LawAbidingCitizen
Bomb Setups & Ball Rolls(Mileena/Cyrax)
This is something my friends are worried about but I remain undetermined until I get my hand on the games finalized version.
We are 50 something days away from release data of MK11 and many around me say MK11 has no combos or neutered combos.
One individual pointed out that you can't do complex combos like MKX and that it seems like most characters revealed don't have many or any strings that allow juggle launchers without a special cancel and amplify.
I myself have felt we have enough damage and just thought the duration of combos was shortened which is a good thing ultimately.
This is an important part of Mortal Kombat for many including myself to have combo diversity. I spent the majority of my free time on MK titles labbing up diverse and complex combos from multiple strings and specials finding my favorite ones with highest damage output and best ender.
I had so much fun doing this and I'm sure I'm not alone.
Does anyone feel Mortal Kombat 11 has the same combo potential as MKX or is it a neutered version?
(not talking about percentage but rather how many times you can juggle in a single combo).
EDIT:
So everyone is clear I'm not against MK11 in any way. I realize the game is not out yet and what we have seen is far from optimal.
I actually think we have decent combos and if not we haven't seen everything yet. I'm a big hands on first before change type of guy.
One of my friends is going berserk and thinks it won't be anything close to what we knew MK to be. For him labbing combos was the majority of the game. Me and him have different perspectives.
With all of that said and clarified I'm wondering what TYM thinks about it compared to previous MKs.
Obviously we have high damage untapped but will it be short juggles with high damage?
We are 50 something days away from release data of MK11 and many around me say MK11 has no combos or neutered combos.
One individual pointed out that you can't do complex combos like MKX and that it seems like most characters revealed don't have many or any strings that allow juggle launchers without a special cancel and amplify.
I myself have felt we have enough damage and just thought the duration of combos was shortened which is a good thing ultimately.
This is an important part of Mortal Kombat for many including myself to have combo diversity. I spent the majority of my free time on MK titles labbing up diverse and complex combos from multiple strings and specials finding my favorite ones with highest damage output and best ender.
I had so much fun doing this and I'm sure I'm not alone.
Does anyone feel Mortal Kombat 11 has the same combo potential as MKX or is it a neutered version?
(not talking about percentage but rather how many times you can juggle in a single combo).
EDIT:
So everyone is clear I'm not against MK11 in any way. I realize the game is not out yet and what we have seen is far from optimal.
I actually think we have decent combos and if not we haven't seen everything yet. I'm a big hands on first before change type of guy.
One of my friends is going berserk and thinks it won't be anything close to what we knew MK to be. For him labbing combos was the majority of the game. Me and him have different perspectives.
With all of that said and clarified I'm wondering what TYM thinks about it compared to previous MKs.
Obviously we have high damage untapped but will it be short juggles with high damage?
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