spidey300
Warrior
Well they were well received games and tekken 6 even did some things better than tekken 7 like customizationThere's a reason most tekken players hate those games and everyone says it took them till T7 to make it right.
Well they were well received games and tekken 6 even did some things better than tekken 7 like customizationThere's a reason most tekken players hate those games and everyone says it took them till T7 to make it right.
Tekken 5:BR was beloved by the Tekken community, so I'll agree with you there. He also didn't mention Tekken 3, which completely raised the bar for fighting games period. However, Tekken 6 was not considered a "great" Tekken. Watch the all Bob top 8 from a few years back. And as much as I loved TTT2, the majority of players didn't. It's shame because that game had INCREDIBLE replayability and depth. I'd have more fun playing TTT2 right now than MK11 for sure.so you're just gonna ignore t5 t6 and ttt2
i didn't mention 3 because I believe it came out before ttt1. i remember how busted bob was but competitive nature of the games doesn't stop them from just being good products. which tekken 6 and ttt2 are.Tekken 5:BR was beloved by the Tekken community, so I'll agree with you there. He also didn't mention Tekken 3, which completely raised the bar for fighting games period. However, Tekken 6 was not considered a "great" Tekken. Watch the all Bob top 8 from a few years back. And as much as I loved TTT2, the majority of players didn't. It's shame because that game had INCREDIBLE replayability and depth. I'd have more fun playing TTT2 right now than MK11 for sure.
T3 was definitely before TTT1, obviously. TTT1's gameplay was taken from T3.i didn't mention 3 because I believe it came out before ttt1. i remember how busted bob was but competitive nature of the games doesn't stop them from just being good products. which tekken 6 and ttt2 are.
I don't know if I agree with "working very well."I'm actually on board with this. .. minus the "unacceptable" privilege bs... but while the HitBoxes in MK11 and NRS in general are mainly working and working very well, I do think that a revision to how hitboxes work might be good for the company and its games.
NRS using a mesh based collision system. I think it is a relic from MK9 and the engine physics system itself. I would like to see NRS switch to a 2d Hitbox overlay system like SF uses. You know like floating 2dBoxes instead of using the mesh itself. I understand this would basically drawing board the entire game engine as is such a massive change... but mesh based collision seems pretty far from the best option at this time. I guess eventually it will become the standard, so maybe they are looking to the future, there are a lot of positives about it.. but I still like the control of the 2d box system.
Everyone should remember though, that ALL games, including 2D HitBox games have HitBox issues.
yeah.. being literally the best netcode in the entire industry is so sucky!! Damn NRS suck!!
As a actual programmer in the game industry I always love how kids assume the impossible is possible. It is like people just assuming we can land on mars as no big deal. It is a SUPER big deal.
yeah that's why I didn't bring up tekken 3 because he said since ttt1 so it would be ttt1 and up. see that's exactly what i was talking about. you're speaking from a competitive top player point of view. that's only a fraction of what matters here. tekken 6 and tag 2 did a lot of good things tekken 7 didn't do that doesn't include just how top players feel about the game. you know, the reason mk sells like hot cakes?T3 was definitely before TTT1, obviously. TTT1's gameplay was taken from T3.
I'm not giving my own opinion, just the opinion of the Tekken community as a whole, and T6, TTT2 were not considered one of the better Tekkens.
I've loved every Tekken since 3, honestly. Even 4 was really fun to me, and people haaaated that Tekken.
Most top Tekken players consider Tekken 7 to be the best version since Tekken 5: Dark Resurrection. T5: DR can't be overlooked.
Complaining about low profiling, when lots of fighting games have low profiling, is whining. However, requesting that moves maintain consistent hitboxes across the board is not whining. Noob's tackle, for example, whiffs on advancing special moves even though the visual hitbox suggests otherwise. Another ludicrous example is Kitana's b+1,4 xx razors. The razors may or may not jail certain opponents depending on the side of the screen Kitana is facing. Whether you like the games or not, these types of issues are almost nonexistent in Street Fighter 5 and Tekken 7. They should also be nonexistent in Mortal Kombat 11. I agree that NRS generally give the fans what they want (except Rain, I guess ) and address the vast majority of concerns in a prompt manner. I hope all hitbox inconsistencies follow soon....their fireball whiffs on [insert crouching character here] actually is whining.
Agreed, and I hope they figure out how to bring consistency to the 3d/breathing hitboxes across stances, etc.Complaining about low profiling, when lots of fighting games have low profiling, is whining. However, requesting that moves maintain consistent hitboxes across the board is not whining. Noob's tackle, for example, whiffs on advancing special moves even though the visual hitbox suggests otherwise. Another ludicrous example is Kitana's b+1,4 xx razors. The razors may or may not jail certain opponents depending on the side of the screen Kitana is facing. Whether you like the games or not, these types of issues are almost nonexistent in Street Fighter 5 and Tekken 7. They should also be nonexistent in Mortal Kombat 11. I agree that NRS generally give the fans what they want (except Rain, I guess ) and address the vast majority of concerns in a prompt manner. I hope all hitbox inconsistencies follow soon.
