God I hope they buff Jolly stance Tira in the Amy patch. I feel like they've saddled her down with so many downsides because of her random chance to do insane damage just because she mood switched. Like I wish they would nerf the damage on combos like these:
and just give her some decent neutral and pressure tools. She's built entirely off frame traps and has no real pressure and damage without a wall or LH.
I like the idea of buffing Jolly, but I think a damage nerf to Gloomy should follow. At the moment Gloomy is extremely good, Jolly being bad is the payoff.
@SaSSolino Do you think Azwel needs any buffs this patch/ are there any changes for him you’d want to see?
Yes, I thought he was in a good place after the first wave of nerfs, and the second one was heavier.
- 6B was nerfed too hard. I like the tracking nerf, but the pushback is needed considering that it's neutral on hit. As it is right now half the cast has an option select that punishes every option Azwel has off of it.
- FC 3A is Azwel's only good spacing tool post nerf, and it's a gimmick. You can duck an punish the second hit everytime so I'd like to be able to only throw 1 hit without having to commit to both everytime, frames should be bad though. Alternatively give some pushback to his 6AA.
- Slight tweaks to his CH WR BB launch: either make it higher so he gets a reliable 6BB follow up, or closer so he gets a reliable BA follow up. I just want a combo that works.
- Damage nerf to his 6BA reverted. People liked using his 6BB in combo more anyway for the (gimmicky) vortex and better mode, damage was literally the only reason to use 6BA, and it still wasn't used.
- His infamous axe B+K definately needed a nerf, but they gave him the wrong one. Instead of that stupidly ugly range nerf, I think they should remove the tracking on the move, at least on Azwel's right. Also it shouldn't scale as much, but reverting it completely would be too much. I would also like for a shorter launch animation, it's too frustrating right now for the opponent.
- His sword B+K also scales a little too hard now.
- His spear B+K shouldn't be steppable. It's a fucking tornado, how do you step a tornado? Besides it's already super unsafe.
- Hitbox fixes or better tracking on his FC 1B, so that BT A+B > FC 1B stops dropping at random during combos, instead his FC 1A should be -2 on hit, so that if you read a FC 1B afterwards you can still step and punish it.
- His SC CE scales way too hard on airborne opponents, but way too little on stuns. If I read a tech jump and punish it with something this slow I deserve the great damage, but I don't deserve the crazy damage out of random wall combos.
- Azwel's A+B nerf was insanely stupid, now while plus on block, it removes Azwel's mode, meaning your fastest move is an i18 and it isn't your turn. Either revert this change completely or make it at least +12 on block. Other characters have it and they don't even need to change mode.
- Another stupid nerf was to his 6A+B. That move was bad already, why make it worse!?
- If I can launch the opponent high enough and hit him with an axe B+K on the way down, you get the full animation on hit for some reason. This should be nerfed asap.
- Give him back his pushback on 66B. He doesn't have a 66A, he needs a good 66B.
- I saved the best for last: the mode change nerf needs to ho immediately. It's counter intuitive, wrong lore wise and so damn unreliable. This is so annoying I swear.