kabelfritz
Master
Let's talk flawless block. i think its a very cool and unexpected mechanic, apparently rewarding highest level skill.
but i have some worries about its implementation.
1. too long/short input window.
as said in the other thread, it seems to be 3 frames right now, which is something a top-level player can get down 9 or 10/10 times. i realize there can be mind games around flawless block, like delaying attacks a tiny moment and stuff. But i've heard you can also attempt to flawless Block in between string hits, which would make it a pretty guaranteed thing in the right hands - then again, the opponent can always cancel the string.
generally flawless block sounds to me like it should be a 1-frame thing, which even the best can attempt or fail. the reward of a guaranteed punish (with meter though), no matter what attack you block is too high to be given out easily. otherwise i'm imagining tournament fights with flawless blocks only. but tbh i have no idea how this would play out in the end.
2. semi-option-selecting flawless block.
no matter how long the window for FB is, you can develope a timing where you hit block either early or flawless, but not too late. this would result in either blocking an attack normally or flawlessly, with no risk of not blocking at all. so flawless block might a spammable thing with no punishment for failure.
3. punishment for failed flawless block.
the risk - reward factor must be on point here. otherwise FB will be either omnipresent or generally avoided. if the execution is really tight (1-frame), hard punishment will discourage people. if its easier, punishment might not affect some players at all, so it doesnt matter how hard it is. then there is also the problem of point 2, try for free. Maybe extremely high-risk (1-frame window) and extremely good reward (like meter free punishment chance) might do the job.
your thoughts or actually input of people who had hands on?
but i have some worries about its implementation.
1. too long/short input window.
as said in the other thread, it seems to be 3 frames right now, which is something a top-level player can get down 9 or 10/10 times. i realize there can be mind games around flawless block, like delaying attacks a tiny moment and stuff. But i've heard you can also attempt to flawless Block in between string hits, which would make it a pretty guaranteed thing in the right hands - then again, the opponent can always cancel the string.
generally flawless block sounds to me like it should be a 1-frame thing, which even the best can attempt or fail. the reward of a guaranteed punish (with meter though), no matter what attack you block is too high to be given out easily. otherwise i'm imagining tournament fights with flawless blocks only. but tbh i have no idea how this would play out in the end.
2. semi-option-selecting flawless block.
no matter how long the window for FB is, you can develope a timing where you hit block either early or flawless, but not too late. this would result in either blocking an attack normally or flawlessly, with no risk of not blocking at all. so flawless block might a spammable thing with no punishment for failure.
3. punishment for failed flawless block.
the risk - reward factor must be on point here. otherwise FB will be either omnipresent or generally avoided. if the execution is really tight (1-frame), hard punishment will discourage people. if its easier, punishment might not affect some players at all, so it doesnt matter how hard it is. then there is also the problem of point 2, try for free. Maybe extremely high-risk (1-frame window) and extremely good reward (like meter free punishment chance) might do the job.
your thoughts or actually input of people who had hands on?
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