Owerbart
I miss you
good luck with that 8f mid on that distance, anyone expecting the f4 is just gonna crossjump you.Nut Punch is still good because it negates wake up options of your opponent. It's good to pepper it in here and there for mind games and so you don't become too predictable. Johnny has to take risks and make reads. Is he going to turtle? Throw him. Is he going to poke or D2? Back dash and punish. I tend to always nut punch in the corner because I don't want them rolling out. Sometimes they jump so D1 is convertible into a combo.
It's good. Not great, but good and has it's time and place.
The +6 definitely have use. F4 becomes an 8 frame attack. I've stuffed so many fucking pokes doing 124 followed by F4. Sometimes you go for the yolo F4~NP, or just F44 to be safe. Again, it's reads. If they're pokey, Hesitate and then B3. Defensive? Dash and throw or stagger F3s. There's many other options. Once they respect 124, you can do 12~throw, 12~poke, 12, pause, D4~NP.
Sure, there's a ton of risk involved in all of this, but that's just how you have to play Johnny. He's absolutely not a flow chart character in his current state. You have to keep them guessing and keep up the momentum. I've almost hit God in KL just using Cage, and it hasnt been because I've played safe.
F3 doesn't need to be a mid. It wouldnt actually change anything. F2 on the other hand....
despite what people might tell you, this is the classic nrs game with atrocious balance. Liu's restand is actually better than cage since even if its only +3 liuhas better options to follow up due to having usable mids. Same way i would argue that cassie's nutkick is also better. Until johnny's f2 or f3 aren't changed to be mid, and the nutpunch actually gets serious plusframes on hit, johnny won't get past the bottom tier.That makes no sense! How come he gets to have meterless launcher and guaranteed pressure after restand while Johnny is getting mashed out of everything?