Wigy
There it is...
Yeah d1s can catch you for a full combo. It's not brilliantH
Have u tried the poke hop meta yet? I havent been online since the beta tryin to finish some single player content first
Yeah d1s can catch you for a full combo. It's not brilliantH
Have u tried the poke hop meta yet? I havent been online since the beta tryin to finish some single player content first
To be fair half of the top players and community cried endlessly about mkx being too roided out and fast. Y'all wanted zoning and neutral this is what it looks likeEvery character in this game would get their ass kicked by any character in mkx. Seems like EVERY character is shit. This means it’s on purpose and that things that used to be important may not be anymore. Who cares about a safe string if I can flawless block? Nobody has good combo starters so punishes aren’t as big a deal. The game is now just nickel-and-diming your opponent to death
Except instant low crushing overheads.Why are short hops a thing? It seems like a really shallow mechanic that doesn't bring much to the meta.
Maybe for D3/4's (assuming they are the sort that makes the character's hurtbox disappear like Erron's D4), but most other lows have large enough vertical hitboxes that they will anti-air them. Moreover, shorthops are a rather low-reward /high-risk counter for low pokes considering that if it hits the KND advantage is pretty shit, and if the opponent does any other poke like a D1 or a jab string you could easily get comboed for your trouble.Except instant low crushing overheads.
Yup, you’ve got to take turns like a proper fighting game now instead of just throwing one thing out after the other for free. You have to think about when to use certain strings instead of just throwing it out whenever because it’s advancing and +7 with a cancel. And you can’t just toss out armor because you’d rather not play neutral or have to block.Why are so many strings so unsafe or like -6? It kind of feels like i lack ways to apply pressure. I do a string and my turn is always over. The few plus things chars have a gen all highs. This game has no raw armor moves that you can throw out at the end of a string to force an enemy to extend pressure or make them respect it.
It just feels like this game is set on taking turns. You do your string and ill block so you can do yours. Laxks mind games and feels stale. As of now im just thinking mkx was a much better game for someone who likes to rush and apply pressure like i do
You haaaaaave to be some sort of nrs spy or something. I have neeeever heard you be critical of nrs for absolutely anything haha.. it’s okay to point out their mistakes as well as their triumphs you knowI think it's pretty obvious. They either A) Felt it wasn't balanced or B) Thought that it could be balanced, but felt they didn't have enough to time to carry our that process before launch.
Every year NRS is bashed for having the game be a mess leading up to Evo. We're notorious for people booing the game, etc, and getting a bad rep early on even though the worst issues are fixed over time.
So the move was clearly to play it safe at launch for tournament play. Doesn't mean it'll make everyone happy, but it seems pretty clear why it was set up this way.
Do keep in mind that (though you probably know this), there is much more to character skill than just combos. What do I do if someone spams pokes, should I learn to hit confirm certain strings, if I get outzoned how close should I be for my own zoning to be good again, what are my best footsie normals, etc.The skill ceiling for characters seems incredibly low,
That's all well and good but the variations are a complete shit show at the moment. Game feels really bare bones.Yup, you’ve got to take turns like a proper fighting game now instead of just throwing one thing out after the other for free. You have to think about when to use certain strings instead of just throwing it out whenever because it’s advancing and +7 with a cancel. And you can’t just toss out armor because you’d rather not play neutral or have to block.
The meta has leveled up — now you have to level up to meet it But having to think more is overwhelmingly a good thing. Fundamentals are now given priority over ‘easy offense’ mechanics.
that's a major cop-out if i ever saw one. that part is just learning how to play any char in any fighter, and most of the depth related there is directly related to the versatility of their toolsets (because that's what they use to deal with those situations.)Do keep in mind that (though you probably know this), there is much more to character skill than just combos. What do I do if someone spams pokes, should I learn to hit confirm certain strings, if I get outzoned how close should I be for my own zoning to be good again, what are my best footsie normals, etc.
Remember that MKX was pretty light on some of these things (like footsies) due to the run mechanic being a thing. I don't know whether MKX Kitana got most of her skill ceiling from conversions and combos, but if so try approaching this new Kitana differently. See what characters/playstyles usually get you and find ways for Kitana to work around it.
Most Krushing Blows come off of whiff punishing or punishing moves. I can't speak for all characters but Baraka in particular lives off of whiff punishing and punishing moves with 112 (he also gets like 50-70% on most of his punishes though lmao). I do think a majority of the characters are neutered, but I think KB make the punish game decent for most characters (I don't like them visually though).Every character in this game would get their ass kicked by any character in mkx. Seems like EVERY character is shit. This means it’s on purpose and that things that used to be important may not be anymore. Who cares about a safe string if I can flawless block? Nobody has good combo starters so punishes aren’t as big a deal. The game is now just nickel-and-diming your opponent to death
I'd say 99% of crushing blows I've had against me are when I get mashed d2 after I go for a high when I'm plus lol.Most Krushing Blows come off of whiff punishing or punishing moves. I can't speak for all characters but Baraka in particular lives off of whiff punishing and punishing moves with 112 (he also gets like 50-70% on most of his punishes though lmao). I do think a majority of the characters are neutered, but I think KB make the punish game decent for most characters (I don't like them visually though).
I agree with you on the variation stuff, I really want to use Kitana’s second tournament variation, but so far it seems pretty inferior to the first.Day 3 for the vast majority. LOL. Day 6 for me. Day 7 or 8 for a small minority of high level players.
"Trash" is arguably a hyperbole. But have you examined some of the less frequently used variations? For the characters I have been experimenting with,
almost everyone is in agreement that Noob's second variation is vastly superior to his first while Erron Black's first variation is vastly superior to his second.
Some of the variations seem rushed. The moves lack cohesion. They feel randomly unified without a focused gameplay strategy.
Exactly - they should just increase the number of available slots in each variation, whether custom or default. Increase from 3 to five slotsI agree with this "incompleteness" to some extent because most characters seem like they should have 1 more base move from their list of variation abilities. For example, D'Vorah should have her bonus combo strings, Noob should have his slide clone, Sub should have his projectile-eating enhancement to ice ball, and Jade should have her air glaive or up glaive. This issue is especially noticeable with the current tournament variations being so damn limited.
Pokes are plus on hit but negative on block. If you block thier poke you can return a poke on reversal, if you hit then you are garanteed faster moves as follow up like 7-8 frame mids.Maybe I'm just ass but machine gun pokes seem a real problem in this. I'm having to like double poke people and then grab to stop the d1 mashing
even in the tutorial where they set up the flawless block scenario for you and tell you after which hit you should flawless block, it still took multiple attempts to get the flawless block. Perhaps the frame window is a frame or two too smallFlawless blocking is completely new to NRS games and it will take time for people to add it to their overall gameplan. We'll likely see much more of it once people have had more time with the game.