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Why Is MK11 So Rage Inducing?

Gamer68

Fujin!
Jbeezy, is there a NRS game that you have ever liked? Honest question. You showed up here in I2, and only ever shit on that game, now we're doing it again in MK11. Why are you here?
To be fair, I remember when most people stopped coming to this site at the end of Injustice 2 and Jbeezy was one of the only users who actually tried to stay active. I remember multiple times where I would see people refer to the site as "JBeezy's blog"

He may not end up enjoying NRS games a lot, but that doesn't mean that he can't or hasn't (actively) participated with the community which should be enough reasoning for him to be here.
 

wsj515

This is my billionth life cycle.
You can tag me next time :)

And yes, I liked IJ2 up the point the last DLC character, TMNT. Even though afterwards I got bored with the game, people like you always cling to the negative but forget the positive things I did during that run. I made numerous informative & combo videos to help others DLC characters as they come out also helping organize TYM KOTH sessions. So you saying all I did was shit on the game is very incorrect. Come correct when addressing me next time, k? Thank ya kindly ;)
All through I2 you were complaining, and 90% of the time when you talk about MK11's gameplay or characters its negatively. You talked more about literally any other FG besides the current NRS game though both games. Same shit happens now.

To be fair, I remember when most people stopped coming to this site at the end of Injustice 2 and Jbeezy was one of the only users who actually tried to stay active. I remember multiple times where I would see people refer to the site as "JBeezy's blog"

He may not end up enjoying NRS games a lot, but that doesn't mean that he can't or hasn't (actively) participated with the community which should be enough reasoning for him to be here.
You say this as if it's a good thing, though I'm not going to comment on Beezy using the site as his personal social media platform. If all he does is either complain about the game, promote his stream, or talk about misc. stuff, I ask again, why is he here if he doesn't like NRS games?
 

Blazeglory88

50/50 Savant - Lore>Gore
Choosing your main out of a roster has always been one of the most exciting things about fighting games to me.

This is important bc its almost like you identify as the character in a way. Character loyalty has always been my policy and the best part about that is, that most fighting games allow me to express my unique fighting style.

Any UFC/MMA fan will know that there are at least a dozen strikers in any given division and it goes without saying that there are no 2 fighters that fight the same.

HOWEVER

MK11 is the most bland fighting game I have ever played.

The I2 trait system was very intricate for a game that was moderately received.

for example batman's and doctor fates traits. the amount of tech for those two characters alone was INSANE

mk11 however...

liu kang? F43 stagger
Erron black? B222 slide/scud shot
Jacqui? F3 feint grab/repeat

this mandatory mini game embedded within every character has ruined a lot of the fun for me. When playing against AND as.

so when I lose, im not frustrated bc I don't know the matchup. Because trust me, I know the matchup. We're dealing with literally the same shit no matter whose playing the character.

In other NRS titles I was able to say to myself after losing, "wow! that was so dope im not even mad"

Its hard to say that for this game tho when its just guessing the same shit over and over again
THIS MAN SPEAKS THE TRUTH! FUCK THIS COOKIE CUTTER BULLSHIT!
 

Blazeglory88

50/50 Savant - Lore>Gore
I think MK11 is the scrubbiest between these last 3 MK games.

Full screen fatal blows, easy 30% krushing blows with top tiers, nothing but a d1 poke fest. Not allowed to punish hardly any strings due to lack of good mids.

Strings such as errons b222 and liu kang F34 I’ve never seen so so many players able to do the exact same strings over and over again b2b.

Hitboxes are awful. Jump kicks. Grabs being able to beat out a d4. Those are just some of the things.

I think MKX could have Been truly great minus all the armor and 50/50s. Mk11 you’re guessing just as much . Honestly they should just remaster mk9 and update it .
On god I think MK9 v2 even with how busted it was would still be better than what we got now.
 

Inzzane_79

Every time someone farts, a demon gets his wings
For me personaly it´s Fatal Blows.

"If you don´t know what to do: Fatal Blow, if you don´t know what to do: Fatal Blow, if you don´t know what to do and you suck like a *** Fatal Blow Fatal Blow Fatal Blow" xD

NRS please just change FB to be only able to trigger as comboenders
 

Gaxkang

Banned
Well there's a ton of cheese and nonsense in the game really. From how close combat goes, to krushing blows, and fatal blows. Lots of neutral skipping stuff. Etc.

If you consider yourself to have good reflexes...ya can leave them at the door, since the game isn't about reflexes really. Lots of powerful stuff cannot be reacted to.

