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The "Flawless Block" Thread

Shark Tank

I don't actually play these games
so can you bait them? if I knock someone down and expect them to wake up FB so I do nothing, will their FB whiff on wakeup allowing me to punish that?
FB won't activate if you don't guard anything. A flawless block activates if you block an attack that makes contact with you within three frames.

If you expect them to wake up FB, you would do things that would counter someone blocking or change your timings(they would still be able to guard if they timed it too early).
 
FB won't activate if you don't guard anything. A flawless block activates if you block an attack makes contact with you within three frames.

If you expect them to wake up FB, you would do things that would counter someone blocking or change your timings(they would still be able to guard if they timed it too early).
gotcha. doesnt seem to have the much risk in the grand scheme of things. once people have all the strings memorized either everyone will get blown up, or they will stop the block string in the middle and throw. Should just put the soul calibur GI in here instead :(
 

Shark Tank

I don't actually play these games
gotcha. doesnt seem to have the much risk in the grand scheme of things. once people have all the strings memorized either everyone will get blown up, or they will stop the block string in the middle and throw. Should just put the soul calibur GI in here instead :(
Not in the sense of having to make a hard read like you would for a parry where there's an actual animation you can whiff. Then again, for doing stuff like interrupting strings, you kinda do have to make that assumption that your FB is going to connect since you're probably going to have a short window to release block and then hit them with whatever normal that interrupts them. If you do it too late or do it on a normal guard you'll get smacked.

Theoretically of course I have no idea how tight the timings are or like what the input window for the reversals are after a successful FB.
 

Pterodactyl

Plus on block.
Flawless block takes reduced chip
reduces pushback
reduces blockstun
you recover faster
have to amplify to use its launchers.



3 frames window is where the lenience is, otherwise you can't use it online.
You make it too hard then it becomes another pushblock mechanic which no one used at all.
Lets not forget there are projectiles in this game, and everything you do might affect more than just what you want to avoid.
And anything you can't use post amplification, recovering earlier to use a punish its still going to be possible.

Before anything lets see how it plays out first
See the thing that intrigued me the most is the launcher on amplify.

It appears to be instant, when we see Sonya do it in the first reveal gameplay with her vs Skarlet.

I wonder if this game may be too slow to warrant something like that, but actually what it will probably mean is less people throwing out full strings willy-nilly just because they end with plus frames or a mix.

I feel like this is bigger than the infamous armored launchers of MKX and much more fair.

gonna have to make the opponent spend those defense bars first if you want to go full unga bunga on block. Minding the gaps will be more of a factor than ever.
 

Eddy Wang

Skarlet scientist
See the thing that intrigued me the most is the launcher on amplify.

It appears to be instant, when we see Sonya do it in the first reveal gameplay with her vs Skarlet.

I wonder if this game may be too slow to warrant something like that, but actually what it will probably mean is less people throwing out full strings willy-nilly just because they end with plus frames or a mix.

I feel like this is bigger than the infamous armored launchers of MKX and much more fair.

gonna have to make the opponent spend those defense bars first if you want to go full unga bunga on block. Minding the gaps will be more of a factor than ever.
In the frame data there is a new component which says F/Block advantage, it basically tells you if a move is safe or unsafe on flawless block, so you won't be able to launch everything.
 

Pterodactyl

Plus on block.
In the frame data there is a new component which says F/Block advantage, it basically tells you if a move is safe or unsafe on flawless block, so you won't be able to launch everything.
Oh shit, that’s pretty amazing then, that they had even that sort of information available for players
 

trufenix

bye felicia
Just coming in here to say that, between 'Flawless Block' and 'Fatal Blow', FB isn't going to be a practical abbreviation for this game. :p
Unless its a combo that ends in a fatal blow after flawless block punish, I don't see it being a problem.
 

GLoRToR

Positive Poster!
My main issue with it is it will give an advantage to people who decide to practice it against every prominent move in the game while us, casuals, will suffer for it.
 

