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MK11 Kano Discussion

MKF30

Fujin and Ermac for MK 11
I liked dash in MK9, I liked run in MKX. :D

I'm old too now. My first game was Mortal Kombat 1 when I was six (I'm 34). My brother's friend brought it over for Genesis and they were sleeping. I turned it on and picked Sonya (without even thinking, I just know I picked her and my brain didn't do any of the scanning). I pressed "C" the whole time and got to Goro. Couldn't beat Goro!! That was the first time I played, and I still remember it!!
Yeah, I'm a few years older than you but same 30's lol growing up in the 80's and 90's was fun. I remember playing MK at a movie theatre MK 1 and being like wow this is different than Street Fighter, and was like astonished how good it looked, and then saw a fatality and was like wtf was that?! lol I played got a few rounds in then got my ass kicked by the computer. But yeah then on SNES(I was more of a Nintendo guy but I did play the Sega G versions) played MK 1, 2 and 3 on SNES and was addicted to it. Good memories. Ha, yeah Goro I remember first time I got to him was like oh shit who the hell is this dude?!
 

Ghost of The Moon

One with the air.
Yeah, I'm a few years older than you but same 30's lol growing up in the 80's and 90's was fun. I remember playing MK at a movie theatre MK 1 and being like wow this is different than Street Fighter, and was like astonished how good it looked, and then saw a fatality and was like wtf was that?! lol I played got a few rounds in then got my ass kicked by the computer. But yeah then on SNES(I was more of a Nintendo guy but I did play the Sega G versions) played MK 1, 2 and 3 on SNES and was addicted to it. Good memories. Ha, yeah Goro I remember first time I got to him was like oh shit who the hell is this dude?!
It was epic when he dropped down in Goro's Lair after the last mirror match! He did big boy damage! He still looks cool to this day, I'm a sucker for older sprites! I played MK3 in the arcade and was destroying everyone with Kabal to the point where someone wanted to fight me!! These young guys don't know how fucked up the world is now 'cause of this overuse of technology and all these artificially radiated waves in the air (plus food pollution). We were lucky enough to grow up WITH technology; opposed to, growing into it. I don't think this shit will hold for too long, planet Earth might be gone in 20-40 years! MK4 in the arcades were dope too, Scorpion was my main! We find out Tanya/Sub-Zero/Reptile ran shit (later on); but, ignorance is bliss!! Taking off his mask and having the flames shoot out was "O_O" status for people back then. Jade debuted in MK2 as an Iranian (Race: Caucasian) woman. People calling her black (now) is laughable and rewriting history! Smoke walked faster than normal in MK2 I remember. Everyone was like "O_O" when you'd get to fight him in the arcade watching after "TOASTY!!"

Glad that all of the MK2 characters are still strong today. They're all legends in my eyes! If I had the balls I would've named my two sons Kano and Jax! I wasn't that brave though!
 

MKF30

Fujin and Ermac for MK 11
It was epic when he dropped down in Goro's Lair after the last mirror match! He did big boy damage! He still looks cool to this day, I'm a sucker for older sprites! I played MK3 in the arcade and was destroying everyone with Kabal to the point where someone wanted to fight me!! These young guys don't know how fucked up the world is now 'cause of this overuse of technology and all these artificially radiated waves in the air (plus food pollution). We were lucky enough to grow up WITH technology; opposed to, growing into it. I don't think this shit will hold for too long, planet Earth might be gone in 20-40 years! MK4 in the arcades were dope too, Scorpion was my main! We find out Tanya/Sub-Zero/Reptile ran shit (later on); but, ignorance is bliss!! Taking off his mask and having the flames shoot out was "O_O" status for people back then. Jade debuted in MK2 as an Iranian (Race: Caucasian) woman. People calling her black (now) is laughable and rewriting history! Smoke walked faster than normal in MK2 I remember. Everyone was like "O_O" when you'd get to fight him in the arcade watching after "TOASTY!!"

