Yeah, PL doesn't teleport randomly like most online scrubs. He obviously has setups and knows when to teleport.
Raiden can either appear right next to you (easy punish IF you're not in the middle of something) or he can appear at sweep distance out of jab/short and throw range, making it literally impossible to punish for 99% of the cast.
Also, a teleport we don't actually expect is 8 times harder to react to.
Good point.
I was fooling around with Raiden against AI, and see that , sometimes, AI just step back or dash back, and, this, simply whiffs naturally Raidens B 3,1,2, what seems very punishable if did not hit .....
The Raiden player most will go for 4 options after a sucessful teleport that caught oponent by surprise :
- a throw
- a superman eletric fly
- a combo starting with B 3,1,2 , 334, or 12 shocking
- a crossup jump punch
If a player just jump back after Raiden teleport, if not in the corner, he can avoid a throw, a crossup and any combo string starter .... he cannot avoid the superman
If a player just block, he can avoid superman, combo and cross jump punch, but not a throw
Raiden doesn't accept the "ground" game pressure, he does not allow rushdown pressure against him, the only way to deal with him, seems to be : being patient, trying for isolate hits, not constantly rushdown and jumping more than against any other character .... I know that superman can be used in the air, but, it's a risky staying in the ground all the time against Raiden. He will just teleport every time he sees the first signal of an attack that is too close range.
I think the strategy seems to be creating distance between Raiden and you , after his teleport, or just jump back or over him, to the other side, expecting him to whiff his move of choice.