What's new

Sajam talks about people defending companies

Marinjuana

Up rock incoming, ETA 5 minutes
It's not hyper negativity. Maybe play those games and you'll see why each of them is badly implemented. Unless you weren't around for MKX, where it took them until the near end of the game to fix run as a low risk mechanic.

Or GG, where instant blocking allows for a ton of different design choices and adds a shitton more options if you're good at it, in comparison to NRS using it as a replacement for armour.
I'm not trying to talk about a game from 2015, I thought it was assumed we're talking about MK11. To your point, I did think INJ2 MB roll was a mediocre mechanic.

That latter sentence is the hyper negativity I'm talking about. Flawless Blocking is a great mechanic that adds depth to this game. That GG has a mechanic like that and maybe even inspiring the FB mechanic doesn't make FB a bad mechanic. Belittling it as "as replacement for armour" is lazy and hyper negative. Calling a mechanic half assed because it's inspired from another game's mechanic is hyper negative.

Turn it down a little bit will ya

Does this mean you actually haven't played another fighting game as well?

Just go into SF. turn on the hitboxes.

This alone is enough.

NRS does a great job of fan service and a bad job of having mechanically working games.

Why do you think since MK9 (first year with this engine) that they refuse to show us the hit/hurt boxes in the game?

Instead we get The Joker in an MK game.

NRS has probalby the 2nd best Netcode for a FG. They are still SO FAR behind Killer Instinct in that regard.
So.... one practice mode feature. IIRC, that feature isn't in BBTag, DBFZ, SCVI or Tekken 7 either. Still, I would like them to have it. I don't know how they program it but it seems reliant on 3D models, at least for the hurtboxes, maybe that doesn't lend itself well to hitbox viewers. But on the subject of SF, I'm glad they turned SFV into a game worth retail price, even if it took them a couple years.
 

TakeAChance

TYM White Knight
I'm not trying to talk about a game from 2015, I thought it was assumed we're talking about MK11. To your point, I did think INJ2 MB roll was a mediocre mechanic.

That latter sentence is the hyper negativity I'm talking about. Flawless Blocking is a great mechanic that adds depth to this game. That GG has a mechanic like that and maybe even inspiring the FB mechanic doesn't make FB a bad mechanic. Belittling it as "as replacement for armour" is lazy and hyper negative. Calling a mechanic half assed because it's inspired from another game's mechanic is hyper negative.

Turn it down a little bit will ya



So.... one practice mode feature. IIRC, that feature isn't in BBTag, DBFZ, SCVI or Tekken 7 either. Still, I would like them to have it. I don't know how they program it but it seems reliant on 3D models, at least for the hurtboxes, maybe that doesn't lend itself well to hitbox viewers. But on the subject of SF, I'm glad they turned SFV into a game worth retail price, even if it took them a couple years.
It's in DBFZ, don't play the others so unsure.
 

trufenix

bye felicia
You're legit clueless. Tons of people having been playing GG for decades, Japan even more so. Same with KOF, except replace Japan with China.
BUT THEY AREN'T ANY MORE. What happened? These are the BEST MECHANICS. The new ones are half-assed imitations. Why aren't they at EVO?

Maybe you should check literally any major tournament, you're so out of touch it's not even amusing anymore. And popularity doesn't make those mechanics any less half assed btw. "Hey, where's that 5 year old game's entrants now compared to the new blockbuster release from 3 months ago?". Where's MK9/X/IGAU1/2 now? Right.
Show me the stream. I'll wait. Did it happen in the last month? The last year? Did more than 20 people show up? Tekken 7 and SF5 are both about to hit 4 years old, they had thousands of entrants at EVO. Where aren't KoF13 and Xrd, they're better, right?

You legitimately have to either be trolling or embarassingly free of awareness to say that the games people play now are because they're better.
You. . . don't think people play new games cause they're better? Why do they then? Why are thousands of people watching and playing these inferior games when their ps2s and emulators should work now better than ever?
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
The only major issue with NRS is the hiboxes. If youre still crying about netcode i will say this for the 1000th time: THEY FIXED THE NET CODE IN MKX, STOP PLAYING ON WIFI OR AGAINST WIFI AND OR ACCEPT IT. I accepted it.
 

NRF CharlieMurphy

Kindergarten Meta
I'm not trying to talk about a game from 2015, I thought it was assumed we're talking about MK11. To your point, I did think INJ2 MB roll was a mediocre mechanic.

