I fail to see how abilities counter picking would be any different than variation counter picking.@ForPeopleDoingCompetitivePlay
Again, I love customs, prefer it, but how is it feasible. We already know how different specials can make a MU. Take this scenario-
MKX is custom. Your opponent selects Quan Chi. There is a vast difference in how Sorcerer and Summoner play. Yet with custom, your opponent can select abilities to make builds like one or the other. Your character has some abilities strong against Sorcerer tools, and some strong against Summoner tools, but not both equally. You pick abilities strong against Sorcerer, your opponent picks Summoner. What do you do? Do you say "well I'll just not change my abilities and play a harder MU"? If you do change them, what's to stop your opponent from changing his, and then a back and forth? If it's hidden, are you really ok with not knowing if you're facing the Sorcerer Quan or the Summoner Quan until the pre-match loading screen? Now apply this logic to MK11.
This is what I want someone who will invest tournament time in the game while also supporting custom to answer.
Thats disappointing, they should have tried to use customs at first and if it didn't work go back to MKX style variationsWelp, I guess this has been settled
https://www.gameinformer.com/2019/04/02/how-mortal-kombat-11s-custom-variations-will-work-in-competitive-play
I didn't feel that I was being particularly unpleasant, so I'm sorry for that.I will do my best to be nice unlike you.
This comment outs you as a follower of only one (really fucking weird) esport scene to the exclusion of others that do, in fact, function very differently, and do, in fact, ROUTINELY rely on players improvising in the face of unknowns.This comment outs you as a casual who does not understand the tournament scene nor respect it. If your idea of balancing is both players not knowing what the other is using then you are one of the ones who just want a train wreck for viewers sake. You have clearly never been in a high pressure tournament situation let alone a qualifier top 8 placer match.
Love how the article opens with "Mortal Kombat 11’s biggest new feature is the custom variations system"Welp, I guess this has been settled
https://www.gameinformer.com/2019/04/02/how-mortal-kombat-11s-custom-variations-will-work-in-competitive-play
What an absolute waste. I'd rather they just bring back regular variations instead. At least those had cool themes, and you knew a lot of effort went into make each unique. Why even bother with custom variations if they're just for party modes?Welp, I guess this has been settled
https://www.gameinformer.com/2019/04/02/how-mortal-kombat-11s-custom-variations-will-work-in-competitive-play
My hype was through the roof after playing the beta, but after reading this I'm incredibly disappointed...Welp, I guess this has been settled
https://www.gameinformer.com/2019/04/02/how-mortal-kombat-11s-custom-variations-will-work-in-competitive-play
I just dont see how there is any difference between this scenario and having people counter pick with a different variation/ character. Also whats the differenc between picking the best special/load out vs picking the best variation?You make a good point but you are not considering all the factors here. I know you are a good player bc we played a lot. Consider character selection/counter picking. Im going to watch you pick a broken teleport then I will unselect jades air projectile for pole vault. you then realize the zoning wont be an issue so you unselect teleport. even if you do blind picks, after the first match it will turn into a ability counter pick shit show. Consider balance and a move like gutting. Consider that top players will likely end up on one loadout. I would argue in mkx almost every character had 2 tournament viable variations like shinnok with boner (lol) shaper and imposter. Imagine bone shaper with imposters teleport? all i had to do was give up bone shapers ground pound?!?
I do not have time to make all of my points but consider your point beyond just that one my man!
While I see how people could find this appealing, personally I'm glad we're going this way.what a waste of an opportunity to create something truly special...
Damn, though I argued it, I'm actually sad now that reality has hit.Welp, I guess this has been settled
https://www.gameinformer.com/2019/04/02/how-mortal-kombat-11s-custom-variations-will-work-in-competitive-play
1. In regards to customization, they need to show a loading screen where the abilities could be seen. This is solvable but requires NRS effort. You need to know what moves your opponent has, it rewards hard work on matchups and study of the game.MK11 has been very secretive about tournament standards concerning ability moves despite numerous requests in multiple media outlets asking for clarification. Their silence can only mean two things listed below. When considering the tournament scene, there are some very serious questions that need answered if full customization will be allowed.
Nertherrealm's silence on this matter can only mean:
Regardless of netherrealm's plans, there are a large amount of factors to consider. I will lay these out for discussion.
- they are not sure
- they are getting ready to present at a c2e2 type event of have something specifically planned for its rollout
- If customization is allowed, how will you know what moves your opponent picked? When you are at a major and fighting in your 7th set of the day and are in a game five, I PROMISE you WILL NOT remember what moves they picked. If this is indeed the route NRS chooses then the icons in the ability selection menu will need to be on the screen at all times during game play.
- Many people are saying that full customization will add to the depth of the game and longevity. This is not accurate. The very talented top players will quickly decipher the best selection and moves sets for a character. There are moves that are so strong that you will almost have to pick it (i.e. Skarlet Siphon or Baraka launching stab move). Allowing full customization will actually showcase less moves on the main tournament stages as top players will be using one, maybe two variations.
- Tournament logistics and counter pick issue. Player Alpha is fighting player Beta. A wins, B goes to edit abilities to counter A's zoning, B wins, A goes and picks something that counters player B's move set, et cetera et cetera. Time, viewer ease and a Paper, Rock, Scissors mentality that will be worse than Injustice 2 at its peak.
- Balance will be nearly impossible without making moves either broken or useless. With each character having what appears to be 7-12 abilities they need to compliment each other appropriately. This will only be achieved in an MKX variation style system. Beta Kabal is the perfect example of a character being potentially broken by putting together the right moves. Take the restand or the jump saw away and the character begins to have clear deficits as every character in a fighting game should.
@General M2Dave comment about blind picks. How would that work lol.
- The player should be number one when considering the standards. Full customization might be a good thing for viewers but it will take away from the tournament players experience. I will argue full customization will not be good for viewers because they will be only seeing one version of each character. I trust Paulo and NRS to give us several variations of a character like MKX that will be viable at a tournament level. This will also give NRS more freedom to make some moves strong or weaker depending on its variation. Something that will not be possible with full customization.
Got it.Mod pls close in light of the reveal today. Thread no longer relevant. Lead discussion to the new thread discussing the info.