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Why are NRS games looked down upon by high level FGC players?

From a competitive point of view the FGC was mostly founded on Street fighter which has a lot more emphasis on spacing. SF and MK are played completely different. I personally dislike the glorified SF games because its just simple stuff like trying to land a d1 or d3 or a d4 into a 3 string combo or ultra that does like 30% damage.
wtf are you talking about? sf doesn't even have 1234 as notation. you also link into a combo and don't "string" like in mk. it seems like you only watched gameplay and didn't try it for yourself.
 

MKF30

Fujin and Ermac for MK 11
UMVC3 lasted 6 years with one patch and SFV is still going pretty strong
SF 5 had a few iterations(like all Capcom fighters) but when it came out it wasn't that good, wasn't even completed. Yeah but I'm saying UMVC and 4 didn't last nearly as long popularity wise as MVC 2 did and I haven't even seen MVC4 in evo lately. When was it there last? SF5 is better now, but had patches, later versions etc. I'm sure MK 11 will be better too once NRS actually balances/patches the game properly.
 

S+ Main

Noob
SF 5 had a few iterations(like all Capcom fighters) but when it came out it wasn't that good, wasn't even completed. Yeah but I'm saying UMVC and 4 didn't last nearly as long popularity wise as MVC 2 did and I haven't even seen MVC4 in evo lately. When was it there last? SF5 is better now, but had patches, later versions etc. I'm sure MK 11 will be better too once NRS actually balances/patches the game properly.
that's getting pretty common these days, companies releasing games that aren't complete or are lacking a lot of content that was paid for, then they add it all around a year of the game release. this shit is annoying af, I didn't pay 60+ smackaroos to play a beta.
 

NeonGroovyGator

Vampire mommy simp
I just watched Sajam's video about EVO entrants. He talked a lot about UNIST and how the hype generated by the game's own community made it grow immensely. He also talked about how important it is in general for a community to enjoy the game they're playing.
The exact opposite is gonna happen to MK11. We, as a community, are gonna kill this game if we keep going the way we're going. I don't wanna see anyone blaming NRS when this game dies, because it'll be our fault.
Outside of idiotic fanboys, I see no one from outside the NRS community talking shit about MK11. It's more of the opposite actually. The ones talking shit about this game and driving people away are ourselves.
 
stiff, block button, dial-a-combo, bad animations. I'm actually starting to get tired of block button and dial a combo and i've been playing mk for years
 
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MKF30

Fujin and Ermac for MK 11
Other FG have block button, Smash, VF besides MK. Block button is fine, that's not the problem. Dial a combo has been a staple for MK as oppose to other games that are button mashey. They will never get rid of the block for MK, Ed has stated this and I'm happy about that.

that's getting pretty common these days, companies releasing games that aren't complete or are lacking a lot of content that was paid for, then they add it all around a year of the game release. this shit is annoying af, I didn't pay 60+ smackaroos to play a beta.
Yeah, I've noticed free games tend to do this and try to lure people with the "want the full version or more characters, buy this, that etc" I think with Capcom SF5 was just lazy and/or rushed, but I've noticed now days more developers are doing it but I don't get that, just delay the game til it's complete then work on the DLC, patches etc instead of half assing it you know? lol
 

S+ Main

Noob
Other FG have block button, Smash, VF besides MK. Block button is fine, that's not the problem. Dial a combo has been a staple for MK as oppose to other games that are button mashey. They will never get rid of the block for MK, Ed has stated this and I'm happy about that.



Yeah, I've noticed free games tend to do this and try to lure people with the "want the full version or more characters, buy this, that etc" I think with Capcom SF5 was just lazy and/or rushed, but I've noticed now days more developers are doing it but I don't get that, just delay the game til it's complete then work on the DLC, patches etc instead of half assing it you know? lol
I understand when they do this with free games because its basically early access with no costs like warframe and fortnite. however triple A games like destiny 2, Anthem, R6 siege and For Honour had really bad launches because they all felt unfinished and there was barely any content for a $/£60+ game. So with free games I don't think this is bad because the content is influenced a lot more by the players.