That latter sentence is the hyper negativity I'm talking about. Flawless Blocking is a great mechanic that adds depth to this game. That GG has a mechanic like that and maybe even inspiring the FB mechanic doesn't make FB a bad mechanic. Belittling it as "as replacement for armour" is lazy and hyper negative. Calling a mechanic half assed because it's inspired from another game's mechanic is hyper negative.

Turn it down a little bit will ya



So.... one practice mode feature. IIRC, that feature isn't in BBTag, DBFZ, SCVI or Tekken 7 either. Still, I would like them to have it. I don't know how they program it but it seems reliant on 3D models, at least for the hurtboxes, maybe that doesn't lend itself well to hitbox viewers. But on the subject of SF, I'm glad they turned SFV into a game worth retail price, even if it took them a couple years.
it isn't a practcie mode feature. IT is LITERALLY showing us how and where and why things land and why they don't.

FB is the exact same mechanic as Soul Calibur Just Guard.

It isn't about any of that though

it is literally how the only consistent thing NRS provides us is inconsistency and bad hitboxes.
 

Circus

Part-Time Kano Hostage
NRS does so many things better than literally every other fighting game company.
It's insane how we've become so spoiled by it.

With that said though, the hitbox issues that NEVER GET FIXED from game to game are annoying af.

This isn't nearly as bad as the stuff Sajam mentions in his videos though tbh. The stuff he's mentioning would cause the NRS community to have literal seizures caused by complaining so much.

NRS has listened to the community and fixed major issues before (like netcode). Lets hope this hitbox nonsense will eventually be a thing of the past in NRS games.
 
You're legit clueless. Tons of people having been playing GG for decades, Japan even more so. Same with KOF, except replace Japan with China.

Maybe you should check literally any major tournament, you're so out of touch it's not even amusing anymore. And popularity doesn't make those mechanics any less half assed btw. "Hey, where's that 5 year old game's entrants now compared to the new blockbuster release from 3 months ago?". Where's MK9/X/IGAU1/2 now? Right.

You legitimately have to either be trolling or embarassingly free of awareness to say that the games people play now are because they're better. Tekken, where 7 is the first actually good game in the series since TTT1, SFV being SFV, DBFZ being dropped faster than a methed out hooker, one smash game that had half of their community outraged for being at EVO over the other, etc.
so you're just gonna ignore t5 t6 and ttt2
 
In the video, he mentions that American developers are the only ones focused on providing good netcode. Is this true? For modern fighting games, are Killer Instinct, Mortal Kombat, and Injustice the only franchises that use rollback netcode?
 

Evil Canadian

G O K U
Premium Supporter
The netcode thing makes me sad cause I already know I am only gonna be playing King of Fighters 2020 for like a month at most because the netcode is gonna be unplayable just like it is in every SNK game :(
 

FrankOceansWaifu

Watch this set up.
Does this mean you actually haven't played another fighting game as well?

Just go into SF. turn on the hitboxes.

This alone is enough.

NRS does a great job of fan service and a bad job of having mechanically working games.

Why do you think since MK9 (first year with this engine) that they refuse to show us the hit/hurt boxes in the game?

Instead we get The Joker in an MK game.

NRS has probalby the 2nd best Netcode for a FG. They are still SO FAR behind Killer Instinct in that regard.
But KI is dead and MK11 isn’t so yes MK11 does have the best.
 

Jynks

some heroes are born, some made, some wondrous
KI isn't better than MK11 anyway... even the devs of KI said so when they congratulated NRS... as well as major youtubers like Max who also worked on KI.
 

Error404

Noob
NRS makes the best PRODUCTS in the genre for free , no doubt. But the best games? Nah. And I don't think this will change , as long as they keep remaking the franchise over and over. Just decide what you want MK to play like. Is it a fast , pressure oriented game , or slow and methodical. What mechanics are staples to gameplay? What should it look like at high level?

Maybe if NRS doesn't have the time to fix basic stuff like hitboxes , they should stop completely remaking the gameplay every time.
 

KiD INsAnitY

Z of The Leaf -Team R.A.N
This is how it is for literally every community, you're mistaking "hate" for passion and a desire for the game to be a certain way, they wouldn't have bothered if they genuinely didn't care for the game.
Why would an SF player care if this game has shoddy hitboxes?
Very little passion here. Just morons with Twitter fingers.