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Game is Unplayable

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John Grizzly

The axe that clears the forest
I think it's actually a pelvis of time.
I believe that's one of Kronika's moves.

On topic - OP, if you think everything you said is true, you have no idea what you're doing in this game. For starters, if you're getting knocked down once and then just losing rounds, you have no idea how to wake up. Do the tutorial, that's what it's for. The wakeup game is arguably TOO strong. Even if you're cornered, that doesn't mean shit in this game.

Oh, and your wife mashed and beat another masher who was probably a 9 year old kid playing his big brother's game? Congrats. This is has definitely never happened in fighting game history, because everyone who plays online is basically Daigo.

MK11 has its problems, without question, but your post is just plain ignorant.
 

Marlow

Premium Supporter
Premium Supporter
I'm more interested in how someone gets their wife to 1. Watch them play videogames and 2. play said videogame. My wife hates videogames. One time I thought she was totally into watching me play Civilization IV, but it turned out she had actually fallen asleep on the couch.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
This game has problems for sure, but not everything is a guessing game. I think the throw system needs some work but other than that, and other than Sonya, it's a really solid FG that teaches you fundamentals IF you want to learn them.

My parents played UMK3 with me the other day and they mashed and won, what does that say about that game? Absolutely nothing. When two beginners play each other they don't know what they're doing and whoever wins just comes down to luck.
 

Hitoshura

Head Cage
It seems like a lot of people are dissatisfied with this game. I don't blame them. The balancing is off. S tiers have tools that break the fundamentals of the game and give anyone who is outside of A+ range a difficult time. A+ characters are really good, but aren't unbeatable, so characters in A and maybe even B can handle them, but that doesn't matter when the meta is dominated by characters that reside at the peak of the echelon if characters.

The guessing game I see the OP mention I noticed in the wakeup mechanics in the game and not in the actual flow of the matchup like in MKX. The wakeup system is a complete guessing game and I can see why folks would be frustrated with it.

Then there is the online. It has turned into dog shit. The netplay has gotten so bad that trying to get matchup experience mimics that of pulling teeth on someone without anesthesia.

On top of that, MK11 suffers from what a lot of contemporary fighting games suffer from and that's the lack of character depth, and in turn depth overall. Fighting games over the years have been simplified so newcomers can pick up the game easier than they could 10+ years ago, which to a degree I'm thankful for, because I felt at points things were harder than they needed to be; however, a lot of newer games make it too easy to the point where the skill ceiling is dropped too low to the ground and the chances of getting randomed out in a game has increased significantly. Characters in some fighting games now lack options and are just shells of their former selves. In USFIV, Guilty Gear XX Acent Core +, Guilty Gear Xrd Revelator 2, Unight Night In-Birth: exe [st] Late, Kong of Fighters XIV, and etc., you could main a single character and get far in any competition due to the plethora of tools a character had. Even bad matchups could be conquered if one utilized their characters tools properly. The only time you see players main a single character and not worry about how matchup reliant these games have become is if they choose the best of the best. When that happens, you see competitions filled with nothing but the same 5 characters and a shit ton of mirror matches. It makes the game sterile and boring to play/watch.

I find it funny how these recent fighting games are considered e-sports games and have finally become recognized as a competitive sport, but they've become increasingly easy to play for these businesses to profit off of entries. It's the exact opposite of other professional sports which require a person to have exceptional abilities in order to compete with other with the same abilities. You don't see the NFL or NBA lower their ceilings to allow a broader audience to compete.
 

3kCle

Noob
I've played 10 or more fighting games competitively over the past decade and can say that this is one of the most neutral/footsies oriented games Ive played. If I am the better player, I win ~90% of the time which is much more consistent than SFV or MKX for example. You might think it's a guessing game until you play a better player who never gives you a chance to guess.

On a side note, to those who struggle with the wakeup system in the game, check out the top 8 at Combo Breaker to learn how to manage the risks that come with wakeup options. Especially in the corner, many players prefer to walk back and reset to neutral rather than risk the opponent rolling out of the corner or hitting them with a wakeup attack. You don't always need to pressure on wakeup to earn the next hit.
 

Blewdew

PSN: MaxKayX3
I liked that in MK9 nobody could combo off a low, only overhead.

Scorpion is stuck in MKX playstyle
How in the world is your biggest problem with scorpion that he can combo off a low. It‘s not a 50/50. not even close
 
The structure of the game is spot on in my opinion. The problem now with 11 is that they didn't apply the neutral fair game philosophy to all characters, and you see like erron black saying fuck neutral in your face and getting a crushing blow, and jax having safe 50/50s pressure with command grab and having one of the most ridiculous things that I've ever seen in a fighting game, which is his fatal blow.

