I don't know if it was already mentioned, but breakaway timing also feels really bad. Why the hell do I need to time it? Again, we come from MKX, a game with a lot of execution barriers, and MK11 is supposed to be more "execution friendly". Well, I never had issues with combo breakers, that thing was smooth, but for some reason it looks like you need to lab this breakaway sh*t!! I already have more than 600 online games, and still struggle with rolls, breakaways, back+forw inputs, and many strings with weird timing.