I think what people don't understand is that you wake up in this game with your brain. It requires your mind, because it's a read, and making smart reads is what makes the wakeup meta interesting.
You guys that are complaining that wakeups are bad, complain because you want to be able to autopilot one thing out with meter that automatically beats 90% of what your opponent is going to do. And I would counter that this is actually far more boring, and exactly what you don't want in a fighting game.
You have 5 built-in options on wakeup (delay, forward roll, backward roll, invincible u3 and anti-air). And then 3 more that aren't built-in wakeups but are still valid based on what your opponent might do (block, jump, attack). That's a total of 8 possible options that play into the meta and that's what makes it interesting.
For whatever your opponent might do, there are some of those 8 options that will counter it. And for whatever you might do, your opponent has options that would counter it. But who is successful depends on who makes the right read and that is what fighting games are about.
When you stop protesting that it's not the previous game, and start getting into the mindgames of who does what where, that's when the oki meta in this game becomes fascinating and fun. For people who just want to mash it out, I've got no sympathy for you.
You guys that are complaining that wakeups are bad, complain because you want to be able to autopilot one thing out with meter that automatically beats 90% of what your opponent is going to do. And I would counter that this is actually far more boring, and exactly what you don't want in a fighting game.
You have 5 built-in options on wakeup (delay, forward roll, backward roll, invincible u3 and anti-air). And then 3 more that aren't built-in wakeups but are still valid based on what your opponent might do (block, jump, attack). That's a total of 8 possible options that play into the meta and that's what makes it interesting.
For whatever your opponent might do, there are some of those 8 options that will counter it. And for whatever you might do, your opponent has options that would counter it. But who is successful depends on who makes the right read and that is what fighting games are about.
When you stop protesting that it's not the previous game, and start getting into the mindgames of who does what where, that's when the oki meta in this game becomes fascinating and fun. For people who just want to mash it out, I've got no sympathy for you.