I'm not a Scorpion diehard or anything (I know, with the pic and all lol). He's in my top 3 for MKX yeah, but then I use 15 characters or so. But nah I didn't have time to venture into Skarlet, messed with Baraka a bit. Probably would have done more if there was a practice mode, but that defeats the purpose of an online stress test right?
I plan on messing with a lot of characters once the game launches (took 3 days off from work) and if it turns out Scorp is the only character that really gets screwed as far as juggling goes, I'll probably just drop him flat out. But I've already seen Johnny getting screwed by it (nut punch recovery) and Sonya looks to be crazy juggle heavy so I anticipate her having issues with it as well.
I just don't want to see ANY character get punished for continuing a combo, and I don't want to see players stopping combos short/ending with d2 because they're afraid of getting their ass kicked for continuing their combo.
As it stands, characters with a more grounded approach to combos are looking pretty good right about now. Less risk.
Ah ok I see.
So the characters you named, Scorpion, Sonya, Johnny. Characters who appear to have some of the strongest options we've seen offensively, have to put more thought into how they enforce that offense, while still having options to double down on it if done correctly. It may be more risk when the opponent has two bars, but also they operate with more reward offensively. I'd bet someone like Jade for example won't have the issue seen with Scorpion and Johnny during opponent's escape, because her design is different and her offensive potential is significantly less than theirs. Seems intentionally designed as a check to keep offense from overpowering the defensive characters.
The alternative to me is even more scary, mainly, I don't want another MKX. Facing Scorpion/Baraka players doing 2 KB near 50% combos in what felt like regularity, every other combo it seemed almost (hyperbole here). Many times playing I used my D Bar for AMP tele, or a WU or whatnot, so I didn't have two bars to break and had to hold the damage. Easily stuck holding over 40% midscreen too many times to count, almost every match, that Skarlet can't do in return. Her KB's are from parry, from a two poke hit that sends them far, etc, not the KBs that Scorp/Baraka were doing into insane damage and combo extensions. Let alone the other combo potential. I already had to hold it when down the two bars, and only when I had the two would they sometimes have to go for the "lesser" (say 25%) combo if they felt I would break. Then I'm guessing into using my WU, doing a roll, or holding the block button.
If it's removed or made into a "neutral reset", characters like Jade and Skarlet might get smoked up close. Skarlet already seems much weaker up close than Baraka/Scorpion, does a good amount less damage, and can barely even follow up a D1 on
hit. I imagine Jade to be similar up close. If the mechanic changes too heavily I can't picture the characters being built more defensively being that strong in comparison to the ones built to oppress. It would make the Johnny and company guys that much stronger.