CG Nino

Noob
in 3rd strike parries are 5 frame windows if that makes it easier for you guys to compare. Instant block in gg is a 3 frame window and is very crucial for the highest lvl of play. It functions very similar in gg except you don't have this attack launcher universally, some things in that game are down right abusable if you don't use IB so it makes it critical to learn for mus.

The Main difference is in mk you have strings and you cant just go from a standing 1,2 string and use 4 for example to frame trap and punish the ib attempt with the frames they release block. I'm not quite sure how its gonna work in this to really punish people who get strong with flawless block unless you have strings cancelled early w specials to punish it or strings with various routes to change the data the move would hit on.

The other fear is in order to attempt in 3s you are forced to press forward or down to parry where as this if you mistime the window you are likely just blocking the attack like the op said. Itll be interesting to see how it plays out long term, you will have to do a lot of standing 1 nothing staggers. Will be interesting in a string based game for sure.

Tick throws will probably be your best bet to try and punish it at this point since they cant react easily if mashing block to parry in a string, unless of course there's os which I'm sure there will be in some form lol.
 
Can anyone confirm if the 2 different moves you can peform when amplifying FB are the same animations as each characters wake up? At first I thought they were different but seems to be the same moves which is okay with me.
 

zerosebaz

What's the point of a random Krypt?
I think this will be specially good for the people that thought this would be too much of a zoning game, as fb will not only negate some chip but will also allow you to move faster afterwards, and performing it against things like Baraka's amplified spark should not be that hard after some practice.
 

Sablicious

Apprentice
Personally, I have wet dreams of Flawless Block operating a bit like SFIII parries: A risk / reward system with a tight (not prohibitive) timing window, and a good payoff for those who hone their skills enough in the art of its usage.

What I do NOT want, is some Soul Calibur VI "Guard Impact", repel style scheiße -- that is so easy to do, is policed only by meter (the very meter encumbrances that Boon is touting to address in '11') and takes zero nous to use / abuse, that it's nothing but more casual cosseting excreta, vest in a diaphanous "hardcore" veil.

The game looks to be replete with titillation as is -- it needs mechanics that reward players and keeps the community (compare: capricious casuals) interested beyond the DLC honeymoon period. ONLY gameplay depth can accomplish thus.
 

Eddy Wang

Skarlet scientist
My main issue with it is it will give an advantage to people who decide to practice it against every prominent move in the game while us, casuals, will suffer for it.
You will only get flawless blocked if you get predictable.


Jin's parry in Tekken works almost the same way and withing 3f window, and he doesn't parries everything he can see, in fact its a character that hardly wins tournaments even though he does has the best move in the game.

Can anyone confirm if the 2 different moves you can peform when amplifying FB are the same animations as each characters wake up? At first I thought they were different but seems to be the same moves which is okay with me.
Block and do U3 and you get the wakeup on U3
Block and do U2 and you get the wakeup on U2 this one being a launcher.

The way i see it FLB will be extremely usable on situational scenarios.

Getting around zoning, transform safe moves into unsafe moves, maybe transform plus on block moves into unsafe moves, getting around the poking mechanic, such as d1s and such, anti-airing.


Though if this starts to get out of hand, maybe NRS will gonna have to change to an actual parry animation with recovery and an additional command such as F+Block with 3 to 6 frame window to parry and make it unsafe on whiff for a short while.
 

Eddy Wang

Skarlet scientist
fB: Fatal Blow
Fb: Flawless Block
BF: Brutality Finisher
FB: Fatality Barbarism

Clear?
FLB - Flawless Block
FB - Fatal Blow
KB - Krushing Blows
BAP2 - Flawless block into U2 (Block Attack Punisher 2)
BAP3 - Flawless Block into U3 (Block attack Punisher 1)
BA - Break Away (Breakers)
Roll - Roll