Glad that all of the MK2 characters are still strong today. They're all legends in my eyes! If I had the balls I would've named my two sons Kano and Jax! I wasn't that brave though!
Yeah I loved the old sculpted figures they made with stop animation, which I've done it's a long, hard process lol so I give them props with Goro and Sheeva(MK3) in the older games before CGI was introduced. I loved using Sektor, Cyrax, Ermac, Smoke(robotic mostly and Sub-Zero in UMK3) but also used Sindel and Nightwolf as well. Though to be honest, I play 100x better on a pad than a stick. Ha yeah Kabal was fun as well. Yeah, and leaks happen with every major game or movie it sucks. I miss the days with no internet sometimes, when you had to literally hunt for news all over the place at stores in EGM, Gamepro, Nintendo Power, Gameinformer, etc. for MK codes, fatalities. Those were the days. lol well not sure about Earth dying out that soon I hope not haha.

Yeah MK 4 was an underrated game for sure. Loved Scorp in that game, he was my 2nd fav guy in that game. First was Fujin, this was Raiden and 4th Sub-Zero. I still remember Rep's infinite tough as hell to pull off but funny. I love how they gave Scorp that move back in MK 11 did you notice that? The flame breath. That's a nice callback and nod to MK 4. Yeah I find it hilarious how people try to break shit down that much about what Jade is, Tanya, etc like who cares? lol They're made up characters. lol People go nuts over this shit. lol I miss TOASTY by Dan Forden, hope he comes back again. MK 9 was hilarious with that, great throwback. MK X he was missing. I felt MK X took itself a little too seriously at times, MK is typically always serious compared to other FG but has it's fun moments. Nice. I don't have any kids yet, if I do I definitely will name them after MK lol. I actually made a thread for that haha.
 

Ghost of The Moon

One with the air.
Yeah I loved the old sculpted figures they made with stop animation, which I've done it's a long, hard process lol so I give them props with Goro and Sheeva(MK3) in the older games before CGI was introduced. I loved using Sektor, Cyrax, Ermac, Smoke(robotic mostly and Sub-Zero in UMK3) but also used Sindel and Nightwolf as well. Though to be honest, I play 100x better on a pad than a stick. Ha yeah Kabal was fun as well. Yeah, and leaks happen with every major game or movie it sucks. I miss the days with no internet sometimes, when you had to literally hunt for news all over the place at stores in EGM, Gamepro, Nintendo Power, Gameinformer, etc. for MK codes, fatalities. Those were the days. lol well not sure about Earth dying out that soon I hope not haha.

Yeah MK 4 was an underrated game for sure. Loved Scorp in that game, he was my 2nd fav guy in that game. First was Fujin, this was Raiden and 4th Sub-Zero. I still remember Rep's infinite tough as hell to pull off but funny. I love how they gave Scorp that move back in MK 11 did you notice that? The flame breath. That's a nice callback and nod to MK 4. Yeah I find it hilarious how people try to break shit down that much about what Jade is, Tanya, etc like who cares? lol They're made up characters. lol People go nuts over this shit. lol I miss TOASTY by Dan Forden, hope he comes back again. MK 9 was hilarious with that, great throwback. MK X he was missing. I felt MK X took itself a little too seriously at times, MK is typically always serious compared to other FG but has it's fun moments. Nice. I don't have any kids yet, if I do I definitely will name them after MK lol. I actually made a thread for that haha.
Agreed.

I forgot which came out first (I can search, but right now I'm not); MK4, or MK: Sub-Zero Mythologies. Either way, people thought Fujin was going to be a somebody...15+ years later, he's a nobody!!
 

Circus

Part-Time Kano Hostage
@karaokelove @pure.Wasted @Killusion @SaltShaker

We've done it boys!


KANO STRING AND SPECIAL MOVE FRAME DATA!!!!!!!



NOTES:

1. Just like I wished, his F12B2 string is + on block!!!
Even the F12 part is 0 on block which is incredible!

It's a high on the first AND second hit though... which again.... makes it pretty risky to do.
Looks like Kano just can't escape taking those risks.
========================================

2. Dragon Ball being a Mid, going full screen, and being only 11 frames is just fucking disgustingly good.
========================================

3. Optic Blast IS A MID!!!!
The frame data on it is terrible, but in matches where you could keep someone out, this'll definitely be better than knives.
========================================

4. Bio-Mechanical Pull is +1 on normal hit and +26 on Amplify (free combo)!!!!!!
ALSO, amplified Bio-Mechanical Pull on block is +1!!!!! For a bar you could make anything a small frame trap!!!!!!!
 
