LiangHuBBB
Warrior
For me it would be
1. Erron's drop kick, Im having huge trouble to see whether the drop kick or slide is coming except it's from full screen.
I don't think there is a move Im getting hit by more in MK11 than the drop kick.
2. Scorp's tele, ye Ive seen many ppl say and posted vids about how you can react vs the none amp version, but trying this online
is rly hard. I tried to time my jab into hit confirm as late as I could after I blocked the teleport, yet Im still getting hit by the amp tele 2nd hit.
And when Im too worried about the amp tele, scorp's normal tele gets away because Im hitting jab too late and the scorp player is already blocking.
3. Jade's special kick, same reason as above.
Trying to punish the none amp version, get hit by the amp version.
Maybe I need to lab more, but these 3 moves are hella annoying to deal with or at least for me.
1. Erron's drop kick, Im having huge trouble to see whether the drop kick or slide is coming except it's from full screen.
I don't think there is a move Im getting hit by more in MK11 than the drop kick.
2. Scorp's tele, ye Ive seen many ppl say and posted vids about how you can react vs the none amp version, but trying this online
is rly hard. I tried to time my jab into hit confirm as late as I could after I blocked the teleport, yet Im still getting hit by the amp tele 2nd hit.
And when Im too worried about the amp tele, scorp's normal tele gets away because Im hitting jab too late and the scorp player is already blocking.
3. Jade's special kick, same reason as above.
Trying to punish the none amp version, get hit by the amp version.
Maybe I need to lab more, but these 3 moves are hella annoying to deal with or at least for me.