I agree with that recovery as it would encourage walk more and make forward-back dash risky but unless there is a RUN button it would break all the small "run" movements needed for combos (there are combos with even 2) or after a D4 into button/pressure, etc which would be even worse for the game I think.I hated MKX movement, what I meant by "free" is that I think backdashes and dashes should have a recovery, not cost resources.
It's a viable option, on read. It's not a wake-up option. Wake-up otions are those that let you wake-up safely before the wake-up animation itself is complete., i.e. invincible. "Wake-up" jump is just jumping right after the character gets up without any dedicated wake-up attack inputs.no wakeup jump? now let's not deny that holding up on wakeup isn't a viable option
The player carries the character not the other way aroundYep, the game is nigh 2 months old. Didnt realize there were so many gaming prodigies in the fgc. It takes time to lab, work on your main, and grind mus. Instant gratification generation. The game must be arse, since Im a deity among ants.
Mindset has a ton to do with playing. If ye playing with a piss poor attitude, ye just going to tilt further in the trench that Kano pisses in. Play calmly, try and improve upon your base skill set. If ye pissy and distracted, lab, play a tower, go read a book. Anything but come on here and piss and moan like a soft gelatinous clump of goo.
i mean of course mechanically it's not a wake-up but it is an optionIt's a viable option, on read. It's not a wake-up option. Wake-up otions are those that let you wake-up safely before the wake-up animation itself is complete., i.e. invincible. "Wake-up" jump is just jumping right after the character gets up without any dedicated wake-up attack inputs.
It's never worked for me. Neutral jumping in general has seemed pretty useless to me in the game.no wakeup jump? now let's not deny that holding up on wakeup isn't a viable option
it won't work with well timed meaties but it can beat out throws and I believe some low startersIt's never worked for me. Neutral jumping in general has seemed pretty useless to me in the game.
I remember one time I neutral jumped into the air above the ground and I still got hit by a low, heh. I keep imagining a huge hurtbox or something shoots out when one jumps.
its not a wakeup move, the correct expression would've been jump after "stand"no wakeup jump? now let's not deny that holding up on wakeup isn't a viable option
i mean i get it. i don't need you to mechanically explain wakeups. I'm saying that people legit treat jumping on wakeup as a viable optionits not a wakeup move, the correct expression would've been jump after "stand"
Wakeup moves cut the stand up animations, when you poke, jump, string, special, all after you stand, its not a wakeup move anymore. Any meaty attack catching you doing these stuff its going to hit you regardless