For example warframe have some of the best communication to there player base and have a player based list on all content the players have suggested for the end of the year. they also have a community part of there cosmetic store where the players make skins and the devs promote them on stream and pay the players who make it.
 

xenogorgeous

.... they mostly come at night. Mostly.
I just watched Sajam's video about EVO entrants. He talked a lot about UNIST and how the hype generated by the game's own community made it grow immensely. He also talked about how important it is in general for a community to enjoy the game they're playing.
The exact opposite is gonna happen to MK11. We, as a community, are gonna kill this game if we keep going the way we're going. I don't wanna see anyone blaming NRS when this game dies, because it'll be our fault.
Outside of idiotic fanboys, I see no one from outside the NRS community talking shit about MK11. It's more of the opposite actually. The ones talking shit about this game and driving people away are ourselves.
depends of the point of view .... other fighting games comunities, not talking about MK11, can mean too that they do not care about the game, so, they do not see themselves wasting their time criticizing something that is irrelevant to them .... what could sound as respectful , could be more that they don't give a shit for a game they don't care for, so, why waste timing talking about it ? ;)

on other side, NRS FGC, trashing MK 11 for its obvious weak points, errors and other stuff that everyone already know it's not ok, could be that fans worry about the game, about the game series, the MK franchise, and wanna to see it evolve, and ask sometimes, for some fair changes for MK11, nothing wrong about that ..... if MK11 can be better somehow, through patches and balancing updates, and some of the fanbase suggestions are good, why not ? :D

anyway, I agree that, yep, you have those small groups of annoying millenials crybabies, that will put flamewar and spit bad words for no reason, only to try or pretending to be relevant brainless mass opinion, but in the end of the day, are only stupid kids , scrubs and noobs that don't want to get better and complain for anything at all, being a game or anything in life, hehe :p

so, it's a struggle within, regarding what the fuck it's right or wrong in this case scenario, hehe :DOGE
 
SF 5 had a few iterations(like all Capcom fighters) but when it came out it wasn't that good, wasn't even completed. Yeah but I'm saying UMVC and 4 didn't last nearly as long popularity wise as MVC 2 did and I haven't even seen MVC4 in evo lately. When was it there last? SF5 is better now, but had patches, later versions etc. I'm sure MK 11 will be better too once NRS actually balances/patches the game properly.
Sf5 vanilla.. wow, i liked it until i saw what they did with a lot of the "new" character (alex, wtf??). For sure, it's a FACT that mk11 vanilla is a more complete and a more faithfull game than that shitty living service that is SF5. Plus, there are players that have faith in patches, and fixes, and dlcs, and other that just play until they get bored with the gameplay loop. The gameplay loop is crucial for a multiplayer game and i think mk11 is the one with more effort in that department.
 

Slymind

Noob
I think the fact that they still haven't decided to go legacy is a factor.

In legacy games, the knowledge of players carries over from an installment of the franchise to the next one and so on. Veterany and time invested is more rewarded, the mechanics and the meta have time to settle and get polished and the feeling of new bullshit disappears, resulting in a more balanced experience.

Nrs, at least until now, seems to prefer changing everything from one game to another. This gives variety of course, but definitely hurts the balance since they don't fully use the knowledge from past mistakes. They just love making new mistakes. Everything is reseted every 2 years. I think that's one of the reasons why nrs games will never be taken as serious competitively as sagas like Tekken or Street Fighter, which build on previous games to create a much more robust experience. Less fresh? Maybe. But more balanced.
Tekken sure, It reuse stuff a lot. SF hell no, each installment changes a lot.
 

Hot_DNA

Noob
I just watched Sajam's video about EVO entrants. He talked a lot about UNIST and how the hype generated by the game's own community made it grow immensely. He also talked about how important it is in general for a community to enjoy the game they're playing.
The exact opposite is gonna happen to MK11. We, as a community, are gonna kill this game if we keep going the way we're going. I don't wanna see anyone blaming NRS when this game dies, because it'll be our fault.
Outside of idiotic fanboys, I see no one from outside the NRS community talking shit about MK11. It's more of the opposite actually. The ones talking shit about this game and driving people away are ourselves.
thissssssssss ... as a Marvel player I LOVE MK11... It IRKS my soul when OUR own NRS community just destroys the game.. . I seen a similar thing happen with MVCI.. The community just killed a GREAT game
 

Pizza

Thrill Kill
I think the fact that they still haven't decided to go legacy is a factor.

In legacy games, the knowledge of players carries over from an installment of the franchise to the next one and so on. Veterany and time invested is more rewarded, the mechanics and the meta have time to settle and get polished and the feeling of new bullshit disappears, resulting in a more balanced experience.

