I usually try to wait until Sonya flashes and it starts to make like a charging up sound to dash cancel into a normal, that’s how I’ve been getting it back pretty consistently.Hey so i have been trying to do the Energy Ring cancel but cant seem to do it. Any Tipps ? Thanks in Advance
This. Ive found it works better to wait to input the dash forward right when she starts flashing instead of trying to hold RB and mash forward right away. This also makes it easier to input b1 as your followup normal instead of having come out as a standing jab. You can still 134 xxdb2 if it does tho.I usually try to wait until Sonya flashes and it starts to make like a charging up sound to dash cancel into a normal, that’s how I’ve been getting it back pretty consistently.
In my earlier combo post I listed a string that seemed to work well for this type of setup:That would be beautiful but I can't work out a string that will accommodate that krushing blow energy ring.
I have a big problem with connecting the 333 after F4, usually the opponent is already too, low, but I can't make 333 come out any faster. I've done it before but it's wildly inconsistent. Any tips for the timingSo I'm going Midscreen with this off the B12---
B123, F4, 333, DB2 EX, F4 1+3 2222. Mash out the twos and it comes out easier during combos. 378 1 bar midscreen damage. If you mess up the 2222 portion (I'm currently at about 7/10 effective, will be 100% with more practice) you leave them standing with 352 damage. Is this top optimal damage midscreen?
The timing is a bit tight, but you'll have to hit the F into F4 part very early in the hit animation. They don't fall down as quickly, and you can do 333 after. If that's too rough, you can shorten it by not doing all of the 333 before DB2 AMP and it does a little bit less, but still a lot of damage.I have a big problem with connecting the 333 after F4, usually the opponent is already too, low, but I can't make 333 come out any faster. I've done it before but it's wildly inconsistent. Any tips for the timing
input window set as long for me, i get it pretty consistently. make sure to dash cancel the norma i.e. input the normal as fast as you can after erc cancel., it comes out a tad faster.I also have had trouble getting anything after the cancel, so correct me if im wrong but its a dash cancel? Also what are your controller input settings on Short Normal Medium or Long?? Whats working better i never got a hit to land after the run cancel from bf1
I'm trying sonya atm, and can't manage to Connect b123 after the cancel... So tight.So, this is building off of what Rex found and also posting some of Sonic's tech from his stream last night. Not only can Sonya combo off her b14 with an AMP ring cancel into 134, she can also cancel into b123 for some massive 1 bar and 2 bar damage. For example:
b14 xx bf1 AMP cancel b123, 3, 3, 3, 333 xx db2 = 444.07 for 1 bar
b14 xx bf1 AMP cancel b123, 3, 3, 134 xx db2 AMP, 333 xx bf4
You can cash out on both bars for a kill if you need it, or you can just spend one and end in 333 xx db2/333d4/333 xx bf4 to have the threat of being able to do the exact same 50/50 again. Also should we have an abbreviation for the AMP energy ring cancel? like ERC or something? It's kind of tedious to type out.
Wait for her to flash and make the AMP audio cue before trying to do the dash cancel into b123, that’s what i do, when I fuck it up it’s normally because I did it too early.I'm trying sonya atm, and can't manage to Connect b123 after the cancel... So tight.
Amy suggestions?
It's b123, 2nd hit it's an ohim training her combos but i dont see any "123" string..what am i doing wrong?
B123 3,3,123 xx DB2 Amplify, 333,D4 -43% Damage EnderIt's b123, 2nd hit it's an oh
It’s 134, not 123, I’m sure TeeJay will get the notation fixed soon.B123 3,3,123 xx DB2 Amplify, 333,D4 -43% Damage Ender
i just copied this from the start of this topic, where all the combos are. you can find other "123" in the combos, and the one i copied its in the meterless corner combo. i tried and well.. even if i do b123 after the 3,3 , the b12 knocks the opponent down and u cant continue the jugglin.
Is there any video that explains the cancel, I'm trash and can only land 134 after the cancel it's impossible for me to Connect b123
Are you going to be a bit "deeper"? I mean, I'm trying to main Sonya using your combos, but I don't know nothing about her pokes, her punishes and stuff :/UPDATED THE THREAD SORRY GUYS!!
Im going to add the Ring master section tomorrow
YES! She's not fully fleshed out yet imo for a guide. but there are pointers and tips all around the general disccusion. I would say her best poke traditionally is a d3. 7f, +10 hit adv and jails into her b1. use it up close to check and deal with pressure. Punishing should be easy since she has 7f s1 as well. Are u having trouble with a specific move?Are you going to be a bit "deeper"? I mean, I'm trying to main Sonya using your combos, but I don't know nothing about her pokes, her punishes and stuff :/
Ofc, I'm loving your work and I'm so grateful!
Ty so much! Nah I'm fine, I'd just like to master her so every info is a good oneYES! She's not fully fleshed out yet imo for a guide. but there are pointers and tips all around the general disccusion. I would say her best poke traditionally is a d3. 7f, +10 hit adv and jails into her b1. use it up close to check and deal with pressure. Punishing should be easy since she has 7f s1 as well. Are u having trouble with a specific move?