But other than that (except the grinding of this game which is almost unbearable)
...the game is spot on man. It is fun, beautiful, well done.

They just had to include more classic chars and backgrounds, and fix some chars bullshit.....and the game will be almost perfect in my opinion.
 
Lock this thread. Dude is just pissy because he lost.

Not really. I know I am not good at the game. That doesn't mean that im ignorant to what makes a good fighting game. I played MK as a kid and had a lot of fun with it, I've played every version of Street Fighter, including all the verses games. Some of them at a high level so I'm not just some random scrub. Maybe in MK I'm a random scrub I'll give you that but I can still recognize whats going on and capable of learning. I quit SF because of how scrub friendly SFV is and the reason for my frustration is that this game seems to follow the same suit.

Keep in mind that my only experience vs real life players has been online so thats probably effecting my opinion. But the fact that several people in this thread agree with my OP goes to show that I'm not just spewing toxicity. The problem is even if you know what your opponents options are you have to guess. In earlier versions of street fighter wake up shoryuken (for example) was considered the scrubs goto tactic. This game FORCES you to make those types of decisions constantly. Blocking on reaction is not a viable option which I think is extremely scrub friendly. Blocking is the most important thing to be able to do in any fighting game and this game forces you to gamble in so many different scenarios.
 
Not really. I know I am not good at the game. That doesn't mean that im ignorant to what makes a good fighting game. I played MK as a kid and had a lot of fun with it, I've played every version of Street Fighter, including all the verses games. Some of them at a high level so I'm not just some random scrub. Maybe in MK I'm a random scrub I'll give you that but I can still recognize whats going on and capable of learning. I quit SF because of how scrub friendly SFV is and the reason for my frustration is that this game seems to follow the same suit.

Keep in mind that my only experience vs real life players has been online so thats probably effecting my opinion. But the fact that several people in this thread agree with my OP goes to show that I'm not just spewing toxicity. The problem is even if you know what your opponents options are you have to guess. In earlier versions of street fighter wake up shoryuken (for example) was considered the scrubs goto tactic. This game FORCES you to make those types of decisions constantly. Blocking on reaction is not a viable option which I think is extremely scrub friendly. Blocking is the most important thing to be able to do in any fighting game and this game forces you to gamble in so many different scenarios.
I dont look at it as "guessing"...I look at it as countering perspective tendencies. MAYBE the first few trades in the first round are "guesses" depending on the character but I approach this, and literally every MK game since 93 like this:
step 1- MAKE the opponent guess
step 2- MAKE the opponent guess WRONG
step 3- repeat step 2
I think the issues people who oppose the OP are having, myself included...is the usage of the term "guess" in this instance.
BTW, Kudos to you my good sir, for taking the name calling and such in stride...you dont see that very often these days :cool:
 

NeonGroovyGator

Vampire mommy simp
How anyone complains about this game's balance as much as some people here is beyond me.
This game's launch patch is literally more balanced than the last patch of MK9. And it's the LAUNCH PATCH.
Nothing in this game even compares to MK9 Kabal or Cyrax or Sonya.
And to be honest, for OPs and most of the playerbase's level, this game is of course gonna be scrub friendly and spammy, because guess what, most people are bad.
Watch any high level match and think about your opinions again.
 

Blewdew

PSN: MaxKayX3
Not really. I know I am not good at the game. That doesn't mean that im ignorant to what makes a good fighting game. I played MK as a kid and had a lot of fun with it, I've played every version of Street Fighter, including all the verses games. Some of them at a high level so I'm not just some random scrub. Maybe in MK I'm a random scrub I'll give you that but I can still recognize whats going on and capable of learning. I quit SF because of how scrub friendly SFV is and the reason for my frustration is that this game seems to follow the same suit.

Keep in mind that my only experience vs real life players has been online so thats probably effecting my opinion. But the fact that several people in this thread agree with my OP goes to show that I'm not just spewing toxicity. The problem is even if you know what your opponents options are you have to guess. In earlier versions of street fighter wake up shoryuken (for example) was considered the scrubs goto tactic. This game FORCES you to make those types of decisions constantly. Blocking on reaction is not a viable option which I think is extremely scrub friendly. Blocking is the most important thing to be able to do in any fighting game and this game forces you to gamble in so many different scenarios.
I‘m genuinely interested in what particular scenarios you‘re talking about which apply only to mk11. I mean you can‘t seriously think like „man he‘s dominating the neutral because he guesses right all the time“
 

Marlow

Premium Supporter
Premium Supporter
The problem is even if you know what your opponents options are you have to guess.
Isn't that basically fighting game 101 though? Having some type of guessing game between attack/block/throw, or whether or not to try a wakeup attack or not, or other things like that?
 
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