This is just from messing around in towers getting used to excution, mechanics etc.
B1,2.
Ill whiff the b1 on purpose, the 2 pushes forward pretty good and is an overhead. Good anti air if spacing is right , better range than d2, its start up is better than f21 aswell
4,3,2
Amazing pushback on hit, 3 is a low. Whiffed shadow kick after gets within decent range (reptile dash mk9) for possible pressure. Might be a good option might not. Could be matchup dependant.
I think low projectile is a must to condition to land her oh's . Once the opponent knows the animation of her very memorable oh's, the in close lows will come a lot easier.
She can also zone and play a bit of possum while looking like youre backing into a corner and running out of space, then out come amp shadow kick or her other tele ability and you have your opponent in the corner.
Scorp thread has similar complaints, frames, gaps, etc. Im sure nrs knows what theyre doing. In her kombat kast they defined her as a space control character/zoner, probably the blueprint on how they want her to play
The more im messing around with her, the more potential i see. I think she has pretty good tools to be unpredictable