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RoboCop

The future of law enforcement.
Administrator
Premium Supporter
@Circus Holy crap, dude, I'm so happy you're a member of a Kano community! You wouldn't happen to play on PC, would you?
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
From the looks of it, he's going to have some strong staggers between his neutral-on-block f12 and his +2-on-block f12b2. I'm not liking how crazy-unsafe his special are.

Optic Blast is looking pretty solid, I think. It's only 3 frames slower than Blade Toss and is -15 on block, but it's a mid projectile! It looks pretty fast in the gameplay footage.
 

Circus

Part-Time Kano Hostage
From the looks of it, he's going to have some strong staggers between his neutral-on-block f12 and his +2-on-block f12b2. I'm not liking how crazy-unsafe his special are.
The thing about those staggers though, if the opponent reads it or even if they were just not blocking because they thought you were going to throw a knife they could just neutral duck and they'd have a million years worth of time to confirm an uppercut because the first two hits are highs.

Look how the string looks in this vid @:00:57



F12 and F12B2 will be a good stagger once in a while, but it's asking to get uppercutted or low poked if you do it too much.

Roll forward: Punishable
Low Tackle: Punishable
B2 (Knife Launcher): Punishable
Dragon Ball: Punishable
Bio-Mechanical Pull: Punishable
Chemical Toss: Punishable
F4 (Overhead Flip): Punishable
F12: Punishable on read

B3 might be his only safe move he could just casually throw out from mid range without the fear of getting completely destroyed.

We don't know all the frame data on his pokes yet so we don't have the whole story, but yeah man, 16bit was truly not kidding when he said this man is crazy-unsafe. I hope his strengths make up for it. I'm optimistic, but cautious atm.
 
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Circus

Part-Time Kano Hostage

Updated Frame Data on his pokes thanks to @Konqrr

@karaokelove it looks like F4 Overhead is punishable... lol.

So yeah, B3 is literally his only mid that isn't punishable and it's the only thing that could be used at mid range that can't get punished, literally that's it, just B3.

And at 17 frame startup, B3 isn't even that fast of a mid compared to many characters that have mids with range that are 11-15frames. AND it's -5, barely not punishable.

I know this is just early demo build frame data, but this is unheard of for a character to have in an NRS game lol.

I can't wait to lab his dirt. I could think of a few dirty things that would still be pretty safe, but there is still so much I don't know about how his variation specials specials work.
 
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DubiousShenron

Beware my power.
The thing about those staggers though, if the opponent reads it or even if they were just not blocking because they thought you were going to throw a knife they could just neutral duck and they'd have a million years worth of time to confirm an uppercut because the first two hits are highs.

Look how the string looks in this vid @:00:57



F12 and F12B2 will be a good stagger once in a while, but it's asking to get uppercutted or low poked if you do it too much.

Roll forward: Punishable
Low Tackle: Punishable
B2 (Knife Launcher): Punishable
Dragon Ball: Punishable
Bio-Mechanical Pull: Punishable
Chemical Toss: Punishable
F4 (Overhead Flip): Punishable
F12: Punishable on read

B3 might be his only safe move he could just casually throw out from mid range without the fear of getting completely destroyed.

We don't know all the frame data on his pokes yet so we don't have the whole story, but yeah man, 16bit was truly not kidding when he said this man is crazy-unsafe. I hope his strengths make up for it. I'm optimistic, but cautious atm.
Stay positive. We didn’t even really see many of kanos krushhing blows and I’m willing to guess they’re activated by counterhits, whiff punishing and block punishes.

Krushing blows will be the meta and I’m willing to bet, like baraka, Kano will have some of the hardest KB punishes yet. People will be more afraid to do anything than the Kano player, even with all of his unsafe approaches
 

SaltShaker

In Zoning We Trust
@karaokelove @pure.Wasted @Killusion @SaltShaker

We've done it boys!