The thing isAgreed, and I hope they figure out how to bring consistency to the 3d/breathing hitboxes across stances, etc.
It’s probably buried deep into their engine, but if MK11 is on a longer cycle, it might give them more time to sort it out before the next game.
a few errors in the hitboes is not a major issue for me. ALL games have hitbox issues, MK11 included. Yes the game is not 100% perfect but it is, for the most part, working fine.2 examples of the same hitbox issue. Honestly after the big patch just released this should of been fixed.
You quoted the wrong guy on thisa few errors in the hitboes is not a major issue for me. ALL games have hitbox issues, MK11 included. Yes the game is not 100% perfect but it is, for the most part, working fine.
Yeah, the same engine where they fixed the input bug, p1 advantage, the meter glitch, the netcode, training mode, wrong-way crossups, the negative edge window, and like 95% of the other stuff people complained about..The thing is
they've used the same engine across mk9, injustice, mkx, injustice 2 and now MK11
It won't be fixed. They aren't fixing it. It is a feature at this point
Yeah, but the art of phoenix stance has been low profiling moves since Ling was introduced to Tekken. As an agile, small female character, she is designed to play this way.Breh, Ling in Tekken is just there to break the game in terms of low profiling lul
Crimson clearly hasn't played other fighting games that are basically light years ahead of MK in every single thing MK does except its netcode.
tekken 7, mvci, mvc3, smashU and sf5 all have whiffing issues... and those are just the games i have some experience with. first of all it's not an easy thing to fix especially since mk isn't a legacy game. secondly a lot of the whiffing issues are clearly a design choice. We've been complaining about female hitboxes forever, they know we've been complaining and they've chosen to leave it in, clearly that's just a design choice a lot of people disagree withAre you serious dude? Attacks whiffing on certain characters is completely unacceptable. Imagine if Lion stun whiffs on only one character. Dota community will demand instant fix. Or in CS:GO, certain weapons not working properly depending on the skin your enemy has. We have been dealing with this shlt for 8 years and you say it's whining?
I believe you missed the point of the video, he plays a lot more SF, so that's why he mentioned more issues related to it. But he even mentioned Mk11 not having queue in practice mode (something we have been asking for years).
SHitty opinion doesn’t mean it’s not true. Nrs loves to steal mechanics from other games and dumb them down. See short hop (kof) or anything listed above. Nrs has many of their own mechanics tho that is true... no other game makes u mash during super combos or turn throw teching into 50/50s (real winners there). I really like nrs games and I just wish more people would be critical of this stuff since they would be waaaay better if we didn’t just have to accept certain jank.Shitty opinion tbh
The hyper negativity doesn't do much for me
“Whiffing issue” in other game: this attack the sprite seems to go through the character but doesn’t connect... in nrs game: i did an overhead and was low profiled by opponents use of duck.tekken 7, mvci, mvc3, smashU and sf5 all have whiffing issues... and those are just the games i have some experience with. first of all it's not an easy thing to fix especially since mk isn't a legacy game. secondly a lot of the whiffing issues are clearly a design choice. We've been complaining about female hitboxes forever, they know we've been complaining and they've chosen to leave it in, clearly that's just a design choice a lot of people disagree with
lol... wow. Fucking hilarious. I mean you have to be a certain kind of person to think that NRs isn't innovative, if not one of the most innovative companies in the FGC. I mean, no company is perfect and no game is perfect.. MK11 like anything has room to improve.. but the sheer... man.. I'm trying to say ignorance, but not be insulting.. but seriously.. the lack of understanding about fighting games and the FGC history in the above statement is staggering. Wow.. my mind is seriously blown. Sometimes I forget that on the internet you talk to some people that literally have NO idea what they are talking about. Astounding. I mean I am seriously dumbfounded.Nrs loves to steal mechanics from other games and dumb them down.
Exactly. I don't care at all about those random moves "it looked like it hit but it didn't". Problem is that attacks are not consistent. If an move connects on one crouch blocking enemy, it should connect for the rest of the roster too. If overhead attacks are supposed to beat crouch blocking, nobody should be able to duck them.“Whiffing issue” in other game: this attack the sprite seems to go through the character but doesn’t connect... in nrs game: i did an overhead and was low profiled by opponents use of duck.
That's exactly what it meant, I should know, I'm the one who typed it!SHitty opinion doesn’t mean it’s not true. Nrs loves to steal mechanics from other games and dumb them down. See short hop (kof) or anything listed above. Nrs has many of their own mechanics tho that is true... no other game makes u mash during super combos or turn throw teching into 50/50s (real winners there). I really like nrs games and I just wish more people would be critical of this stuff since they would be waaaay better if we didn’t just have to accept certain jank.