66-60... What type of people are giving advice on this site again??It really isn't, all 'gimmicks' are casual friendly, but in a tournament setting that wouldn't work, you still need to learn the deeper and harder mechanics of the game to be really great at it and not everyone wants to put in that work. Some people don't bother learning combos because they're hard to do, no one is playing Cassie online because her combos are hard to get down. Honestly, dude, I'm 66 and 60 with Cass online, that's 126 matches and no mirror match so far.
So to make the statement that the game is made for casuals and easy is just completely wrong.
Throws are good because a lot of characters are unsafe, and at higher levels, people know how to block strings and throws are sometimes the online way to make your opponent fear blocking up close. D2's are 'good', but they're still unsafe. If you don't want to get anti-aired by them, don't jump (which again is more of an intermediate to advanced good habit). The breakaway rarely leads to punish attempts, I don't see it often, not like in the beta where you could punish Scorpion really hard. I feel like they changed it, or maybe his spear recovery? KB's are fine, again if you're at a lower level they either won't combo off of it or they'll drop it (I still do sometimes). If there's no combo off of it, well, don't get punished.
They're just numbers Jesus, if you're attributing win-loss ratio to someone's skill you're an idiot. I fought people with way better ratios that I destroyed, some who straight up quit on me.66-60... What type of people are giving advice on this site again??
too add on, Kollector has a few good combos that keep the opponent standingDon't wanna get punished when the opponent breaks away?
- Cut your combos short/find combos that set you up for favorable positions even if the opponent drops out.
- Play characters that don't allow the opponent to drop out. Sub Zero and Jax come to mind.
- Zone. Can't break away if they aren't getting combo'd.
You enjoy MKX, which means one can assume you enjoy the mindless 50/50s into silly damage. Sounds like you just like to do combos. I'll respond to each of your points:We have all heard and all have the same gripes about this games meta and I have a small theory about it and this could probably just be salt talking...but let me know what you think.
My theory is that this game was purposely made somewhat easy play just to please the average scrub that doesn’t have the discipline or execution to pull of combos....strictly to make it accessible and boost sales.
The reasons are as follows.
1. D2 KBs and D2’s in general.
They are so easy to land as a mashed out whiff punish as most strings that lead to damage through full combo extension are highs and they do a ton of damage.
2. Throws. Don’t get me started. 14 percent? For one button repeatedly mashed any where up close. I can easily say I’ve taken more damage in the corner of throws playing this game than combos over the course of my 500 or so matches.
3. Air escape leading to a punish opportunity. It’s serious bullshit that someone can get a punish out of getting opened up. It makes have to think twice about continuing my combo and time a get someone opened up cause I could possibly my get punished for doing well enough to get the hit and having the execution to pull off a full combo.
4. Fatal blows. Let’s just be honest. This is the “win button” for those that can’t close out and get a legit win in a close match.
All four of these things are just ridiculous and need to be changed for this game to remain any fun I’m my opinion. I like the back and forth of a good hard fought match but with shit mechanics like these you don’t get those kind of matches often.
My suggestions...
1. D2’s need to be less safe and put out less damage.
2. Throws need to be nerded to 12 percent or made more risky.
3. The air break needs to be back to the MKX mechanic of a nuetral reset.
4. KBs need to be back to a whiff and lose it risk reward situation.
I can honestly say I’ve tried so hard to enjoy this game like I did MKX. But it’s just not happening cause of shit like this. I used to literally have to tear myself away from MKX after 3 to 4 hours of playing and even then I couldn’t wait to play again. MK11 keeps me interested for about an hour tops every time even when Im winning it’s not that much fun because scrub tactics are strong on this game.
Having the air escape reset everything back to neutral is even worse than the current state of the air escape. You're contradicting yourself. Why would you want neutral reset? As it stands now, the opponent drops out of the combo right next to you, with ZERO wake up options. You're still in control, they've simply used up their defensive meter. Watching Summit of Time, you'll see that players are already adjusting their combos when they know an air escape is coming (i.e. throwing a D2 in for max damage when they know the opponent will use Breakaway).3. Air escape leading to a punish opportunity. It’s serious bullshit that someone can get a punish out of getting opened up. It makes have to think twice about continuing my combo and time a get someone opened up cause I could possibly my get punished for doing well enough to get the hit and having the execution to pull off a full combo.