Nrs, at least until now, seems to prefer changing everything from one game to another. This gives variety of course, but definitely hurts the balance since they don't fully use the knowledge from past mistakes. They just love making new mistakes. Everything is reseted every 2 years. I think that's one of the reasons why nrs games will never be taken as serious competitively as sagas like Tekken or Street Fighter, which build on previous games to create a much more robust experience. Less fresh? Maybe. But more balanced.
True. This happened to me with every new game, sometimes the changes were minor, sometimes not. In MK11 my main problem was with Cassie, but then again, I can blame it on the variation system. She played nothing like I played her in MKX, and that confused me a lot.
 

ZeroSymbolic

W.A.S.P.
Prior to MK:9 Most mortal kombat games were very busted at high levels of competition. Broken abusable glitches and juggles, infinites, and terrible balance.
MK9-Present they are taken pretty legitamately though NRS games are mechanically more shallow and less execution heavy than their contemporaries.
 
thissssssssss ... as a Marvel player I LOVE MK11... It IRKS my soul when OUR own NRS community just destroys the game.. . I seen a similar thing happen with MVCI.. The community just killed a GREAT game
I don't get this.. so a "good and great" game just dies to it's own community so the community is wrong period? Or maybe the game is just trash and sometimes is hard to tell ourself that we liked some trash?
 

MKF30

Fujin and Ermac for MK 11
I understand when they do this with free games because its basically early access with no costs like warframe and fortnite. however triple A games like destiny 2, Anthem, R6 siege and For Honour had really bad launches because they all felt unfinished and there was barely any content for a $/£60+ game. So with free games I don't think this is bad because the content is influenced a lot more by the players.

For example warframe have some of the best communication to there player base and have a player based list on all content the players have suggested for the end of the year. they also have a community part of there cosmetic store where the players make skins and the devs promote them on stream and pay the players who make it.
Yeah that's true, I mean it's a tactic with free games, even though their full game technically isn't "free" because that's how they get ya lol. They tease ya, kind of like a stripper when you got the club. Some depending on the club will tease you, give you a small preview for free but if you want the good nooky, gotta pay lol

Sf5 vanilla.. wow, i liked it until i saw what they did with a lot of the "new" character (alex, wtf??). For sure, it's a FACT that mk11 vanilla is a more complete and a more faithfull game than that shitty living service that is SF5. Plus, there are players that have faith in patches, and fixes, and dlcs, and other that just play until they get bored with the gameplay loop. The gameplay loop is crucial for a multiplayer game and i think mk11 is the one with more effort in that department.
Yeah definitely, I'm excited to see what patches, updates await MK 11 in the future plus the DLC. I am literally fidgeting with excitment for news for Fujin and Terminator!! Yeah, sometimes new characters are hit or miss you know? No matter what the series is, though Nintendo seems to be able to play it safe with Smash since they just said "ok let's put ALL our nintendo characters in the game with a few guests" I still want an MK character in Smash lol. I remember my friend looking forward to story mode and it wasn't complete he was so pissed. Alex, is that the french dude?
 
Yeah definitely, I'm excited to see what patches, updates await MK 11 in the future plus the DLC. I am literally fidgeting with excitment for news for Fujin and Terminator!! Yeah, sometimes new characters are hit or miss you know? No matter what the series is, though Nintendo seems to be able to play it safe with Smash since they just said "ok let's put ALL our nintendo characters in the game with a few guests" I still want an MK character in Smash lol. I remember my friend looking forward to story mode and it wasn't complete he was so pissed. Alex, is that the french dude?
yeah if you'are excited for dlcs and future patches then you like the game, someone just expect from patches to completly change games lol. Alex is the US wrestler blondie poster guy in sf3 third strike, he's a fan favorite in the 3s community and in sf5 he's just.. i can't even explain how bad he looks (i remember using a mod on pc to be able to watch the screen without trying to carve out my eyes mk style)
 

Hot_DNA

Noob
I don't get this.. so a "good and great" game just dies to it's own community so the community is wrong period? Or maybe the game is just trash and sometimes is hard to tell ourself that we liked some trash?
Watch a streamchat... Go on TYM.. ALL you see is bashing of the game from it's own people.. You can see how that could lead to tournament numbers dropping and not any new players being brought into the scene.. MVCI is NOT a trash game.. Yes it has poor graphics and a poor roster but gameplay wise I would ARGUE its almost equal, if not better than UMVC.. You cant go ANYWHERE and mention MVCI without people bashing you or the game..I ALREADY see that kind of happening with mk11
 

Pizza

Thrill Kill
Watch a streamchat... Go on TYM.. ALL you see is bashing of the game from it's own people.. You can see how that could lead to tournament numbers dropping and not any new players being brought into the scene.. MVCI is NOT a trash game.. Yes it has poor graphics and a poor roster but gameplay wise I would ARGUE its almost equal, if not better than UMVC.. You cant go ANYWHERE and mention MVCI without people bashing you or the game..I ALREADY see that kind of happening with mk11
Calm down, sir. Our country is going through a difficult time right now.
 

