The only real problem with 2, is that it is 9f, so even when someone is on negative frames, he is still able to poke out, out of 2,4 punisher.Here are my issues:
Id take his 2 being mid
Yea i legit think thats his main issue, all he can do is his down moves and a well placed b3.The only real problem with 2, is that it is 9f, so even when someone is on negative frames, he is still able to poke out, out of 2,4 punisher.
So it either should be faster, or should be mid, to avoid bully.
If nothing will change. I already have a plan: conditioning opponent with b1 x blades or ball, if no bar. Maybe after that they decide to block and respect.Yea i legit think thats his main issue, all he can do is his down moves and a well placed b3.
I have on pc so i see some people said they nerfed his d1, so im really wondering wtf now lmaoIf nothing will change. I already have a plan: conditioning opponent with b1 x blades or ball, if no bar. Maybe after that they decide to block and respect.
Isn’t f2 -14 on block? Or does the fact that it’s a crouching animation make it safe-ish due to low profiling fast highs? I’d check myself, but I can’t play for another 12 hours (somebody send help).Kano's f2 is an option select. If you cancel f2 into a special, it will only come out on hit.
Fair enough but to me the command grab variation suffered from the opposite problem, 2 good moves paired with a third move (manhandled) that doesnt make sense. A command grab character that can’t keep you in the corner cause all his strings side switch. The side switching on his stand 2 strings is the reason I passed on that variation.I don't think anyone is underrating Vegemite, it's just not worth giving up command grab and increased strings for it since the other 2 things in the loadout are actually terrible.
Don't get me wrong, I'm going to mess around with that variation to try and find something but as 90% of people who have looked at it have said "It doesn't make any real sense and just seems bad". It's even worse when you look at the good moves that weren't used at all and can't help but wonder why they thought this gimmicky crap was worth making into a tournament variation. If we had Vegemite + any two of the unused moves I'm fairly sure people would be all over it but paired with molotov and chemical burn is no bueno.
Oki is short for Okizeme which is a fg term for the pressure you can apply to your opponent as they are getting up from a knock down.what does "oki" mean?
It is, though it's yet to have been punished. I'm not sure if it's the lowered hitbox or the spacing, but people seem to have a difficult time punishing it right now.Isn’t f2 -14 on block? Or does the fact that it’s a crouching animation make it safe-ish due to low profiling fast highs? I’d check myself, but I can’t play for another 12 hours (somebody send help).