3. The air break needs to be back to the MKX mechanic of a nuetral reset.
no but it was made beginner friendly if that makes sense?We have all heard and all have the same gripes about this games meta and I have a small theory about it and this could probably just be salt talking...but let me know what you think.
My theory is that this game was purposely made somewhat easy play just to please the average scrub that doesn’t have the discipline or execution to pull of combos....strictly to make it accessible and boost sales.
The reasons are as follows.
1. D2 KBs and D2’s in general.
They are so easy to land as a mashed out whiff punish as most strings that lead to damage through full combo extension are highs and they do a ton of damage.
2. Throws. Don’t get me started. 14 percent? For one button repeatedly mashed any where up close. I can easily say I’ve taken more damage in the corner of throws playing this game than combos over the course of my 500 or so matches.
3. Air escape leading to a punish opportunity. It’s serious bullshit that someone can get a punish out of getting opened up. It makes have to think twice about continuing my combo and time a get someone opened up cause I could possibly my get punished for doing well enough to get the hit and having the execution to pull off a full combo.
4. Fatal blows. Let’s just be honest. This is the “win button” for those that can’t close out and get a legit win in a close match.
All four of these things are just ridiculous and need to be changed for this game to remain any fun I’m my opinion. I like the back and forth of a good hard fought match but with shit mechanics like these you don’t get those kind of matches often.
My suggestions...
1. D2’s need to be less safe and put out less damage.
2. Throws need to be nerded to 12 percent or made more risky.
3. The air break needs to be back to the MKX mechanic of a nuetral reset.
4. KBs need to be back to a whiff and lose it risk reward situation.
I can honestly say I’ve tried so hard to enjoy this game like I did MKX. But it’s just not happening cause of shit like this. I used to literally have to tear myself away from MKX after 3 to 4 hours of playing and even then I couldn’t wait to play again. MK11 keeps me interested for about an hour tops every time even when Im winning it’s not that much fun because scrub tactics are strong on this game.
I suck pretty badly at this game, but with almost 300 matches in, mostly on kompetitive, I don't think I've ever been punished by a breakaway lolThe air escape thing is a whole new mind game, for once you need to use your brain not only to memorize and execute your combo, but to also think and make a read whether or not you wanna continue your combo. Besides, when you make a read and stop your combo during their breakaway - you get free oki, what the hell are you complaining about. For instance, in MKX its even worse, because the breaker pushes you all the way back to neutral and you get no advantage on your opponent at all.
P.S. I am surprised that after 500 matches you still get punished by breakaways.
Lord Brady speaking the truth"I'mma do my mix, you gon' do yo' mix and if your mix beats my mix, then yo' mix got ta go!" - MKX's gameplay
In the spirit of discussion, I shall attempt to answer your queries and ask some questions of my own.Absolutely, but it also has a bunch of outdated mechanics that still have no systems in place to balance them:
50/50 throws- There's no skill to breaking them since they all look the same. It's like putting three bullets in the revolver and hoping you don't get one of those three bullets after the spin. Then you have two different types of commands for teching them. To make it even worse, Krushing Blows are added just for flair. Needing to place the new mechanic anywhere we can, just because.
Chip-Kill - Everything does chip (even teching a freaking throw lol). Chip is fine and so is Chip-Kill, but MK doesn't have a system in place to deal with it (last breath is useless against multi-hit attacks, gap-less strings and DOT). When low on health, a comeback is highly unlikely because neutral means absolutely nothing at that point all thanks to no countermeasures to chip/DOT. Think about it for a minute. You're being punished for doing what you're supposed to do when you're attacked (defend). Blocking/teching is a punishment in MK. It's rather weird to make performing a skilled comeback through meter management and good hand/eye coordination useless, but then add...
Fatal Blow - The MK-Blue Shell. Seriously? There's no freaking reason for this to exist except to rubber-band matches like Mario Kart. Who the hell wants to see artificial comebacks assisted by the damn game? This is the neutral destroyer. The game slows down to a crawl because of how momentum-changing they are and all for little cost of a player getting their @ss kicked.
Ridiculous Krushing Blow conditions - A large potion of the cast has these KB conditions that just scream casual. They are highly unrealistic in a pro match.
I don't know what game you're talking about but it sure as hell ain't mkx lolIn MKX, when something was negative, you knew and you punished.