KANO STRING AND SPECIAL MOVE FRAME DATA!!!!!!!



NOTES:

1. Just like I wished, his F12B2 string is + on block!!!
Even the F12 part is 0 on block which is incredible!

It's a high on the first AND second hit though... which again.... makes it pretty risky to do.
Looks like Kano just can't escape taking those risks.
========================================

2. Dragon Ball being a Mid, going full screen, and being only 11 frames is just fucking disgustingly good.
========================================

3. Optic Blast IS A MID!!!!
The frame data on it is terrible, but in matches where you could keep someone out, this'll definitely be better than knives.
========================================

4. Bio-Mechanical Pull is +1 on normal hit and +26 on Amplify (free combo)!!!!!!
ALSO, amplified Bio-Mechanical Pull on block is +1!!!!! For a bar you could make anything a small frame trap!!!!!!!

----
I wish I knew the startup on his pokes now...
Out with the fiance so I can't respond properly until tomorrow afternoon, but man. I'll just say that this frame data makes me a bit nervous for now. Both in comparison to other characters and how it's built for Kano considering all the high strings and his play we are theorizing.

We will have to get our hands on the game to see if this is a method of balancing out some dirt that he has, which is quite possible, but man lol.
 

Circus

Part-Time Kano Hostage
I've been really thinking and I just hit the goldmine.

Okay, Kano is actually fucking SICK!!!!

I just realized that with his frame data even close to how it is on his strings and B3, he is a footsies GOD.
There is nothing to worry about at all!

Not only that, but the possibilities with other offensive characters like Johnny, Baraka, and Subzero are AMAZING too!!!

Offense and footsies in this game is SO smart! Far reaching moves or strings that leave the attacker at -2 or -1 are WAY more incredible than they have ever been in any other game because of the option to walk back and have your opponent whiff their fast poke afterwards. If you scare your opponent into not using their fast and shorter ranged options, it opens the option for the attacking player.

It works almost exactly like side stepping or backstepping in Tekken while you're barely negative on block. This makes it so moves that are -2 or -1 are just as good as if they were + on block!

The fact that some characters like Johnny and Kano were given mid range HIT CONFIRMS that lead into full combo that are ALSO super safe on block is just RIDICULOUS! They are the only two characters with these kinds of options so far.

Johnny's F344 string is a great mid range tool, is -2 so you could walk backwards to force a whiff on an opponent's fast pokes (opens up mindgames so Johnny could steal a turn), and is hit confirmable into full combo with Nut Punch...

Kano has F12 that is a great mid range tool, is fucking 0 on block so he could walk backwards to force a whiff on an opponent's fast poke (opens up mindgames so Kano could go for a mixup), F12 also has a the F12B2 ender which is overhead, and F12 is ALSO hit confirmable into full combo with Snake Bite or Bio-Mechanical Pull.

Johnny's F3 and Kano's F1 are both high starters, but it doesn't even matter because they both have options to scare the opponent into not neutral ducking to dodge the high. Johnny has F43 (mid starter which is -5 on block). Kano has B3 (Mid kick which is -5 on block)

My point is...Kano's F12 string...This move... is fucking nuts. NO JOKE!
No wonder it's a double high, it'd be fucking broken if it didn't have a counter.

The best part about it is that it's his spit into headbutt string lol.

All this might sound convoluted because describing footsies on paper always is, but I'm telling you guys.

To better explain it, here's the example of Johnny using his F344 and putting Skarlet into the awkward situation where she is afraid to go for her fast poke because it might whiff (in this case in the video, it does whiff and she is punished).

See @5:30


Johnny whiff punishes with another F344.
Kano could whiff punish with B2 which is fast af and goes into full combo without a variation move equip.

His ENTIRE moveset makes sense to me now.

I'm sooooo much more relieved!

@SaltShaker @DubiousShenron
I hope I'm making sense here, because it's not even a theory at this point. There is no doubt that this heavy footsies style of offensive play is NRS's intention.
 
