Gaxkang
Banned
Like the core gameplay really and what character factors are real desirable.
For instance online I see a lot of people doing strings, they get blocked and immediately are crouching down and D1ing and things continue from there...in their favor even to the point it might feel like the defender can't do much. Most of the time blocking a string you can't like punish with for example a 9 frame string or so forth. Punishing on block seems mostly reserved for really unsafe stuff/special moves.
Someone might use D3 a lot too.
Buffering D1 into a special seems very very important.
Moves that close the distance, or advancing moves seem key, tho sometimes a D3 or D4 will stop them.
And it really seems like you gotta know and be able to do 10 hit combos if the other person can do them especially. Otherwise you're just at a big disadvantage all the time...there is the Breakaway mechanic, but that seems so-so.
Teleport attacks really seem to neutralize zoning attempts...and massive damage can be done off a teleport, like I've seen Noob Saibot do that.
Mixup combos can be tough to block, it can look like.
I'm no expert but it's just what I've seen online, what people do or what may seem to work.
For instance online I see a lot of people doing strings, they get blocked and immediately are crouching down and D1ing and things continue from there...in their favor even to the point it might feel like the defender can't do much. Most of the time blocking a string you can't like punish with for example a 9 frame string or so forth. Punishing on block seems mostly reserved for really unsafe stuff/special moves.
Someone might use D3 a lot too.
Buffering D1 into a special seems very very important.
Moves that close the distance, or advancing moves seem key, tho sometimes a D3 or D4 will stop them.
And it really seems like you gotta know and be able to do 10 hit combos if the other person can do them especially. Otherwise you're just at a big disadvantage all the time...there is the Breakaway mechanic, but that seems so-so.
Teleport attacks really seem to neutralize zoning attempts...and massive damage can be done off a teleport, like I've seen Noob Saibot do that.
Mixup combos can be tough to block, it can look like.
I'm no expert but it's just what I've seen online, what people do or what may seem to work.