Sutter Pain
Your mothers main.
Loook
That's way more than most characters get with a bar anyway, 50/50s or not...Sonya gets about 350 from a bar midscreen now. That's certainly more in line with a character that can combo off 50/50s
This. The patch was a really good first step and it dealt with a number of issues which needed to be resolved and it shows that they're moving in the right direction. They do need to keep moving in that direction, though.I was expecting them to patch all customizable moves to be honest. But they dealt with variations mainly. All is fine, but let's hope they take care of the other moves in the future too.
You know what's also bland? Endless Genjuro mirrors. Having Genjuro dominate every top 8.Samurai Shodown game director believes that ''perfect character balance'' is boring
Kuroki admitted he’s not a fan of making the power diversity in the game’s cast “too flat.”
When asked about this discrepancy, Kuroki told me that while the team is likely to release a balance patch sometime in the near future, it might not make things as balanced as some players may hope.
“I feel that if you make everything too flat in a game like Samurai Shodown, it’s going to be boring,” Kuroki explained via interpreter. “There is a lot of character personality, even among how weak or strong they are. There’s going to be some balancing, but we’re never going to make it completely flat.”
Imagine if NRS devs had the same mindset
What? You dont like watching cookie cutter tourney gameplay? Honestly i like the way the game is headed with this patch but if Paulo or the big wigs at NRS had this mindset (like they did with mk9) i think it would go a long for player/character personality in gameplay.....And just cause its more fun that waySamurai Shodown game director believes that ''perfect character balance'' is boring
Kuroki admitted he’s not a fan of making the power diversity in the game’s cast “too flat.”
When asked about this discrepancy, Kuroki told me that while the team is likely to release a balance patch sometime in the near future, it might not make things as balanced as some players may hope.
“I feel that if you make everything too flat in a game like Samurai Shodown, it’s going to be boring,” Kuroki explained via interpreter. “There is a lot of character personality, even among how weak or strong they are. There’s going to be some balancing, but we’re never going to make it completely flat.”
Imagine if NRS devs had the same mindset
It should not happen. Block and take your turn. Punish them for mashing at disadvantage. Unless you are playing online ...I love the patch, but I'm still getting d1'd to death by Geras.
They need to add a third variation for sure. How can the sequel have less tournament legal variations than mkx did? It is a step backwards in that respect.Yes, for the most part.
But I was hoping for a 3rd tournament variation for everyone since they don't wanna do customs. Hoping that a 3rd variation would give me reasons to play characters I love but don't like their style in this game (sub zero lol)
MKx?they needed to fundamentally revamp the entire game, all the moves that were clearly OHs in the past should become oh, all the mids that were once clearly lows should be lows, throws should be more specific to blocking opponents not suck in almost any other move, make combo potential better since we can breakaway easily anyhow, bring back the run button from umk3, give shang his chameleon moves in a tourn variation, give every character one additional super move, i can keep going