Season 2 patch notes
Recoverable life
- Recoverable life after taking damage has been decreased (outside of invincible moves)
Ki gauge
- Will now receive less ki gauge when being hit by a super or a Meteo Super, but when receiving damage outside of supers will now receive more ki gauge
- After using meter, it will now temporarily be more difficult to build meter again
Launching attacks
- If applicable to camera changing, will now follow the camera regardless of height when it happens
Invincible special moves
- Can no longer call assist or switch characters unless it's on hit.
EX special moves
- The opponent will now have less recoverable life after being hit by one.
Supers
- When being hit after a Super (except for Ultimate Z Change/DHC), damage will now be reduced (excluding a select few supers)
- It is now easier to connect with Ultimate Z Change/DHC
Certain Meteor Super moves
- Lowest ceiling of guaranteed damage has been increased
Sparking!
- Can now be used while guarding (in air too)
- While in Sparking, the recoverable life your opponent has after taking damage has been reduced (not counting from invincible moves)
- It now starts up slower except when cancelled from an attack
Vanishing Move
- When cancelled from an attack, the camera will now follow better
Z Reflect
- After deflecting an attack, will now be invicible to the opponent's Sparking! activation
Certain throw moves, Dragon Rush
- Fixed so that throws and Dragon Rush won't connect several times in one combo
Dragon Rush
- On hit, the meter gain and damage has been decreased.
- After doing it in a combo, no more camera-shifting moves will be possible. (*This change was a bit unclear in the patch notes, but we believe this is what they meant.)
Airborne Dragon Rush
- After using it in a combo, the final hit will cause a slide down on the opponent
Guard Cancel Change
- Will now be invincible until it hits your opponent or is very close to them
- Recovery on block increased.
Grounded Backstep
- Increased distance
Shenlong: Revive my teammate
- Revived teammate's health has been increased
Shenlong: Make me invincible
- The recovery speed of your life has been increased.
Ukemi (quick-rise)
- More difficult to get hit by airborne opponents
Grounded Wakeup Timing
- Can now do Ukemi at any point until your opponent is completely lying down
Dramatic Finish
- Has been changed to be activated from Standing Heavies and Vanishing Moves as well.