mrapchem
Apprentice
Well, perhaps not all of them!! But the mids like Jacqui/Cassie/Liu Kang's F4 that are all 9-frame, advancing/ranged, hit-confirmable into big damage are nothing more than cancerous to the enjoyment of the game. Jax also has one, but I can't remember whether it's his F4 or what. These mids effectively shut down much of the rest of the cast, making them afraid to take their turn against any of these characters even when they are negative. And don't even bother trying to play anywhere around sweep distance with these guys either because those same mids will supersede a Johnny F3, Sub-Zero B4, Baraka F4 or B3 or just about any other character's best footsie normal. These mids are part of the reason every other thread/comment contains resentment towards Liu Kang right now!
There are characters that designed to be scary up close - and they should be. However, these characters should have hard counters from the game's best zoners, but that's not how it currently works. Liu Kang and Cassie can zone with the best in the cast, so they can make the zoners approach them and then get F4'd to death. Ms. Briggs has such good movement, JI2 and a safe, unreactable special move that gives a KB, so zoners can never truly keep her at bay. Jax does have a difficult time getting in, but he also happens to be in possession of the best FB in the game that does bypasses projectiles for damage, oki and arm heat.
I believe that if a character does have a 9-frame mid, it should not advance and should have a very short range, like Liu Kang/Noob Saibot's B1. And if it does advance, it should lead to a knockdown on hit. This allows the rest of the cast to play the damn game, especially up close. The aforementioned characters' mids should either be slowed down or made high if they maintain their speed. This is for the best long-term health of the game. The most balanced characters in the game all have advancing normals that are either fast highs or medium-speed(possibly non-hit confirmable) mids. Everyone else should be brought to their level.
What are your thoughts on this topic? Thanks for reading!
There are characters that designed to be scary up close - and they should be. However, these characters should have hard counters from the game's best zoners, but that's not how it currently works. Liu Kang and Cassie can zone with the best in the cast, so they can make the zoners approach them and then get F4'd to death. Ms. Briggs has such good movement, JI2 and a safe, unreactable special move that gives a KB, so zoners can never truly keep her at bay. Jax does have a difficult time getting in, but he also happens to be in possession of the best FB in the game that does bypasses projectiles for damage, oki and arm heat.
I believe that if a character does have a 9-frame mid, it should not advance and should have a very short range, like Liu Kang/Noob Saibot's B1. And if it does advance, it should lead to a knockdown on hit. This allows the rest of the cast to play the damn game, especially up close. The aforementioned characters' mids should either be slowed down or made high if they maintain their speed. This is for the best long-term health of the game. The most balanced characters in the game all have advancing normals that are either fast highs or medium-speed(possibly non-hit confirmable) mids. Everyone else should be brought to their level.
What are your thoughts on this topic? Thanks for reading!
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