Since you are trying really hard to miss the entire point, I'll go real slow about it.
I'll use Erron's B222 as an example again, even tho there are more characters with tools like that and some are even better.
I already considered that U3 beats everything as you said, even tho it is not true in the slightest.
I'm also considering that forward roll beats the B222, which is true.
B222 can be made safe, it is a launcher on hit and also puts you in a guessing game when blocked, not to mention that it has a true 50/50 after the first hit, to sum it up, it wins against:
U2.
Back roll.
Delayed Wakeup (both long and short).
Wakeup Normals.
Wakeup Specials.
Wakeup Jump.
Just block.
B222 gets punished if you U3 and in some cases if you roll forward.
B222 is ONE OPTION he has, and he gets to keep his turn pressuring or punishing you in 8 of the 10 scenarios. He has many more options, including many that beat both U3 and forward roll, but with one single string he can keep you from doing all of that stuff.
With the definition of oki that you brought, you are clearly ignoring all the guessing game involved in the oki situation. Every time you knock someone down in a situation where they have to guess to successfully reset the neutral you are having your okizeme game applied. Your meatys are also part of your oki. If you sit there and block and they wakeup with an unsafe attack you had your oki and you guessed right, it doesn't stop being part of your oki 1 frame after they leave the ground lol.
With that in mind, you have to plan your oki in order to have options to anticipate and beat 10 different scenarios, which is pretty dumb, considering most characters have to literally do 8 different things to cover all options, which leads to people getting up for free due to you guessing wrong. Erron, on the other hand, can keep you from doing 8 things with a single move, which is also extremely dumb.
What I am trying to say, and you are successfully dodging the point, is that I don't think it is ok for a character to have an oki game so strong to the point where he reduces 10 options to 2 with a single tool, while still being able to do a lot of other things to keep pressure on you. But a character having that doesn't make it ok for everyone to have so many options on wakeup that in most cases makes the aggressor guesses riskier and harder than the defender bc most characters in this game are not Erron Black and do not have tools that dumb.
U can have a game with 1000 wakeup options, with a character that can cover 999 of them with one or two moves, one thing doesn't make the other less messed up lol.
This games' wakeup system is second only to MK9 in terms of how much you have to respect people when they are down, and the fact that some characters still don't need to give two flying fucks about that is unbelievable.