Yep. Here are three examples-
Scenario 1- You land a hit, you see/know your opponent has two bars and has a tendency to break. You purposely stop your combo short as you made the correct read, and they used their break for nothing. Now they have eaten 20% damage, and fell to the ground as you pressure them.
For 36 seconds (a lifetime in fighting games) because it charges so slow, they cannot break again, and this is assuming during the entire 36 seconds they did not use a WU/FLB/AMP defensive move/AMP Roll/etc. If they did they cannot break for nearly a full minute. For 18 seconds they can't use
any of their D Bar options. Next time you hit them within the 18 seconds (or more), you can freely do your max damage combo and instantly pressure with no fear of a WU or roll. Offensive characters who outthink their opponent are heavily rewarded here.
Scenario 2- You land a hit, but see your opponent has 2 defensive bars, so you opt for the non-max damage 24% combo. A little later your opponent uses a WU/AMP D Bar/etc. Next time when you land your hit, you see your opponent has 1+ of a defensive bar, so you use your max damage 32-45% combo. Your opponent can't break since they used a D Bar on something else recently, though you still have to pay attention to a WU attempt in this scenario. This would likely be the scenario against players who are heavily reliant on using Defensive Bar amplified moves, WUs/Rolls, and FLBs. With these opponents you may be more likely to go max damage regardless of them having two bars if you read them as a reservists for their other options with the meter.
Scenario 3- You do the same exact max damage Scorpion Spear combo over and over any time you land a hit. Since you're so predictable, players just wait for the spear and full combo punish you like the idiot you are. You refuse to adapt, and blame the mechanic, calling it broken, when it is you who is not adjusting your game accordingly.
I'm hearing no legitimate argument why this mechanic is broken or overpowered. You can argue you prefer more offense and "max damage at all times without thinking" yea, you can say you prefer that. You can't say this mechanic is broken though. It's actually perfectly fine as is.
Or we can just do this instead.