I was gonna say remember that certain juggles are sex dependent lul.
I've been trying to use her FB more in situations of need but it's 32 frames makes it a bit situational.
-That being said, B1,3*B3xFB is a juggle on male characters only.
-B3 in general is a good far hitting move to go into FB if you're willing to risk it.
-F4,1 is an OH with enough stun to link to her FB and best of all, creates a double overhead
-Mid-range jump into FB is a great delayed attack for someone who has been shown to know when to AA.
-Lastly, if you can condition the opponent to block a jump-in after a certain string (like always jumping after bd1 amp) a blocked ji4xFB is a great mixup but misses if the ji4 hits
If you're outside sweep range to full screen you can stay back and the opponent shouldn't be able to forward jump because of b3. I like to do b3 into bf1amplified. All the shots should connect. Does decent damage. What I'm trying to figure out is how to use her mid screen. I usually find myself doing random db1s and db1 amplified hoping I get a hit. And it works against randoms but against a good player. It's not gonna happen. Also. What are you guys doing to anti air?
Someone said S4 converts into a combo but I havent practiced it
As for mid screen and playing her in general, just use your usual strings and switch them up for mixups when needed. B2,4 and F4,1 are good punishes. F4 is a good footsie tool in general that if it hits is 17 frames of advantage and neutral if they block it. When you have advantage you can walk in and do 2,1,D+2 for an OH with a different string or go for a throw. F2,1+3 starts with a high but does a good knockback move that pushes back even on block. I usually throw this out at the same range that B3 would hit