So have you guys thought about any changes for Cetrion you might like to see? Once the top tiers get toned down I think she’ll be pretty great overall. If she gets changes I’d probably like f23 to be -7 and AMP wall’s gap to be reduced to where you can only flawless block punish it. I can’t really think of anything else that wouldn’t be over the top.
Toning down the ridiculous top 5 a bit would make the game near ideal, but for Cetrion specifically I have a couple of suggestions. Pretty much aligned with yours.
-Remove the poking gap in AMP Wall. I've said it 100x, but once people master MUs it will make the AMP Wall almost useless at higher levels. At all levels people are getting away with fraudulent play that won't last. I've gotten a taste of this already, I can only imagine in the future. FLB punish great ok, but remove the gap given her weak up close options.
-If AMP Wall is adjusted I can live with F23 being -10. If it isn't adjusted, then I'd put F23 at -6. One of the two
needs adjusting for her long term growth.
-Adjust her Geyser KB to something practical, possibly hitting 3x in a match to activate or 3 AMP Geysers even. "Miss three Geysers in a row then hit one" is in contention for most useless KB in the game.
-Make opponents unable to low profile her mid attacks, 3 and F2. Making them reliable when at advantage.
That's about it. Sounds simple and straight forward, but I think that's how all the characters buffs should be handled to keep balance.