Xelz
Go over there!
I didn't notice a thread on this already, and oddly I couldn't find a mechanism on NRS's website to report bugs or technical issues with the beta, so I figured it might be useful to have a place where we can discuss technical feedback. Keep in mind this topic is for technical discussions, not about game play balance, game mode suggestions, etc. (Mods, feel free to merge/delete this thread if one already exists).
Here's what I've seen so far based on my experience in the closed and open betas:
What's working:
Here's what I've seen so far based on my experience in the closed and open betas:
What's working:
- Netcode has been tremendously good, only a small handful of matches have had any slowdown
- Wifi and ethernet connection display during opponent selection is the new gold standard
- Every online character "outro" stutters at the beginning of the animation. This happens regardless of my connection to the opponent, whether they're on wifi or not, and after matches that play flawlessly with no apparent lag or slowdown. For what it's worth, I'm on a Xbox One X connected via ethernet to my router, with ping generally between 10-25ms and low jitter. Outros don't stutter while playing single player Tower of Time matches
- I saw at least one fatality from Jade that transitioned from fatality to character outro, while other fatalities end with the fatality
- Flawless victory not credited/mentioned after a fatality (I believe NRS/Boon said they're looking into this)