He's a Jade lover so I assume he's referencing that some strings require you to very quickly mash out the entire thing immediately instead of having small windows between each attack to decide whether you want to continue the string. For example: Erron's 21212 and Jade's B343.What are you referring to exactly? I don’t understand what you mean?
Johnny's 2,4,4 string. it feels so weird. I wonder why they went with that?It feels great that the game stops you from mashing.
That is until you have to dial strings instead of actually executing them properly.
A lot of inputs feel clunky as fuck and moves feel sluggish.
Oh man labbed Erron for a couple of hours. This string is very annoying and my thumb is numb from having to slide it back and forth very quickly in order to get it to come out. This is on a hori pad where the buttons stick out more than a ps4 controller so you can imagine the pain after even a few of these.Erron's 21212 is annoying af in this game
Never noticed anything about 121There are definitively some bugs here.
The 121 string of Johnny is clearly bugged.
If you dial it UBERFAST with extremely PRECISE inputs, it will become NOT special cancelable.
This doesn't make any sense, as I'm used to dial my strings with finger sliding fast and I'm dropping combos constantly because I need to remember to slow down.
The irony is that his 244 and f344 strings need to be dialed uber fast to work, so it's definitively NOT a feature but a bug.
Agreed about rollingThe wake up and roll timings are really weird.
I have the Hori for Xbox and the Dual Shock for PS4... I've actually gotten pretty used to (and consistent) with the slide on Hori, more than the Dual Shock.Oh man labbed Erron for a couple of hours. This string is very annoying and my thumb is numb from having to slide it back and forth very quickly in order to get it to come out. This is on a hori pad where the buttons stick out more than a ps4 controller so you can imagine the pain after even a few of these.
He also has a f2121 string that is also like this but nowhere near as bad.
At least in mkx you can get it into a rhythm but this one is very annoying.
Yeah there's the dial system...I feel like it tends to make people rush their inputs on top of other issues that go on.The tutorial mode explains the dial system very well.
Everytime you start to execute a string, there is a timer running out between each buttons, and if you plan to cancel into a special, there is a special cancel window which starts to run out the second you press the first button.
The goal is to perform the special move before the special cancel window runs out, or before the other string buttons timers run out.
If you are having trouble doing this properly, pheraphs what you want its to increase the input timing window to medium or Long or even change to short depending on how your execution type works.
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