ghost whistler
Mortal
Honestly, the game is really messy at times. The inputs really need some tightening up, while the defensive options need to have their unput windows widened slightly. There are so many times when the characters dont' respond properly, too slow to face correctly for example. Blocks that don't block (crouch blocking a low kick).
The game also seems to really want players to land Krushing Blows so much that even the slightest movement, while the attack is incoming, triggers it. I've triggered a KB attack against me just because I was holding down block, not attacking at all.
But my biggest issue with the game, bullshit moves aside, is the variation system. It really bugs me (and no one else I'm sure) that we can only use two, arbitrarily designed variations, in any serious game mode. Sure I can dick about in kasual mode, but that's not the same. It doesn't help that some builds are just plain ass. Cetrion's earthquake build lacks teleport and, given how rubbish she is, she needs it. So why wouldn't you include it. I really REALLY hope they rethink this, but I doubt it.
On the topic of cetrion. Sigh. I'm no expert but I don't see characters like her working at all. I'd even include Skarlet in this. They are just too slow. Cetrion especially has no real focus and just throws things really slowly. Her moves are too awkward to beat the opponent who only has to stand at the edge with any character that can throw fast shit (even kitana or liu kang ffs) and they beat them at their own game. I'ma ssuming Cetrion is meant to be a zoner because I'm not sure what she's meant to do otherwise. It baffles me that you'd design characters that can dominate both close up and at range. How frustrating.
The game also seems to really want players to land Krushing Blows so much that even the slightest movement, while the attack is incoming, triggers it. I've triggered a KB attack against me just because I was holding down block, not attacking at all.
But my biggest issue with the game, bullshit moves aside, is the variation system. It really bugs me (and no one else I'm sure) that we can only use two, arbitrarily designed variations, in any serious game mode. Sure I can dick about in kasual mode, but that's not the same. It doesn't help that some builds are just plain ass. Cetrion's earthquake build lacks teleport and, given how rubbish she is, she needs it. So why wouldn't you include it. I really REALLY hope they rethink this, but I doubt it.
On the topic of cetrion. Sigh. I'm no expert but I don't see characters like her working at all. I'd even include Skarlet in this. They are just too slow. Cetrion especially has no real focus and just throws things really slowly. Her moves are too awkward to beat the opponent who only has to stand at the edge with any character that can throw fast shit (even kitana or liu kang ffs) and they beat them at their own game. I'ma ssuming Cetrion is meant to be a zoner because I'm not sure what she's meant to do otherwise. It baffles me that you'd design characters that can dominate both close up and at range. How frustrating.