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Murderation76

knife boi
@Circus Wow bro, I really appreciate the work you've put in getting his frame data together. I've been combing through all the 60fps videos I can find and counting frame by frame. My notes from manual counting are dead on with what you have here and I think I can help with a few blanks.

Counting from first frame off idle stance to first frame of hit spark. D1=7f, F1=13f, 2=9f. D1 is of course mid and standing 2 high, but are we sure that F1 is high? Is there video of it being neutral ducked somewhere? Because with it being high, it seems like our boy has no fast mid other than D1 which sucks. B2 is the fastest advancing mid at 13f and it's full combo punishable, making whiff punishing very high-risk. Not having even one hit-confirmable, mid started string is a huge weakness imo.

Anyways, as a long time lurker and lifelong Kano main (60/40 cybernetic/commando for the life of MKX) I thought I'd share some my impressions so far:

- His animations are fucking godlike and better than I could imagine. So happy with his aesthetics.

- 16bit was framing Kano as primarily a mixup character and I don't really follow. You can really default block low against him and react to overheads. F4 is 24f =easily reactable, full combo punishable. The standing 2 strings are really not a mixup, block low and react to the third hit of 241. Both overheads are very low-reward. I don't see a true L/OH 50/50 here (and I'm okay with that). It seems if he is a mixup character it will be off of staggers and strike/throw mixups (especially with a KB off of BOTH throws).

-Did anybody else notice 16bit canceled F4 into snakebite? Check the youtube KombatKast video at 26:36. The frame data says non-cancelable, so perhaps this is a property of the "manhandled" kit. It gives the F4 extension with the followup kick, maybe adds cancel to it too for a bar. He clearly cancels F4 into snakebite, with amplified sparks and one bar spent. If you can spend an additional bar to get the launch for snakebite, thats a full combo off of an overhead starter for 2 bars.

-His low pokes are mad slow. RIP MKX Kano's godlike 7f D4, it will be missed. His D1 will probably be the go to counterpoke. I'm praying D1 has enough hit advantage to guarantee at least his standing 2, so it sets up the psuedo-mixup.

-Air Kanoball leaves opponents standing on hit now (seems to be more than +1oH) and the push back seems variable. This may set up for staggers and mixups which is awesome. It can be nearly IA'd off of neutral short hop, so it may even be a footsie tool. Also, I noticed when used air-to-air it causes a ground bounce (see MK yt channel kombatkast @ 1:16:56), I hope this can be converted to full combo which would make air kanoball a very strong anti-air tool.

-Speaking of AAs, where the fuck is upball? Still in development? I don't see any obvious AA tools other than D2. Hopefully, standing 1 or 2 has a good upward hitbox for AA juggle conversions. B2 looks like it would be nice for catching far jumps for full combo.

-Lumbar check is too sick. 32% KB for catching tech rolls. Because we've got a solid stagger string in F12B2, all I need is d1 to tick and I'm set. If F1, F12 or 22 tick, Kano we be scary as hell. I think this will probably be his highest damage combo ender. Tyler's combo was 2 bars, 38%dmg off of a 9f high, making this a good punish.

-If amped Bio-pull is really +1 oB, this is godlike. Bio-pull would clearly outclass snakebite. 14f startup, catches people 1/2 screen away, spend 1 bar to be +1 in there face if blocked and full combo on hit? Lmaooooo. Please god let us keep this. This has potential to be a strong AA as well.

Overall, I'm hype as hell to get my hands on Kano and start labbing. Seems to be very high-risk/high reward design right now.
 

Circus

Part-Time Kano Hostage
@Circus Wow bro, I really appreciate the work you've put in getting his frame data together. I've been combing through all the 60fps videos I can find and counting frame by frame. My notes from manual counting are dead on with what you have here and I think I can help with a few blanks.

Counting from first frame off idle stance to first frame of hit spark. D1=7f, F1=13f, 2=9f. D1 is of course mid and standing 2 high, but are we sure that F1 is high? Is there video of it being neutral ducked somewhere? Because with it being high, it seems like our boy has no fast mid other than D1 which sucks. B2 is the fastest advancing mid at 13f and it's full combo punishable, making whiff punishing very high-risk. Not having even one hit-confirmable, mid started string is a huge weakness imo.

