for the most part top players will be sticking to one variations. At majors/top 8's the viewers will really only see one variation of a charcter bc of this.5. "Full customization might be a good thing for viewers but it will take away from the tournament players experience. I will argue full customization will not be good for viewers because they will be only seeing one version of each character." Explain
!!!!!!!!!!!!!!!!!! agree. I do not mind their opinion bc it alludes to 95% of the people that will buy the game. I just wish they would realize there is a lot more to think about than "whats good for the viewer"I think players who don't intend to attend any offline events should stop dropping their strong opinions here.
If it's your 7th set of the day, chances are it's your opponent's 7th set of the day as well. So either you can both remember (and it's on you for forgetting), or you both can't remember. Either way the playing field is perfectly balanced.
he did but nothing has every been confirmed. tyler actually said they are not ready to discuss it on one of the kast'sDidnt ed boon say in an interview they were leaning towards preset variations with 1 custom ability or none.
I am not over reacting I just put up some talking points. It is my feeling full customization will be bad. You make very good points but they likely only apply to mid to casual level players. The top/best players will likely only stick to the strongest possible loadout. Like what baraka will not use gutting? Or what kabal will not use restand and air saw?The only reason you'll have to memorize more it's because more characters will be viable with custom variations instead of just labbing the ones you fear to go up against in tournament. Custom variations actually add more depth and more longevity to the game unlike having to remember different inputs for no reason. I'm willing to put more time to learn every character match up if it means it makes the game better and more enjoyable and It'll actually be easier to balance a character with custom variations, like someone said in another post, NRS can make a character special move an ability if it's too strong and they can also buff or nerf each character normals / specials individually without fear damaging another variation. For the first time I think NRS would be able to balance a character without sending them to the shadow realm. No offense PTW but I think you're overreacting or maybe there is another reason you don't want custom variation.
They can just flip a coin for the person who would choose first if either party feel like counter picking, for online tournament they can just make it so that you can see what you're picking but the other player can't when hidden selecting abilities.
Keep the questions coming Dave and Yes, I hope 16 Bit and Dizzy are reading this thread so that they know custom variations are possible and that it would make the game better as a whole.
paulo and 16 bit said one time in different venues "Every character is supposed to have a weakness."No. Because all OP moves you can find only in custom loadout - gutted, restand and air hook, misery blade etc.
Custom move also destroy cons from characters with pros and cons (for example - baraka, he desgined with good buttons, but without good combo and damage on midscreen. "Gutted" just destroy that originally designed cons and broke character)
ding ding ding! well said!What do you mean that's how it works now? That's not how it works at all. I am for customs, but this is my biggest concern to lean back to variations. When you play offline at your locals or tourneys, that first game is vital. Here is an example of what can happen at locals or tourney-
--If my Character X has 10 abilities, and I am playing a guy using Character Y who has 10 abilities, the first thing we'll do is try to equip one that is tough for the opponent. The problem is if I select Ability (1), and my opponent is like "oh if you're using that I am selecting ability (3)". But if he's gonna use ability (3) then I want to use ability (6). But then etc etc etc.
I'm not gonna be sitting there agreeing to fight against a setup if I can make my MU better before the game, and I wouldn't expect my opponent to either. So the only solution is a form of blind picks. Think about that though. You've went to this tournament, spent your money, to face someone that picks a character that you have no idea what they are about to use against you. Is that really how you'd want to play? I know I'm not trying to have that happen to me.
I mean online yea it works a bit different, but offline I'm having a difficult time seeing how it can be implemented without issues even if I prefer it.
I think this is a great question and point. We will know soon enough I guess.EDIT: What the fuck is the big secret anyway? This is shit you decide way before you get to an alpha build. At this point they already know which path they are going to go, so why haven't they said like 3 months ago.
Here's another thought, they probably aren't going to retroactively tell us what the variations are for the characters whose kombat kasts are already finished. So we might not know who has what tools up until release.
