You skipped over my main point, which is the point that many people are quoting to you in this thread: that these inputs are not *difficult*; they do not function in a way that requires *additional skill*. They’re simply extra rote/basic memorization that doesn’t actually add anything to the gameplay.
You sir have made yourself out to look like the Fool of the Week in this thread with all this pandering and creating of straw men. Come on now Dave
I disagree, I’d say it adds to the gameplay in that it’s more dynamic and satisfying than just pressing a single button.
Doing Baraka’s chop chop and hitting a single button to extended it is fine, but the idea of doing it and then instead having to mash 2 for even more stabbing is more engaging and fun. The same with having to grab after ice slide to get the amplified version that throws into the ice wall. You give the move the context of the command.
Like in Tekken, there aren’t many “special moves” but things like stances or dynamic attacks are still connected to the limb buttons.
You do Lee’s d3 into 3+4 he crouch’s into his hitman stance, and if you do u/f +4 he’ll do a forward flipping kick all in a smooth sequence, and it all feels satisfying because you feel more immersed in your inputs and the results because they all correlate. Relegating it to a catch-all button removes that context.
And I didn’t mind that before, but now that we were shown it and then took a step right back before it even had a chance to breathe, I’m kind of pissed.
It really should be an option.
It was just turning special moves into strings. Strings are fun. If every string was just one button press they would feel way less engaging to do.