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MK11 Johnny Cage General Discussion

DrFolmer

AKA Uncle Kano
Maybe this is old news, but in the corner you can actually combo off 121 into amplified Forceballs. It's a bit of a tight window but you can sneak a s2 into 121 np. Going straight for 121 is much more consistent though. You can also do two s1's before 121. I know 121 whiffs on some people crouch blocking, but in the matchups the string works it's a really powerful thing after a jump-in. Whereas f344 into Forceballs just gives you plusframes, 121 provides a big win-win situation as you're looking at plus frames or an actual decent combo into a restand.

I've noticed people quite often get clipped by the last hit in the string, and sometimes I play super risky and cancel into NP but that can hurt me pretty bad if they are patient. Using 121 instead provides a sort of OS where the impatient player gets clipped for a combo and the patient player will have to sit tight for a little more while I utilize my plusframes.
 

Error404

Noob
Maybe this is old news, but in the corner you can actually combo off 121 into amplified Forceballs. It's a bit of a tight window but you can sneak a s2 into 121 np. Going straight for 121 is much more consistent though. You can also do two s1's before 121. I know 121 whiffs on some people crouch blocking, but in the matchups the string works it's a really powerful thing after a jump-in. Whereas f344 into Forceballs just gives you plusframes, 121 provides a big win-win situation as you're looking at plus frames or an actual decent combo into a restand.

I've noticed people quite often get clipped by the last hit in the string, and sometimes I play super risky and cancel into NP but that can hurt me pretty bad if they are patient. Using 121 instead provides a sort of OS where the impatient player gets clipped for a combo and the patient player will have to sit tight for a little more while I utilize my plusframes.
You can get S2 twice into 121 ender
 

Error404

Noob
Guys I think we're relying waaay too much on d4->f3. Especially when d4 -> dash , 124 may be a superior option after d4 up close.

F344 can only kinda be staggered after f3 which is -4. Whereas 124 can be staggered after 1 which plus on block and 12 which is 0 on block. Both 1 and 12 are better better options to go into throw .

Not to mention that 124 and f344 leave you in the same situation . The difference being that after 124 you're +6 rather than -2. +6 might not guarentee anything , but it will force your opponent to either press a button immidiately and risk getting whiff punished or hold another block string.

If also been using a lot of 12 , f344 on block after I've conditioned my opponent that I'll do 124. Works pretty well.

Dash , 12 will also give you level 2/3 caged rage on characters that don't have 6f D1s.

TL;DR
up close D4->dash , 124 > d4 ->f344
 

Marinjuana

Up rock incoming, ETA 5 minutes
Just a small buff suggestion but I think they could keep the spirit of the Say Cheese KB but make it more viable by making it so Johnny only has to whiff it three times and then has access to the KB for the rest of the match. It's a fun idea for a KB but it's just not really worth bothering for it in a lot of matches.
 

Mikemetroid

Who hired this guy, WTF?
Guys I think we're relying waaay too much on d4->f3. Especially when d4 -> dash , 124 may be a superior option after d4 up close.

F344 can only kinda be staggered after f3 which is -4. Whereas 124 can be staggered after 1 which plus on block and 12 which is 0 on block. Both 1 and 12 are better better options to go into throw .

Not to mention that 124 and f344 leave you in the same situation . The difference being that after 124 you're +6 rather than -2. +6 might not guarentee anything , but it will force your opponent to either press a button immidiately and risk getting whiff punished or hold another block string.

If also been using a lot of 12 , f344 on block after I've conditioned my opponent that I'll do 124. Works pretty well.

Dash , 12 will also give you level 2/3 caged rage on characters that don't have 6f D1s.

TL;DR
up close D4->dash , 124 > d4 ->f344
The idea of using f3 though is that if your opponent tries to hit a button after d4, you can easily hit confirm into nut punch. 124 is good though, I will definitely try doing that.
 
So for the Johnny mains here who have stuck with him, what are the current setups that you do to throw off the opponent ? I realized that I telegraph myself.. i know all the basic mind game stuff but anything else?
 

Wigy

There it is...
@Error404

Yeah I said the same thing on this thread a while back. I use 124 a shit tonne, can open up decent shimmy options too once they respect it.

I try to force the respect by doing a half dash into b2 to whiff punish mash pokes. It's punishable but doesn't push your hitbox forward and is a single button. Im basically never punished for it.

B2 leads to the plus 15 restand tech thing I posted.

Also juicy when it catches a jump

12 is hitconfirmable into np, on block, grab or finish to be plus.
 

EntropicByDesign

It's all so very confusing.
I want to love Johnny. I really do. Fingers crossed he gets a little more reliable in the future. I don't want, or think he needs any kind of serious buffs or the like.. just round him out a little and maybe give me KBs =\

I main Cassie and JC and damn there is a difference going from Cas to her daddy.