similar yet different ideas for what they want for MK 12. I find myself misunderstood on here sometimes, it's all good. lol Delete LK haha. I feel that way about Jax in this game. I enjoy the krypt I just HATE the damn grind for shit you don't even get half the time, and that 50 heads then 25 heads idea was dumb IMO. That shit took wayyyy too long, they should have made it 10 at most. I regret not taking advantage of that glitch lol but I did get them the legit way.

I miss tag mode from MK 9, maybe I'm the only one who wanted it back IDK but I'd rather have that vs others online and offline rather than some ToT modes honestly.
 
You didn't get my point. Honestly, I don't even like Jax, i don't think he's that popular. I don't care about him.
And anyway, i'm of the opinion of fuck legacy. I don't wanna play MK20 and have all the same characters, over an over. A Jhonny Cage reveal in 15 years. Fuck that. That's what Tekken is for, a game that changes so Little beyond interaction that if it was a full pc game you could follow its progress as patch notes over the same game. Never understood why people don't like change, never will. And more to the point so @MKF30 doesn't look bad at me:

  • Kustom variations are out.
  • Kreate a character is back, Works like in SC. You basically get to make your own char and use them as one of the real characters. Banned for kompetitive if it causes hitbox isues.
  • Keep variations, but limit them to 2, and make them so that one helps cover different matchups. I overall like the system, but I think it needs a better implementation.
  • Delete Liu Kang from the game.
  • Adventure mode like the one with Shujinko, but using your favourite character/kustom one.
  • Keep the krypt the same, but let you choose which character you use to explore it and limit the RNG to your character with an increased prize in the altar shrine.
  • Keep ToT, but remove temporal exclusive rewards and point based exclusive rewards. This makes them feel like a chore if you want the rewards, I like it more when i play them just cause i want to relax beating the AI.
  • Add more fatalities as free dlcs as time goes by. 2 gets old. Think about For Honor, they add a new execution for everyone in each patch.
tekken makes changes over the years and respects it's legacy. something nrs should do. anytime I boot up mk I wanna be able to use scorpion. the moment they don't put scorpion on the base roster is probably when I stop playing mk. unless ermac is around and doesn't look like a mummy
 

JeffX

Remove armor on fatal blows now
I would want them to either do away with the variation system, or make it more logical. Like 1 variation could be built to improve their normal attacks, one gives them easier combos / advantage, and one improves their zoning. This way the characters movesets will be largely the same in terms of buttons, but their applications per character change.

For example, subs first variation simply involves him getting extended range on his normals as he spawns icicles on his body in tandem with the attack animation, which doesnt change. 2nd variation could give him more advantage on hits he lands, with a cold effect on the opponent's character. Third variation could do neither of those but gives him classic zoning tools like the clone, or top down ice.

Another advantage to doing variations this way is that you can have a 'mode' where ALL variation options are active at once, either rebalanced slightly for competitive play or left entirely alone for casual fun.

I would also like to see them get rid of Dial combos and the stance switch button. Its a fighting game: Give us link combos and a button that actually does something.
Go to the street fighter boards. Get out. Get out now.
 
tekken makes changes over the years and respects it's legacy. something nrs should do. anytime I boot up mk I wanna be able to use scorpion. the moment they don't put scorpion on the base roster is probably when I stop playing mk. unless ermac is around and doesn't look like a mummy
Small changes, yes. Tekken is one of that franchises which i like to skip some titles to see a real change. Kinda like Pokemon.