Anyways, as a long time lurker and lifelong Kano main (60/40 cybernetic/commando for the life of MKX) I thought I'd share some my impressions so far:

- His animations are fucking godlike and better than I could imagine. So happy with his aesthetics.

- 16bit was framing Kano as primarily a mixup character and I don't really follow. You can really default block low against him and react to overheads. F4 is 24f =easily reactable, full combo punishable. The standing 2 strings are really not a mixup, block low and react to the third hit of 241. Both overheads are very low-reward. I don't see a true L/OH 50/50 here (and I'm okay with that). It seems if he is a mixup character it will be off of staggers and strike/throw mixups (especially with a KB off of BOTH throws).

-Did anybody else notice 16bit canceled F4 into snakebite? Check the youtube KombatKast video at 26:36. The frame data says non-cancelable, so perhaps this is a property of the "manhandled" kit. It gives the F4 extension with the followup kick, maybe adds cancel to it too for a bar. He clearly cancels F4 into snakebite, with amplified sparks and one bar spent. If you can spend an additional bar to get the launch for snakebite, thats a full combo off of an overhead starter for 2 bars.

-His low pokes are mad slow. RIP MKX Kano's godlike 7f D4, it will be missed. His D1 will probably be the go to counterpoke. I'm praying D1 has enough hit advantage to guarantee at least his standing 2, so it sets up the psuedo-mixup.

-Air Kanoball leaves opponents standing on hit now (seems to be more than +1oH) and the push back seems variable. This may set up for staggers and mixups which is awesome. It can be nearly IA'd off of neutral short hop, so it may even be a footsie tool. Also, I noticed when used air-to-air it causes a ground bounce (see MK yt channel kombatkast @ 1:16:56), I hope this can be converted to full combo which would make air kanoball a very strong anti-air tool.

-Speaking of AAs, where the fuck is upball? Still in development? I don't see any obvious AA tools other than D2. Hopefully, standing 1 or 2 has a good upward hitbox for AA juggle conversions. B2 looks like it would be nice for catching far jumps for full combo.

-Lumbar check is too sick. 32% KB for catching tech rolls. Because we've got a solid stagger string in F12B2, all I need is d1 to tick and I'm set. If F1, F12 or 22 tick, Kano we be scary as hell. I think this will probably be his highest damage combo ender. Tyler's combo was 2 bars, 38%dmg off of a 9f high, making this a good punish.

-If amped Bio-pull is really +1 oB, this is godlike. Bio-pull would clearly outclass snakebite. 14f startup, catches people 1/2 screen away, spend 1 bar to be +1 in there face if blocked and full combo on hit? Lmaooooo. Please god let us keep this. This has potential to be a strong AA as well.

Overall, I'm hype as hell to get my hands on Kano and start labbing. Seems to be very high-risk/high reward design right now.
Great digging! Damn!
Glad to see I'm not the only one obsessively analyzing videos in slow motion to find stuff lol.

I see where he combos the F4 into Snake Bite, but it looks like he splats too quickly for it to relaunch him. It might be a good setup for Molotov if that's someone's plan though.

F1 is definitely a high btw. I can't recall which video it was in because it was during a player's button-mash fest. There was one sequence where the player gets their D1 blocked then quickly D2'd an AI using F1 after it whiffed clean over the player's head.

TBH though, the more I see NRS's intentions with the move, the more I realize that it would be absolutely broken if it were a mid. The only other character with a mid-range tool that could be be hit confirmed and is this safe is Johnny Cage, and his is a high too. For a tool this strong, it needs a counter so it won't be the only move you use on the character. B3 being a 17 frame mid and -5 on block will have to cover the hole in his game.

F1 being 13 frames makes me SO happy. That's not bad at all.
D1 being 7frames is kind of a bummer because my greedy ass wants a 6frame, but it's more than fine.
2 being 9 frames is pretty good too.

