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Cassie Cage General Discussion Thread

Vslayer

Juiced Moose On The Loose
Lead Moderator
Yeah everything I’m posting is just the beginning stages. When I deploy I will have 6 months to lab so just trying to play as much online as I can
When do you leave?

Hope you get the cassie skin!
 

JDE

Pick up & kill it & kill it & kill it!
Yeah I've been trying to use it. I'm disappointed. I can't even find any kind of soft knockdowns to use for it. It's cool though. I was able to covert B13 off the bounce into F2xx Ampd Glow kickxx though. It shines in the corner more than anything.

Edit: I retract my statement of Sonya's 3rd too. It's kind of cheeks too honestly. Mainly used for zoning.
 

JDE

Pick up & kill it & kill it & kill it!
Had some progress tonight. Am on a four game win streak and won 7 out of 6 with Sups OD
What are the current knockdown situations that you're using & how are you converting your damage or pressure on block?
 

sars

Noob
What are the current knockdown situations that you're using & how are you converting your damage or pressure on block?
I’m still figuring it out but normally I go ex nutpunch into close bounce ball. From there they have to jump and than you can anti air, they can delay wake up but than you get free pressure or a throw, if they wakeup with U3 you will normally trade if there U3 actually reaches, if they roll forward you can punish it, if the roll backward they are safe, but if they do it to much you can delay a regular bounce ball and it will catch them. I’m pretty bad right now at concerting off it when it actually hits. Depending on the character you can get away with throwing it out in neutral. This is normally how I play right now.
I’m gonna hit the trading room on deployment a lot and really try to figure stuff out. This is one of my games, and the cool thing is I actually get the nutpunch brutality.

 

JDE

Pick up & kill it & kill it & kill it!
I’m still figuring it out but normally I go ex nutpunch into close bounce ball. From there they have to jump and than you can anti air, they can delay wake up but than you get free pressure or a throw, if they wakeup with U3 you will normally trade if there U3 actually reaches, if they roll forward you can punish it, if the roll backward they are safe, but if they do it to much you can delay a regular bounce ball and it will catch them. I’m pretty bad right now at concerting off it when it actually hits. Depending on the character you can get away with throwing it out in neutral. This is normally how I play right now.
I’m gonna hit the trading room on deployment a lot and really try to figure stuff out. This is one of my games, and the cool thing is I actually get the nutpunch brutality.

Nice. Yo so dig this. Will I was playing I managed to get a B1 mix off of the ball. I've been testing it. Might be something else to look into on wake up for mix.
 

JDE

Pick up & kill it & kill it & kill it!
This was what I found from the setup so far as a full conversion.

Edit: You can do things like d1 d1 d1 or 1, 1 , 1, >111 mini combo loops in the corner too. That or go into 34 or use meter to use her drone lift for mix. Of course this is all when you get the green ball on hit. I just wish I had another knockdown scenario that I could find besides nutpunch. B24 xxnutpunchxx works midscreen too after green ball.

111 beats forward roll.
 
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M.D.

Spammer. Crouch walk hater.
Anyone tried the new flawless block fix/nerf on her amplified rising glow kick?
Since it's very hard to FB jumping kicks now maybe she can go back to just safely throw it out again.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
you used j2 in a combo? ABSOLUTE MAD MAN.

So, I guess you could interrupt his low/overhead with 111 tho? I saw you used S3.
 

sars

Noob
I just played the dude that’s number 1 on the PS4 leaderboards right now. Got destroyed but took a round lol.
 

JDE

Pick up & kill it & kill it & kill it!
The Flawless block is harder from 111 but the others feel easier. I probably need to test it more.