Kiss the Missile

Red Messiah
I just watched Sajam's video about EVO entrants. He talked a lot about UNIST and how the hype generated by the game's own community made it grow immensely. He also talked about how important it is in general for a community to enjoy the game they're playing.
The exact opposite is gonna happen to MK11. We, as a community, are gonna kill this game if we keep going the way we're going. I don't wanna see anyone blaming NRS when this game dies, because it'll be our fault.
Outside of idiotic fanboys, I see no one from outside the NRS community talking shit about MK11. It's more of the opposite actually. The ones talking shit about this game and driving people away are ourselves.
I watched the video too. I think the most important takeaway is what he mentions about Unist and Tekken. About how their communities love their games so much, that it makes you feel like you're really missing out on something great if you don't play or missed a tournament.

Outsiders looking at us bitch endlessly about our game is just going to drive them away.
 

Enexemander

A Hitbox Pirate - YARRR -
Sajam talks about this topic from time to time. I tried to find a video on it but he literally puts every stream on his Youtube in like 5 minute segments, and I ain't got time for that.
The basic premise is that at high level, pro or semi pro players think NRS games are "Whack."
That's a sentiment NRS has earned.
It's not the NRS community's fault that Black Adam was completely busted and ruined a few high profile competitions with a black hole of negative hype. Nope, that's on NRS.
When MKX was wildly unbalanced and EVERY PATCH did nothing for balance, but simply tier shifted which character was S++++ tier, that's not on the NRS community. That's on NRS.

Pro players from other scenes are not blind. They see this going on. Are they going to invest their time in a game franchise that suffers from these kinds of issues? Probably not. They might side game NRS in the beginning when pure fundamentals mean the most (Justin Wong did this in MKX), but they aren't going to stick with it. Doesn't make sense.

Right now, hitboxes are busted and the game doesn't even work as the tutorial tells you it does. When a pro player says a game is "Whack" that's the kind of thing they're talking about. It's been 3 going on 4 months and there's no patch in sight, no developer feedback on the issue, and no real confidence they can or will fix these issues.

I like MK. I've always liked MK (and it's always been whack but fun). But when another community takes a peak in and says "Nah, fam. I can't invest my time in that. It's fun though." I totally understand.

But miss me completely with that "It's the NRS community's fault." That's some self hating bullshit (or myopia from reading just this forum all the time.) We're out here TRYING to tell NRS how to be a respected game and move to the next level. Problem is, it takes NRS till the next game to fix anything. I'm sure the developers are right now thinking about how they can fix the hitbox issues for Injustice 3.

But that's too damn late. And that's why NRS games have a Whack reputation.

They deserve it.
 
Watch a streamchat... Go on TYM.. ALL you see is bashing of the game from it's own people.. You can see how that could lead to tournament numbers dropping and not any new players being brought into the scene.. MVCI is NOT a trash game.. Yes it has poor graphics and a poor roster but gameplay wise I would ARGUE its almost equal, if not better than UMVC.. You cant go ANYWHERE and mention MVCI without people bashing you or the game..I ALREADY see that kind of happening with mk11
I agree that sometimes the community can be toxic etc, but the important thing is that they still jump online to play the game cause they see something to have fun with. A game basically dies when no one is playing. But, if the game is really good, maybe a little niche cause it tried something different in the series, the community that loved it will stick around and build the playerbase, if the community is killing the game it's a big, big problem and an important message to the devs. For MK11 is to early to say, i had a blast in the season and never waited too long for a match
 
NRS can't compete with the likes of Namco and Capcom when it comes to game mechanics IMO. The lore and gore does enough for NRS games so that it doesn't even matter. I'm not sure on the exact sales but MK11 has sold well, and I imagine will sell even more being so early in it's life (although NRS games have short lifespan compared to other fighter). I give credit to NRS for attempting to make a more "competitive figher" though. I think they do great with story, characters and design, but their choice of mechanics sometimes are boggling.