And, once again, how is that ANY DIFFERENT than MKX? lol
- Many people are saying that full customization will add to the depth of the game and longevity. This is not accurate. The very talented top players will quickly decipher the best selection and moves sets for a character. There are moves that are so strong that you will almost have to pick it (i.e. Skarlet Siphon or Baraka launching stab move). Allowing full customization will actually showcase less moves on the main tournament stages as top players will be using one, maybe two variations.
I can’t believe people are actually vouching against customizable variations.. like that’s literally what we have been asking for for the last 3 years.. Jesus people are never happy.
Were there some moves that were better than others? Of course.. but what does that matter? If we have preset variations, one will be better then the rest so what’s the difference? Also most importantly, out of the possibly more than 70 customizable load outs you could have between the 5 beta characters, not one single option had something broken or unbalanced..
Like what more do you guys want lol
It’s a bigger decision to make this time, for MKX it was just decided which moves went into what variation but this time the moves they decide to leave out won’t be available in Ranked at all. They are going to want the coolest looking and best moves available in tournament but also want to keep as balanced a roster as they can. The line is much thinner this time around and there is a lot of potential backlash they may face for leaving certain moves out.Which is a scary thought since we're 3 weeks away, so the kombat kasts were really up in the air as far as tournament play or even if you just wanted to play ranked online. We knew what the variations were this time before MKX release. If that's the actual reason I'm not going to be surprised if there is imbalance jank or the 3 pre-set variations are really vanilla and basic.
EDIT: What the fuck is the big secret anyway? This is shit you decide way before you get to an alpha build. At this point they already know which path they are going to go, so why haven't they said like 3 months ago.
Here's another thought, they probably aren't going to retroactively tell us what the variations are for the characters whose kombat kasts are already finished. So we might not know who has what tools up until release.
What? No, what I am saying is doing a rock/paper/scissors or a hidden select, is significantly worse than preset variations. I am going to CEO, to EVO, and various locals. If I am taking my time to do all of this, all the early game training, I want to lose based on my preparation, the player, and the match. Not because "my opponent had his abilities hidden until the loading screen before the match". That sounds insane. That is what I am saying. You shouldn't lose your first game by selecting the wrong abilities because you "guessed" your opponent would use certain ones. You need to know what someone is selecting against you.I'm not quite following you, I think what you're saying it's you want to hidden select from the beginning to try to avoid getting countered in the first match. I believe you can still run into a bad MU when both player hidden select, if the other player doesn't hidden select then he clearly doesn't care. What I'm saying is that hidden select it's the same thing as asking your opponent before the match start or after they try to counter pick that you want to flip a coin or rock, paper, scissor. It's not different from hidden select and people do that all the time in current tournaments.
Bro, I'm just trying to help. It doesn't have to get personal lol, I haven't played a Mortal Kombat game since 2016. I'm passionate about Mortal Kombat, I've been playing them since I was kid and besides, I plan to go to NLBC to try to level up, pretty much a 15 mins drive for me. MK11 got me excited and I want to be vocal about it just like the rest of you can. I'm wishing the best for NRS, I want this game to outsell MKX, they deserve it. Top players like SonicFox, Scar, Foxy feel the same way as me, I agree with them and I think custom variations would make tournaments even more enjoyable, differentiate and more accurately represent a tournament player playstyle. That affects the viewer experience too, believe it or not watching top players fight it's something I enjoy a lot.I think players who don't intend to attend any offline events should stop dropping their strong opinions here.
The scenes only dead if you let it be!Precisely. The Irish scene is more or less dead and my two jobs are the priority so it'll be online for me, where I'll use my custom made variations thank'ee very much. I've no dog in that race, though the preset variations seems the only fair solution to me.
There was not a loadout in the beta that made any characters remotely anything like an mkx character. If you believe that than you never played mkx.Broken unbalanced autocarry loadout is much much better yeah. Press X to win mkx-style is much-much better yeah