They already have armor vs projectiles though, as well as every other kind of attack. He's just talking about taking away the armor vs normals and keeping the armor vs projectiles.Armor vs projectiles is a bad idea when we have characters whose literal concept is projectiles.
And Kabal's fatal blow is literally only beatable with projectiles.
Fair enough. I misunderstood that part, then.They already have armor vs projectiles though, as well as every other kind of attack. He's just talking about taking away the armor vs normals and keeping the armor vs projectiles.
I don't really agree with him though. Personally, I would keep them how they are, but at minimum make them usable only only once per round. FBs going on a cooldown when you whiff them instead of going away entirely is the stupidest thing about them imo.
but jumpkicks aren't plus. at least not scorpion'sSurprised he didn't mention how plus you can be on jump in kicks. Shit is dumb.
I think the fact that Noob's teleport tracks you now and will actually grab you while you are jumping in is insanely good and his TP definitely doesn't need a buff. In MK9 if you jumped forward it would miss because he teleported where you were, which seemed fair to me. Teleports in the game are ridiculous not just because of how fast they are but because their recovery is really quick. It shouldn't be so free, I think if they had more recovery frames it would be a bit better.- FB System
I kinda like the change of play/risk attached to using FB's. But it needs at least double the cooldown, pretty sure that's a given.
- Hitbox whiffing
- Wake ups
I like the wake-up system too, the chances of being steamrolled is smaller. There's a lot more 'respect' going on, and the loss of a meter allows the next combo within 10~seconds to be uninterruptable. I do have a problem against jumpouts on wakeups, but I think unfortunately, there isn't much to convert off AA-pokes, when they actually should (and I play Jade, no one besides her and Kung Lao benefits more from this).
- Teleports
No one's talking about this... for no good reason. They are too oppressive, have too strong defensive and offensive utility.
Scorpion, Skarlet, Raiden, Cetrion are strong tournament picks just because of this. Full-screen guessing situations or capitalizing off projectiles.
Kollektor, Liu and Mileena's are somewhat unexplored... But I don't think are much worse.
Noob and Kung Lao have honest and reactable teleports, those are fine, Noobs may even need a slight improvement.
- Customization mode
Really, this kinda makes no sense. This was intended for casual play, and it is unnecessarily restricting... (A lot of the stuff that's for casuals... doesn't seem fun for casuals. Combos (lol), The Krypt, Towers... I played most of it and some stuff has been really hit or miss... mostly huge misses, but a lot of ambition and potential).
Even just characters in general..
You're telling me Sub-Zero can't have an ice-clone but Geras and Frost sortof do? Every time he shoots those little ice sprinkles wearing his funny little pirate hat I can't help but feel bad for him..
Or Geras stealing Shao Kahns wake-up? LOL .. Kitana can't (or barely) convert off AirFans... Jax' distance closer is his FB, Jade's staff is goddamn green.. Anyway, my point is character identity is a bit lacking, across the board pretty much. And it'd probably take big balance changes to fix some of that.
My main non-gameplay issue, is how Ranked Matchmaking has been since launch... also... not a lot of open discussion about this.
Online/offline is a big difference enough as is... going over 100ms+ is just.. rage inducing, unhealthy for everyone playing and probably brought in unwarranted complaints. No good reason this wasn't in as of launch, and same goes for those tournament variations (WHICH ARE NOW JUMBLED UP ANYWAY, THANKS NRS).
- Cross-region is cool and all... but what about the option? Wouldn't the option to play (at least) <100ms games be awesome... for 100% of the people playing this game competitively?
- Stuff like e-league... I think is awesome and great, but there's this dark cloud hanging over it, specifically for this reason..
I'll say though, having the ability to just play FT3 online outweighs me having to Quit Out of 50% of the games I get paired up with. But if there ever was a QoL update fix needed... it's this one.
(and Cinematics not hiding my meters would be great too)
eating 15 seconds of free oki pressure for spending 2 defensive bars on ONE far teleport is utter nonsense. also all of the close teleports are full combo punishable.- Teleports
No one's talking about this... for no good reason. They are too oppressive, have too strong defensive and offensive utility.
Scorpion, Skarlet, Raiden, Cetrion are strong tournament picks just because of this. Full-screen guessing situations or capitalizing off projectiles.
Kollektor, Liu and Mileena's are somewhat unexplored... But I don't think are much worse.
Noob and Kung Lao have honest and reactable teleports, those are fine, Noobs may even need a slight improvement.
Truth.Sub-Zero Every time he shoots those little ice sprinkles wearing his funny little pirate hat I can't help but feel bad for him..
They really, really do.Truth.
NRS hates Sub Zero.
I think they have hated Johnny Cage since MKX as well.Truth.
NRS hates Sub Zero.
They really need to nerf that boi Gerald's thorns.- Looping throw pressure should not be a thing. Gerald has thorns that put you right next to him on touch he is guaranteed 50/50 or that the opponent has to spend a bar to escape the vortex.
LMAOThey really need to nerf that boi Gerald's thorns.
My only beef with this is for Raiden. His "zoning" is nothing compared to Cetrion or even Skarlet. He really has no advantage when far teleporting so his should still cost one bar, since most of his defensive meter is used for Electric Fly cancel pressure imo.I play Cetrion and can't lie when I say I agree her 1 bar far TP is busted and that goes for all TP chars that have that ability.
First off when both chars have TP it's such an absolute mess that sometimes even the screen can't catchup with you at times.
The biggest issue is how powerful of a tool it is to condition non-TP characters for the cost of 1 def. bar. For example you can begin by doing a non-bar spend TP and grab them. Or see what they do. After 1-3 teleports generally they become conditioned to your TP and begin a counter strategy by having a setup just for when you do it. But wait, NOPE, the far back TP allows (at least for Cetrion) to fully 100% punish someone pressing a button once you TP because they expected a full punish on you so they rarely mash like D1 or something. Not to mention if it's a Non-TP char if you choose, you control the entire zone again and can turtle until you get your bar back allowing you to do breakaways etc for when you finally get hit.
tl;dr - They should cost both bars of defense for that utility. You don't see a lot of TP chars abuse it just yet but face a good Cet or Skarlet and you'll start seeing how draining it is to have them have a get away from corner car for a huge discount compared to other chars.