Inputs/controls can be clunky or sluggish.

Hitbox or hurtbox stuff that just raises eyebrows.

The online is not really good.
 
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This game is much more personal when you lose IMO. Take Jax for example. I fought a Jax yesterday that woke up FB’d when I had like a 60% life lead, then from the resulting OKI I had to guess whether he would do his throw KB, or his f3 KB. I guessed wrong and 70% of my life was lost too a wake up FB and then a grab and I lost. It’s easy to lose in this game and not feel outplayed at all, that’s what so rage inducing to me.
It’s honestly awkward how many likes this got XD
 
What tilts me out is this poke meta. Especially against characters like jax, kano etc. When they poke you have to predict: d1 into d1, d1 throw, d1 special, d1 command grab, d1 into string. Its awful
 

Kanalratte

aka FROSTIE
well yesterday set against jax. i have a pretty good life lead. he has FB so i have to be careful. i predicted a FB, jumped back, he whiffed, i tried to zone him. after like 5(!) seconds he had his FB reloaded. i was like WTF why so fast??? then he got me with his FB. oki into throw KB into quad grab KB. i was out and turned off my ps4.
 
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What tilts me out is this poke meta. Especially against characters like jax, kano etc. When they poke you have to predict: d1 into d1, d1 throw, d1 special, d1 command grab, d1 into string. Its awful
Characters like Jax are downright scary online, people using f3-f33 like it’s +on block and you can only poke out/trade if their connection is decent.

What a nightmare.
 

Kindred

Let Be Be Finale Of Seem
I dont rage at the game. If I lose a match, the more than likely scenario is that I fucked up. I didnt read the opponent correctly, I let him get away with too many things, I didnt punish.

The only rage I ever get into is if I lose due to lag or soemthing and even then, i dont get that annoyed because I just go play against someone who has a better connection.
 
I really think Fatal Blows put you into a heightened state and it makes people more rage-y. You also have to deal with it every round you win. It’s the same reason people road rage. You’re in a metal bucket going 70+ mph and it’s intense whether you’re conscious of it or not - little things bother you much more than normal.

To me, this is the only answer. You might be able to make a point about complain/cancel culture that keeps getting bigger and bigger.

Staggers are not better in this game. They are actually way worse than any other NRS game.

Pokes were bad but since the last patch it’s dramatically improved. If you’re not getting stuff off poke hits - it’s your own fault. Getting mashed on? Block and poke their poke attempt then take the frames into a string that gets your game going.
 
I don't find it rage inducing. I find this game to be quite nice. Now to be honest if Tekken 7 and SoulCalibur 6 didn't have shit netcode, I'd probably play those because I like the gameplay better.
As it stands though as a dude who grew up with Mortal Kombat and doesn't have a local scene, I fucking love sitting on my couch, playing online.

I fucking hated MKX though.
 

Blade4693

VIVIVI
I only rage when I don't understand why I am losing or can't find a way to counter something giving me trouble. If I can pinpoint what I am doing wrong and still lose I don't care its only when I have know idea what to do when I start getting frustrated.
 
I think most of the posts already made in this thread nail the core "problem," especially this quote in particular: "it's easy to lose and not feel like you were outplayed at all." I see this issue as not even specific to MK11 and more as a product of the modern fighting game. Comeback mechanics are rampant. Hell, this even goes back to SF4 which is a game that was complained about extensively at the time but hindsight has apparently yielded a reverence for. Ultra meter, fatal blows, whatever you want to call it - comeback mechanics make games more spectator friendly and may give a sense of "both players are always a live dog, there's always a chance to turn it around," but all you've really done is artificially bloat the chances of a comeback happening, which diminishes their significance.

Setting the actual comeback mechanics aside, we've (fighting games in general) in recent times just settled into a formula based more around guessing than playing neutral. I think it's an appealing go-to for developers because it's a very safe and very easy dynamic to implement. You can take a rather shallow game, enforce sugar coated rock/paper/scissors oriented gameplay and you've effectively (on a superficial level, but still on some level) crafted a game where there will be layers and mind games that both players engage in. This game doesn't feel any more 'bullshit' to me than SFV. It's the same sh*t. I beat your ass and outplay you for 70% of the round, and if you're Geras or Jax (and I'm a Geras main, so I've been on the doling-out side of this as often as the receiving end), you've now got an absurdly good fatal blow at your disposal, oki out the ass (Jax gets oki off everything too), krushing blows, staggers, etc. - basically everything under the sun that either flat out circumvents neutral or puts me in a situation where I'm not able to move unless I'm right on the coin flip. There are so many micro-interactions that feel like they're not structured at all and just a wild sprawl where you're crossing your fingers hoping you're the beneficiary. It's hardwired into the game from the ground up.

