And what exactly its the problem, the fact that he can beat 8 out 10 scenarios with 1 move?
I already told you multiple times, he can't use this string unless he is in range of U3 or Forward roll if he wants to meaty with B222
If you can beat Meaty B222 with roll forward or U3 which is an option every character has, i don't really see a flaw in it.
I'm just here thinking how the the hell will U3 lose to B222 as meaty if U3 is fully invincible on wakeup.
Do make a video proof about it pls.
There are two problems:
1 first, he is one character, that has one move, that shuts down half of the cast on oki. Even with 10+ possible scenarios, he can simply knock you down once and goodbye neutral until you guess right (and in some cases guess right 3 consecutive times lol). Having one move that covers 80% of your options makes the guessing game completely in his favor. In a tournament, he can basically flipcoin you into losers/home after he wins the neutral once. I don't think this is good.
2 not everyone is Erron Black. He makes an extremely strong wakeup system look like nothing. We have many characters that don't have tools like that, and in some situations, it feels like the guessing game heavily favors the defender. That's why we see so many wakeup jumps and stuff like that.
The system forces you to respect too many options, and at the same time, some characters have tools that ignore all these options despite them being really strong.
Imo the rolls should still cost 1 bar but that bar should take twice the time it currently takes to come back. U2s should actually be buffed so they effectively stuff jump ins 100% of the time. All U3 should be very negative on block so if you read it you get a guaranteed punish.
Consequently, characters with enders that loop into stupid oki situations should have their tools adjusted to be unsafe, less damaging and in some cases not loopable.
I play Kano, and he has a really solid oki game. Once I knock you down I have cmd grab to stuff rolls and block, meaty F4 to catch jumps and low block, 24 to catch jumps and pressure people, B4 to low profile wakeups, B3 to catch jumps and people mashing and whiff punish U3. What keeps his oki fair is that he doesn't have a tool that stuffs everything universally, and I have to guess right like 5 to 6 times to effectively beat you, and the situations don't loop into the same hella advantageous blender, besides his F43, a 25 frames overhead that does 15% dmg and is not cancelable. Erron, on the other hand, has slide as a universal ender that sets up his oki, and has b222 a mid, overhead, overhead cancelable string that ignores most wakeup options and gives him mixups, full combos, and loops into the same situation, and he can potentially end the match in 3 loops. He has many other tools and options besides that. There is a difference between good and dumb, Kano's is good, very good actually, Erron's is just pure stupidity.
Edit: I'll try to make a vid this weekend, for some reason my PS4 won't upload directly to YT.