TarkatanDentist
Noob
In recent months (from about when TMNT were released onwards) I've seen numerous comments about how Injustice 2's meta has become 'boring', 'stagnant' etc. etc. My question is... how?
Admittedly there's slightly less variety than in MKXL due to the lack of variations, but otherwise Injustice 2 strikes me as the exact opposite - a game which is far from stale and about which there's still tons more to learn. In particular, there are several dozen matchups which are still largely unexplored in the grand scheme of things, and quite a few characters generally whose capabilities are still unknown (Atom being the first example that comes to my head). And then there's the large proportion of viable characters and the huge range of play styles....
People are of course welcome to their own opinions... but I'm really having trouble wrapping my head around why part of the community thinks like this.
Admittedly there's slightly less variety than in MKXL due to the lack of variations, but otherwise Injustice 2 strikes me as the exact opposite - a game which is far from stale and about which there's still tons more to learn. In particular, there are several dozen matchups which are still largely unexplored in the grand scheme of things, and quite a few characters generally whose capabilities are still unknown (Atom being the first example that comes to my head). And then there's the large proportion of viable characters and the huge range of play styles....
People are of course welcome to their own opinions... but I'm really having trouble wrapping my head around why part of the community thinks like this.