I enjoy the game -- actually, I love the game. I take it for what it is. I also think for how much we're always clamoring for more neutral that this would likely be a lot more bland if you just took the staggers/guessing out cold turkey and kept the rest of the current product intact and hoped it stood as a complete package. "More neutral" isn't always the answer; neutral is good if there's enough nuance and foundation in place that there's depth to it, but I'm not really sold that MK11's neutral (what little there is) falls under that category. So we've got what we've got. I take the good with the bad.

I don't tend to rage much over fighting games anymore, having also been a League of Legends player for many years (trust me, you don't know tilt until winning/losing is literally in the hands of 4 other anonymous monkeys that keep you trapped in a match for an hour+ by turning down surrender attempts after themselves feeding their lanes for the first 1/3 of the game), but I do understand the sentiment.
 
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What really makes me salty about this game is the d1 spam online.Literally every player I come across spams d1 and follows up with a throw,some of you may disagree with me,but in my opinion,this mechanic is downright overpowered and extremely frustrating.There is no reason not to use it,because it's so powerful you don't even need combos.Just crouch,d1,throw and you are good to go,rinse and repeat.When I hit demi god in KL,99% of players spammed d1 after ending a string.It's also a guessing game because in order to d1 them back you have to block first and they can simply throw you.Otherwise,the game is fine,but this mechanic really sucks the fun out of it.
 
What really makes me salty about this game is the d1 spam online.Literally every player I come across spams d1 and follows up with a throw,some of you may disagree with me,but in my opinion,this mechanic is downright overpowered and extremely frustrating.There is no reason not to use it,because it's so powerful you don't even need combos.Just crouch,d1,throw and you are good to go,rinse and repeat.When I hit demi god in KL,99% of players spammed d1 after ending a string.It's also a guessing game because in order to d1 them back you have to block first and they can simply throw you.Otherwise,the game is fine,but this mechanic really sucks the fun out of it.
Don't get hit by the d1 then?

If someone is winning by d1 into throw then it sounds like they're checking you for pressing buttons when you're negative and tossing you after.
 

Sanjo

Noob
You guys haven't played SF5 ? I think it's way more rage inducing. This game is pretty cool, unless you only played it online ?
 

CrimsonShadow

Administrator and Community Engineer
Administrator
To be fair, I remember when most people stopped coming to this site at the end of Injustice 2 and Jbeezy was one of the only users who actually tried to stay active. I remember multiple times where I would see people refer to the site as "JBeezy's blog"
Actively bashing the game :confused:
 

Gaxkang

Banned
Characters like Jax are downright scary online, people using f3-f33 like it’s +on block and you can only poke out/trade if their connection is decent.

What a nightmare.
Then ya got his win button, his Fatal Blow, heh. Every time I see the move I roll my eyes.

Stuff with Jax is just one of a multitude of issues that go on.

If ya fight Sub Zero and trade projectiles with him at basically full screen...sorry ya just got comboed since he could even get knocked down, get up and stroll over and combo your still frozen self.
 

Gaxkang

Banned
What really makes me salty about this game is the d1 spam online.Literally every player I come across spams d1 and follows up with a throw,some of you may disagree with me,but in my opinion,this mechanic is downright overpowered and extremely frustrating.There is no reason not to use it,because it's so powerful you don't even need combos.Just crouch,d1,throw and you are good to go,rinse and repeat.When I hit demi god in KL,99% of players spammed d1 after ending a string.It's also a guessing game because in order to d1 them back you have to block first and they can simply throw you.Otherwise,the game is fine,but this mechanic really sucks the fun out of it.
The D1 is basically the "footsies" the game tries to lay claim to I guess. It's heavily involved because of limitations elsewhere of what you can do...and D1 still doesn't punish a lot of stuff.

Since the balance patch supposedly you're able to do more after a D1 hit...like say "jailing" into a string, even a high string. I haven't really noticed that difference online as of yet. Which means on block or hit, throw is basically all one can try to do anyways. If someone figures just throws are gonna happen...they just crouch and mash D2.

The whole hitting or mashing D1 after a string...I think that's a sign of the bad online and the questionable frame date design buckling under the net pressure. Kinda like when you block someone's D1 and you hit yours...and you get hit by a D1 or something else.