I've sent the following update to WB Support. Hopefully they forward this along to the developers and helps them somewhat in their patching process:
Thank you kindly for forwarding my QoL notes along to the developers, much appreciated! A Hotfix to address the performance issues caused by Patch 5 was released on Jun. 6th, as I’m sure you’re aware, and it’s an excellent step in the right direction. Performance has improved greatly for me, though it’s not quite where it was pre-Patch 5.
You can refer to the below exchanges to see how things were for me post-Patch 5, the only thing I forgot to mention was that at the time, I could not play the game with nVidia Share active. When it was, the best frame rate I could get in the Benchmark was 45 FPS average, and it would not improve. Now, post-Hotfix, I can run nVidia Share and once again get an average of 59 to 60 FPS. Instead of needing to run the Benchmark three or more times to get to 60 FPS, I can now do so in two, and it’s actually still very good performance right from the get-go. There are still frame drops occurring at the beginning of play on some Stages though. I’ve noticed this on “Kotal Kahn’s Kolliseum,” and even more so on “Shinnok’s Bone Temple.”
Now that I can use nVidia Share again, I actually recorded a short video showing my in-game PC Video configuration, and then two runs of the Benchmark to demonstrate exactly what’s currently happening. I close the video with a quick Training example on “Kotal Kahn’s Kolliseum” to show the frame drops very early into play on the stage. You can view the video
here.
Since Patch 5, one good thing I’ve noticed is a significant decrease in the artifacting that’s occurring in the game. In this video
here, on Goro’s Lair, I was able to capture some of it during Kitana’s post-Fatality. Note this video also shows the bug where characters do not move their mouths on their first line in Intros when “Menu and Special Moves 60 FPS Mode” is “On.”
For the Krypt, and the crash to desktop issues I was experiencing, I tested extensively today, and with “Krypt 60 FPS Mode” “On,” I was able to run around the Krypt for 16 minutes before it crashed to desktop. I was not doing anything special or interacting with anything in the Krypt at this time, simply running around. I relaunched the game and turned “Off” “Krypt 60 FPS Mode,” and I was able to play for exactly 40 minutes without a crash to desktop. At that point I did have my first ever “server connection” issue and the game dropped me back to the Main Menu, but that’s a completely different thing and I’m not concerned over it. Note there were FPS issues at 60 FPS in the Krypt, but only minor hiccups here and there at 30 FPS.
I also formatted my PC and clean installed Windows 10 Home May 2019, as well as
Mortal Kombat 11. So I’m testing all of this off of a completely clean install, all the current drivers, no corrupted files or driver conflicts possible. As such, please find an updated Msinfo.zip file attached, just in case.
If you could kindly review all the above, and forward along to the development team, that would be appreciated! In closing, I’m cutting and pasting my updated bug list below for reference. Updates will be bolded.
Major
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Updated: The Jun. 6th Hotfix greatly improved performance. I can now run the game at 60 FPS average almost immediately (the second run of the Benchmark clocks in at 60 FPS Average now), and I can also play with nVidia Share active, something not possible before the Hotfix post-Patch 5. Performance is not back to Pre-Patch 5 performance, however, but it is close. There are still frame drops present in the game, typically at the start of a match on a specific stage, notably “Kotal Kahn’s Koliseum” and “Shinnok’s Bone Temple.” A video demonstrating current performance can be found here. Original bug listing of this issue as follows:
Frame rate performance and drops introduced in gameplay. With the 05/31 patch, my game's frame rate in actual gameplay, according to the first Benchmark I ran after the patch install, dropped down to about 25 FPS average. A second run of the Benchmark shortly thereafter registered 45 FPS average. An immediate third run of the Benchmark registered 59 -60 FPS average. My Benchmark may remain at 59-60 FPS average on the game’s next boot up, or may drop back to about 25 FPS average requiring several runs of the Benchmark to resolve. While playing at the very start of a match, there might be some frame rate hiccups, though they're generally minor and have had limited impact on gameplay. They seem to resolve themselves in a few seconds (though they might take longer). There is no pattern to this that I can see, and it appears to be random.
Minor
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Merged and Updated: I’ve merged both Krypt issues into one minor bug. Crash to desktop only occurs in the Krypt now when “Krypt 60 FPS Mode” is “On;” I can play for about 15 minutes before a crash. Frame rate drops are also present. At 30 FPS, the Krypt is completely stable and 100% playable as it was pre-Patch 4, though there are minor FPS hiccups here and there; nothing serious. Original two bug listings of these issues as follows:
My regular Krypt crash-to-desktops may have been resolved with the 05/31 patch! I just spent about thirty minutes running around the Krypt without a single crash. I went all over the island, took the odd elevator, and even used "Esc" on my Keyboard to exit the Kollector's Store (which used to guarantee a crash) and no crash! Since I want to play/test more before confirming, I'll leave this bug listed for now. Original bug note as follows: Krypt regularly crashing to desktop. This was introduced with the 05/24 patch, and it does not seem to matter if it's at 30 FPS or 60 FPS. After the fourth crash, I verified my game's file integrity via the Steam Client, and I've been able to run around the Krypt for more than five minutes without a crash, so this
may have solved the issue, but I need to test further.
Frame rate hiccups introduced in the Krypt. With the 05/31 patch, I've noticed some a large number of frame rate drops occurring in the Krypt. These appear to be random, as I've not noticed a pattern and have not been able to reproduce on demand. Since they don't affect my ability to playthrough the Krypt, and since frame drops are preferable to crash-to-desktops, I'm listing this as a "minor" and not a "major" bug. Note I'm playing with "Krypt 60 FPS Mode" Off.
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Updated: A video showing the 60 FPS Intro speaking bug can be found here. Original bug listing as follows:
In Character Intros, at 60 FPS, the first character to speak will not move their mouth. This occurs 100% of the time, and is a bug introduced with the 05/24 patch. On rare occasions, further dialogue will appear slightly out-of-sync. Note this bug only affects characters with lips. Characters like Baraka are unaffected and will always move their mouth.
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Updated: The artifacting bug is occurring much less since Patch 5. I was able to get a video of it, which can be found here. Original bug listing as follows:
On occasion, I'll see white or green artifacts pop up for a frame or so on-screen. This only occurs in a match, not menus, and the frequency seems to have increased with the 05/24 patch. I have not been able to reproduce on-demand, but I've been noticing it occurs more in Goro's Lair.
- Every so often, the Fatality music will not play when a Fatality is initiated. This seems to occur on any stage, and will also occur sometimes if the AI performs a Fatality.
I’ve been able to confirm through others this bug occurs on console as well.
- On rare occasions, the Stage music seems to cut out completely on the “Prehistoric” Stage. I have not had this occur on any other background, including the other Hourglass ones.
- On very rare occasions, the Brutality music will not play, and your character will not say their verbal taunt after finishing a Brutality, despite doing their talking animation. This bug may have been caused by the 05/31 patch, as I have not experienced it prior and I've performed hundreds of Brutalities.
Nuisance/Quality of Life
- In order to skip watching intros, I now need to press "Y" as opposed to "A." This was a common thing in the previous two
Mortal Kombat games, either on PC or console, as I remap my face buttons to 2,3,1,4. Since "3" is now mapped to "Y," I now have to press this button to skip intros. Ironically while in previous games, this bug was not a thing in
Mortal Kombat 11 until the 05/24 patch.
- The game's default master volume is extremely low.
Thank you!