While most of his shit is punishable, he definitely has all the tools he needs to played safe and efficiently. I agree he isn't a mixup character at all, so it makes sense that F12 is so amazing even if it is a high. It's definitely his go-to string for sure. Like you said, the fact he has a command grab too is just icing on the cake when you know the F12 leaves them at 0 on block.

And yeah, Bio-Mechanical Pull is by far his best variation move at the moment. It's actually kind of nuts tbh lol. Kano seems like a pretty good character without it, but with it he'll be dangerous as fuck from mid range.

One thing I noticed about him recently that I hadn't before is how much his jump-in attacks suck btw. They're not even angled downward a little. I guess they really don't want him jumping in much, which is okay, but I agree that I would like a good anti-air to compensate for it. Maybe just regular Dragon Ball is better for anti-airing; it does seem really versatile in it's uses.

------------

I can't see how Kano could possibly end up being a bad character which I'm relieved about.

He does have a good amount of high risk stuff, but overall I'm sure that if specialized and played smart he could be super rewarding to main. I could easily see him switching to a zoning variation in some matchups too which is great.
 

DubiousShenron

Beware my power.
The frame data looks pretty weak but our “24” string looks really good to get our opponent blocking low to open up our staggers and command grabs. It’s 12 frames and super hard to block high, low.

Also with our really negative frames it looks like we can tick command grab off our overhead and low attacks.

But addressing the f2 low. It looks like it’s capable of doing a pseudo option select since it needs to the enter the animation on hit in order to cancel, so there might be 2 cancel windows (1 on hit, 1 on block). Maybe we can input f2xxcommand grab and when it hits, cancel the animation into Kano ball..?
 
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villainous monk

Terrible times breed terrible things, my lord.

Updated Frame Data on his pokes thanks to @Konqrr

@karaokelove it looks like F4 Overhead is punishable... lol.

So yeah, B3 is literally his only mid that isn't punishable and it's the only thing that could be used at mid range that can't get punished, literally that's it, just B3.

And at 17 frame startup, B3 isn't even that fast of a mid compared to many characters that have mids with range that are 11-15frames. AND it's -5, barely not punishable.

I know this is just early demo build frame data, but this is unheard of for a character to have in an NRS game lol.

I can't wait to lab his dirt. I could think of a few dirty things that would still be pretty safe, but there is still so much I don't know about how his variation specials specials work.
Molotov toss is what!? Lol. Yeah they'll definitely change things up. The Frame data resembles cmd and cyber Kano too tell the truth.

Definitely needs a few frames lower on his strings and normals.

Impressive posts so far tho.
 

Circus

Part-Time Kano Hostage


Added his extra strings he gets from equiping "Manhandled", his Rack Off parry, and his Lumbar Check command grab (still no telling if it's mid or high).

I got it from this recent video from unroolie (Kenny from YoVideoGames). He's been such an asset to me for frame data because he only scrolls through the movelist. Great guy.


EDIT:

HE HAS A TICK GRAB FROM HIS 11 STRING!!!!!


THIS IS HUGE!!! IT'S ONLY -1 ON BLOCK OMFG EHOLDHOSBASUIFBIDNFISUDBFSD IM SO HAPPPPYHFIUBUFSDFONSDNDS
 
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DubiousShenron

Beware my power.
Our counter is 11 frames? It’s should be closer to 1 frame than 11, my goodness.

There’s no way that’s right, the startup looks instant
 

Circus

Part-Time Kano Hostage
Our counter is 11 frames? It’s should be closer to 1 frame than 11, my goodness.

There’s no way that’s right, the startup looks instant
Johnny's Mime Time is 12 frame startup.

This is 100% correct man. Any faster and these parries would be so ridiculously unbalanced. It'd be even dumber than armored reversals.

Making it 11 frame startup means you can't just use it every single time you're at the disadvantage as Kano. Imagine going for something that leaves you -5 after being attacked then being able to counter everything they do afterwards except lows and grabs.

Like this it's meant to be done in the neutral or it could be cancelled into after your opponent blocks a string (which is still really good). F12xxParry sounds pretty good if the parry game is someone's niche.
 
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